GoManGo, on 26 February 2013 - 01:15 PM, said:
Sir you have just joined the ranks of(PUG HATER)+(SUPER TROLL)of the week. Lets all give this poor soul a hankie and new set of panties so he /she/it/whatever can cope with the reality they cant kill pugs by the thousands pad there stats and feel O so good about it.
P.S when im on a good team and playing I hope I don't cry like this because other teams kick my ASSETS day in and day out.
Not sure if you are trolling, so I will break things down for you.
First, would you care to point out where I said I hated pugs? I do not recall saying that, EVER. I used to be one, and I know what it is like. There are good pugs and bad pugs; calling someone a pug is like calling someone a construction worker; it is simply what they do, and has nothing to do with how well they do it.
Second, I never laid my stats out on the table for everyone to deride or admire; I only use my stats as a metric to gauge my own performance, and see if I am doing better or worse after each day of gameplay. If they start to decrease, then the new stuff I am trying is probably stupid, and I should adjust my tactics. If it increases, that is generally a good sign.
Last but not least, I did not 'cry' about anything. If I lose in a good match, it was still a good match. If you had bothered to read the thread instead of jumping to conclusions the moment you saw the word 'pug' and assumed I was deriding everyone who plays without groups, you would notice that I am getting 8-0 and 7-1 steamrolls in almost all my matches since ELO was introduced.
Praehotec8, on 26 February 2013 - 01:59 PM, said:
Then drop in an 8-man group and your problem is solved. If you're dropping in less, you shouldn't expect more than any PUG player.
Sorry, you ARE being rather rude to people who play solo. Some of use would like to play in a team oriented game without going outside of the game to find a group. Some of us don't want to have to fill out an application (what do you want, my CV? ) to join an online group, and don't have friends who play this game. We still have a right to play the game, and some of us can certainly coordinate in a team.
Unfortunately, we did not have 8 people online for 8-man drops for most of the weekend, so I was dropping with 1-3 other guys a lot; this is pretty rare for us, but it happens sometimes.
As for playing solo, I have nothing against solo players; I used to be one myself. The solo players that annoy me are the ones that play poorly, yet harshly reject any good advice the other players try to give them. I never said that solo players should stop playing, or anything like that.
Also, if you just want to play, and not bother with signing up for a unit, I would strongly recommend join the NGNG Teamspeak server and go to the lonewolf area. It is free, requires no registration whatsoever, and you can quickly find a few people to drop with you (I cannot speak for everyone, but I find MWO a lot more fun when you can play with others on Teamspeak). If you want help setting up TS3, just shoot me a PM and I can walk you through it.
Moenrg, on 26 February 2013 - 02:34 PM, said:
It's pretty easy to take this the wrong way, but I think you're being honest, so I will give you a serious answer. Your experience is not the same as mine. When in group, I'm finding far more difficult matches, where I might be having less effect on the leaderboard, but the competition is better. Sometimes I see, what you see (a huge split between those in group and those not in group), but this isn't different from before.
On average, I'm finding far more balanced matches and far less 8-0/8-1 stomps. I also find myself less able to recover from mistakes, and my w/d loss in groups dropping down towards 50%. But here's the thing, I take that to mean I'm fighting better opponents and I need to up my game to compete. It's a challenge and that's a great reason to keep playing. As a PUG, I find far more wins happening. Perhaps the multiplier for being in a group is off and needs to be tweaked, I don't think elo is 'finished' but as a work in progress, I see it as a step in the right direction.
I might be a bit different than the average MWO player. W/L and K/D mean very little to me (I've mastered all my mechs, and have enough cbills), a good match is far more important and I seem to be finding more of them since these last round of changes. I understand that hasn't been your perception (which is to say, your reality), but give it time, lets see if this continues over the next 3 months or so.
Looking back, I can see how I may have come across arrogant. I was really pissed at that point, because I had a couple pugs in the last several matches who had no clue what they were doing, and rejected any advice we tried to give them. When you see someone who has no clue what they are doing, try to help them, and they say '****, I know what I'm doing!!!', then proceed to run right up to their target and LRM them at point-blank range...yeah, it got frustrating. But that is why I pointed out that it was just my opinion, and concluded with another quick warning that I was pretty irritated when I posted it. That part of my post seems to have been missed by a few of the other posters.
Like I was saying above, though, I have seen good and bad pugs; Mister Blastman, for example, is a pug who tries to rally his team and keep them together. You always know he is on your team, because he grabs the commander spot, marks the map, and tries to herd everyone into a wolfpack of sorts. He is just one example of the good pugs I have seen.
As for my matches, I spent almost the entire weekend playing MWO, as I had nothing better to do. In all that time, I can count on one hand the number of matches I had in which the end score was 6-2, or more even. I only had one match where there was only one player left alive. It has been steamroll after steamroll, with the occasional cap-race where both teams pass each other without realizing it.
I can understand if ELO needs more score-seeding; however, I keep hearing that PGI was seeding the scores for the past couple weeks. I can also understand if they did not have all the metrics they needed for it to work quite properly. However, I question the logic of introducing ELO before it actually worked, before weight classes could be matched, and before PGI had the necessary score-seeding to get it off the ground.
I am willing to give it another couple weeks, though, in the hope that it improves.
Thank you for your thoughtful reply.
Oy of MidWorld, on 26 February 2013 - 03:20 PM, said:
Did it ever occur to you, that if you consistently score 2-3 kills in a game, there must be people somewhere that get killed? Sometimes these players wind up on your team. They have the same right to play the game you have, and someone has to be on their team. Some of them are probably learning the ropes, ready to send you sprawling in a month or two.
Do you want to play a game where everybody scores 2-3 kills and no one dies?
Does that work?
Don't want to insult you or anything, but you sound a little arrogant there (OMG STUPID PUGS all over the place...).
Please see my above posting regarding pugs. I have nothing against pugs in general, and never said that I did.
Also, I see where you are coming from; not ever game is going to be a win, and I understand that. I was complaining about the lack of team balance in the game, from my personal experience.
Edited by Aethon, 26 February 2013 - 10:57 PM.