Rebas Kradd, on 26 February 2013 - 10:40 AM, said:
And it's probably instructional here that EVE is the closest thing to MWO in terms of learning curve. Even if you disagree with that, MWO is still not a mass-appeal game like WoW, Battlefield, or Call of Duty. It's a simulator, a complicated niche game, designed to promote customization and teamwork. It likely has a lesser shelf-life by default and could really use player-controlled matchmaking, IMO, as a primary feature.
Competitive leagues are already springing up, in open beta, without controlled matchmaking even enabled yet. They're trying to get their thing going even if they can only try to sync-drop and hope they end up facing the other team. The market is obviously there. MWO only stands to benefit and last longer from actually accomodating this. If you can explain to me how the game stands to lose more than it will gain, then that's another matter. And maybe it could. But I have yet to see a convincing argument as to why.
I think if you told some EVE players that you equated that learning curve to the one here, they'd have a right good laugh at your expense.
MWO is not a sim, no matter how much you may want it to be. It's an FPS with a slower pace, that's it, end of.
Complicated niche games do not survive in the F2P space. The Devs know this, the investors know this, savvy players know this. Many of changes made to MWO over the last 3 months point towards a game that is at least attempting to be more casual.
I'm not trying to be mean, I'm just point out the reality of the situation.
I don't understand what your second paragraph has to do with what I pointed out. Gaming populations do not magically become more hardcore/serious as a game matures. I'm not sure where you got that idea.