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My Thoughts On Elo (Yep, Another One)


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#141 GoManGo

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Posted 26 February 2013 - 01:15 PM

View PostAethon, on 26 February 2013 - 03:08 AM, said:

What follows is just my opinion; I am not claiming it represents everyone, or I know everything, etc...but I am curious if I am the only one who happens to feel this way.

After having given in a week or so, I see ELO as the worst thing to happen to MWO ever. Worse than ECM, worse than the closed beta missiles that always landed on your head, worse than the gigantic Atlas head hitbox from those days, worse than the 11ML Swayback...it tops them all, on my list at least.

Anymore, regardless of my performance in any given match, I am starting to feel like I am simply rolling the dice anymore. It is all a matter of how stupid the pugs in my match are, because the 1-3 guys I drop with cannot always drag the pugs kicking and screaming to victory, in spite of their best efforts to the contrary.

This is why I ended up giving up on WOT, in spite of owning all the tier 10 heavies, tier 9 TD's and mediums, etc.; I want to feel as though my contributions to my team actually matter. When I am consistently scoring 2-3 kills and 500 or better damage and some assists, as well as the 2-3 guys I drop with, it feels pretty pointless to even try, when we still lose more than half the time. I am not talking about losing to cappers, I am talking about all 4-5 pugs on my team just dying without doing anything. All I want is to feel like I am making some sort of difference.

Anyway, this is just my opinion, but...am I the only one? Also, I apologize if this comes off as an angry rant...although I am feeling more disappointed than angry at the moment, lol.


Sir you have just joined the ranks of(PUG HATER)+(SUPER TROLL)of the week. Lets all give this poor soul a hankie and new set of panties so he /she/it/whatever can cope with the reality they cant kill pugs by the thousands pad there stats and feel O so good about it. :D ;) P.S when im on a good team and playing I hope I don't cry like this because other teams kick my ASSETS day in and day out.

Edited by GoManGo, 26 February 2013 - 01:16 PM.


#142 FerretGR

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Posted 26 February 2013 - 01:47 PM

View PostPhoenixFire55, on 26 February 2013 - 12:46 PM, said:

The goal is self-improvement. Those who don't care about it don't care about ELO or no ELO. Those who do care should see my point in not being able to improve themselves playing with people of same skill.


Why are you so concerned about the money, then? The goalposts seem to have shifted.

View PostPhoenixFire55, on 26 February 2013 - 12:46 PM, said:

There will be people of near-same skill, its just as good as same skill. You need significantly better then you people in your games.


This smacks of a "NO U" argument given that I basically said the opposite (that a matchmaker using a combination of Elo and other factors will necessarily group a range of Elos in each game). In the end, neither of us can see how close the Elos of players in-game are. Without that data, though, and making assumptions about the size of the player base, I personally think it's safe to assume that the Elo-based matchmaker will be forced to put a variety of Elos in a game to make a match at any given time.

That said, you and I differ significantly on this point, and you simply will not be able to bring me around to your perspective: I think you're wrong, that you don't learn from having your arse handed to you by someone of significantly better skill, you learn from being tested, continuously tested, in a situation where you could theoretically succeed, ie. surrounded by and fighting against opponents at or near your skill level. Being challenged. Competition leads to improvement. When someone improves, they start winning, they move up to the next "level" of Elo, and start facing tougher competition. Then they're further tested. Sounds like a system that works to me.

View PostPhoenixFire55, on 26 February 2013 - 12:46 PM, said:

80% winning, 20% losing... 20% time challenged. Thats for good players. For non-so good players - 20% winning, 80% losing - 80% time challenged. Good players are good enough, don't need much challenge, bad players will have lots of challenges and improve faster if they want to. If good players want more challenge they'll do competitive 8 vs 8 or whatever form of real competitive drops that'll come with community warfare.


See, this is what I'm talking about. According to you, you're challenged in a loss, and not challenged in a win. Any "good players" want to jump in here and let us know they'd be okay with only being challenged 20% of the time? Now that you're good, are you "good enough"; are you done with being challenged?

