When I see players move there arms up and down I see there missilepods go up and down. Makes sense since that's there arms BUT, when you aim your missilepods up and fire LRMs, they don't shoot aimed up. They always shoot straight forward. Shouldn't it be able to fire at different angles since it's part of there arms? I think this should be changed if it's not a bug. It would also promote more LRM use for the catapult since it would be able to shoot up over cover.
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Doesn't The Catapult Arms Control The Missilepods?
Started by El Penguin, Feb 25 2013 11:24 PM
4 replies to this topic
#1
Posted 25 February 2013 - 11:24 PM
#2
Posted 25 February 2013 - 11:27 PM
/agreed....same with arm mounts...hopefully quirks will give us these kind of little things.
Mr 144
Mr 144
#3
Posted 25 February 2013 - 11:30 PM
El Penguin, on 25 February 2013 - 11:24 PM, said:
When I see players move there arms up and down I see there missilepods go up and down. Makes sense since that's there arms BUT, when you aim your missilepods up and fire LRMs, they don't shoot aimed up. They always shoot straight forward. Shouldn't it be able to fire at different angles since it's part of there arms? I think this should be changed if it's not a bug. It would also promote more LRM use for the catapult since it would be able to shoot up over cover.
They do control the pods. If I'm not mistaken, arcing the shot does change the shot angle a tiny bit, but not enough to really make a huge difference in their trajectory. Considering how Artemis originally was with LRMs, I think that's actually a good thing since it promotes better positioning and target awareness instead of "push button, receive kills and C-Bills".
#4
Posted 25 February 2013 - 11:30 PM
If people could fire their missiles at any angle they liked, they'd just fire them straight up all the time because it would mean they could hide right behind cover. One of the few drawbacks of LRMs right now is that you can't do that.
Having said that, having the firing angle affect the missile trajectory would be an interesting way to add a bit of an extra skill requirement for firing LRMs. Too low, and you hit intervening terrain. Too high, and you overshoot your target.
It'd be tough to work out the tracking ability of the missiles though. This would require very loose tracking which would make hitting laterally moving targets nearly impossible. It would also mean that missile flight speed would have be boosted up quite a bit.
Having said that, having the firing angle affect the missile trajectory would be an interesting way to add a bit of an extra skill requirement for firing LRMs. Too low, and you hit intervening terrain. Too high, and you overshoot your target.
It'd be tough to work out the tracking ability of the missiles though. This would require very loose tracking which would make hitting laterally moving targets nearly impossible. It would also mean that missile flight speed would have be boosted up quite a bit.
Edited by The Cheese, 25 February 2013 - 11:45 PM.
#5
Posted 27 February 2013 - 02:31 AM
The Cheese, on 25 February 2013 - 11:30 PM, said:
If people could fire their missiles at any angle they liked, they'd just fire them straight up all the time because it would mean they could hide right behind cover. One of the few drawbacks of LRMs right now is that you can't do that.
Having said that, having the firing angle affect the missile trajectory would be an interesting way to add a bit of an extra skill requirement for firing LRMs. Too low, and you hit intervening terrain. Too high, and you overshoot your target.
It'd be tough to work out the tracking ability of the missiles though. This would require very loose tracking which would make hitting laterally moving targets nearly impossible. It would also mean that missile flight speed would have be boosted up quite a bit.
Having said that, having the firing angle affect the missile trajectory would be an interesting way to add a bit of an extra skill requirement for firing LRMs. Too low, and you hit intervening terrain. Too high, and you overshoot your target.
It'd be tough to work out the tracking ability of the missiles though. This would require very loose tracking which would make hitting laterally moving targets nearly impossible. It would also mean that missile flight speed would have be boosted up quite a bit.
True about everyone shooting as high as possible. I didn't think about that.
Well I actually like that idea if they can somehow do something with it. What if shooting at a certain high angle would force the missiles to go about 200m-400m straight before going on its path? Lowering its max range and making it not viable for close range possibly. Then again there wouldn't be a reasonable explanation why it'd work that way. I think it would be neat if they added another feature involved in shooting LRMs correctly than how it is now.
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