I don't think it's as simple as that, anyhow. You're not "challenged" if you're facerolled, and that's what happened for the last 10 months when the pros went up against the noobs. And a hard-fought win is a mighty challenge. You're challenged when your competition is challenging, whether you win or lose in the end. If everyone is playing against other people who are also good, competition will be challenging by definition. That's what "steel sharpens steel" means... it doesn't mean getting stomped and learning by osmosis through your opponents' fists, it means putting the very best together and coming out with something even better. Who wants to be challenged 20% of the time or 80% of the time? Better everyone is challenged 100% of the time, no?

View PostPhoenixFire55, on 26 February 2013 - 12:46 PM, said:

No, my biggest concerns is game becoming boring, knowing before game starts just what its gonna be like, knowing all people you are gonna be dropped with and against. Before you tell me there are too many people for that to happen, let me tell you that during last 4 days I've played mostly with the same people over and over and over again.


And so have I (though not to the extent you describe... I saw familiar faces, but it was hardly the same 16 in every match); and the game has been the opposite of boring. I've known I was going to face top-tier competition in every game, and I had to bring my A-game. That's the opposite of boring. To me at least. Challenge = not boring, for me, at least, but by all means, if you enjoy rolling teams of noobs, I won't judge you. Much.

View PostPhoenixFire55, on 26 February 2013 - 12:46 PM, said:

Well then its Btw, not BTW... :rolleyes:


No, really, it's Elo, not ELO.


View PostPhoenixFire55, on 26 February 2013 - 01:01 PM, said:

You know that the whole Battle-Value system in BattleTech never worked, right?


I know you're in hardcore "prove Ferret wrong" mode right now, but you know I never mentioned BV, right?

Edited by FerretGR, 26 February 2013 - 01:55 PM.


#143 Praehotec8

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Posted 26 February 2013 - 01:59 PM

View PostAethon, on 26 February 2013 - 03:26 AM, said:

As for pugging, I could care less, to be honest (not trying to be a jerk, but I drop with my friends in the Ghost Bears; I never have any reason to pug)...I find it...questionable, to sacrifice the quality of group matches to satisfy players who do not want to play in groups, in a game that is supposedly built around team play.


Then drop in an 8-man group and your problem is solved. If you're dropping in less, you shouldn't expect more than any PUG player.

Sorry, you ARE being rather rude to people who play solo. Some of use would like to play in a team oriented game without going outside of the game to find a group. Some of us don't want to have to fill out an application (what do you want, my CV? ) to join an online group, and don't have friends who play this game. We still have a right to play the game, and some of us can certainly coordinate in a team.

#144 Joseph Mallan

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Posted 26 February 2013 - 02:01 PM

View PostFerretGR, on 26 February 2013 - 12:44 PM, said:

It doesn't have to be accomplished by doing away with or ignoring Elo, if that's what you're implying, JM. IMHO, 2 lances v 1 star, all Elos balanced, would do a pretty good job of balancing and making things sensible, assuming players get control of clan tech.

That is Possible Ferret. Guess I will have to wait and see. I'm just worried that the sport stars will make a mess of the story we are going ti be jumping into shortly. In the beginning the IS was definitely not evenly matched with the Clans. Whole commands were wrecked. We won't be simulating that obviously but the Elo system is not going to give us that boogieman feeling.

#145 J0anna

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Posted 26 February 2013 - 02:34 PM

View PostAethon, on 26 February 2013 - 03:08 AM, said:

What follows is just my opinion; I am not claiming it represents everyone, or I know everything, etc...but I am curious if I am the only one who happens to feel this way.

After having given in a week or so, I see ELO as the worst thing to happen to MWO ever. Worse than ECM, worse than the closed beta missiles that always landed on your head, worse than the gigantic Atlas head hitbox from those days, worse than the 11ML Swayback...it tops them all, on my list at least.

Anymore, regardless of my performance in any given match, I am starting to feel like I am simply rolling the dice anymore. It is all a matter of how stupid the pugs in my match are, because the 1-3 guys I drop with cannot always drag the pugs kicking and screaming to victory, in spite of their best efforts to the contrary.

This is why I ended up giving up on WOT, in spite of owning all the tier 10 heavies, tier 9 TD's and mediums, etc.; I want to feel as though my contributions to my team actually matter. When I am consistently scoring 2-3 kills and 500 or better damage and some assists, as well as the 2-3 guys I drop with, it feels pretty pointless to even try, when we still lose more than half the time. I am not talking about losing to cappers, I am talking about all 4-5 pugs on my team just dying without doing anything. All I want is to feel like I am making some sort of difference.

Anyway, this is just my opinion, but...am I the only one? Also, I apologize if this comes off as an angry rant...although I am feeling more disappointed than angry at the moment, lol.


It's pretty easy to take this the wrong way, but I think you're being honest, so I will give you a serious answer. Your experience is not the same as mine. When in group, I'm finding far more difficult matches, where I might be having less effect on the leaderboard, but the competition is better. Sometimes I see, what you see (a huge split between those in group and those not in group), but this isn't different from before.

On average, I'm finding far more balanced matches and far less 8-0/8-1 stomps. I also find myself less able to recover from mistakes, and my w/d loss in groups dropping down towards 50%. But here's the thing, I take that to mean I'm fighting better opponents and I need to up my game to compete. It's a challenge and that's a great reason to keep playing. As a PUG, I find far more wins happening. Perhaps the multiplier for being in a group is off and needs to be tweaked, I don't think elo is 'finished' but as a work in progress, I see it as a step in the right direction.

I might be a bit different than the average MWO player. W/L and K/D mean very little to me (I've mastered all my mechs, and have enough cbills), a good match is far more important and I seem to be finding more of them since these last round of changes. I understand that hasn't been your perception (which is to say, your reality), but give it time, lets see if this continues over the next 3 months or so.

#146 SkipP

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Posted 26 February 2013 - 03:00 PM

View PostMoenrg, on 26 February 2013 - 02:34 PM, said:

Your experience is not the same as mine. When in group, I'm finding far more difficult matches, where I might be having less effect on the leaderboard, but the competition is better. Sometimes I see, what you see (a huge split between those in group and those not in group), but this isn't different from before.


This.

By and large I think Elo is probably one of the BEST things to happen to MWO. I play as a lone wolf pugger, and since Elo was released I have only been in a small handfull of matches that have been blowouts, compared to how it was before where EVERY match was a 8-1/8-0 stomp. The rest have always come down to the last two or three 'mechs.

That really sucks if it's affecting sync drops, I wouldn't know anything about that, but it's a bummer if it's happening.

Edited by SkipP, 26 February 2013 - 03:01 PM.


#147 F lan Ker

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Posted 26 February 2013 - 03:01 PM

S!

The new balancing system is what it is. Could not care less. Choose a Mech, ready up and press Launch. Rinse and repeat until quota of the daily playing has been fulfilled. Really not gonna burn myself out on a GAME, making it another chore or work. MWO is a good way to just relax a bit after a hard day at work. ELO, cheese builds or ECM..whatever. Press that Launch already.

#148 Oy of MidWorld

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Posted 26 February 2013 - 03:20 PM

View PostAethon, on 26 February 2013 - 03:08 AM, said:

What follows is just my opinion; I am not claiming it represents everyone, or I know everything, etc...but I am curious if I am the only one who happens to feel this way.

After having given in a week or so, I see ELO as the worst thing to happen to MWO ever. Worse than ECM, worse than the closed beta missiles that always landed on your head, worse than the gigantic Atlas head hitbox from those days, worse than the 11ML Swayback...it tops them all, on my list at least.

Anymore, regardless of my performance in any given match, I am starting to feel like I am simply rolling the dice anymore. It is all a matter of how stupid the pugs in my match are, because the 1-3 guys I drop with cannot always drag the pugs kicking and screaming to victory, in spite of their best efforts to the contrary.

This is why I ended up giving up on WOT, in spite of owning all the tier 10 heavies, tier 9 TD's and mediums, etc.; I want to feel as though my contributions to my team actually matter. When I am consistently scoring 2-3 kills and 500 or better damage and some assists, as well as the 2-3 guys I drop with, it feels pretty pointless to even try, when we still lose more than half the time. I am not talking about losing to cappers, I am talking about all 4-5 pugs on my team just dying without doing anything. All I want is to feel like I am making some sort of difference.

Anyway, this is just my opinion, but...am I the only one? Also, I apologize if this comes off as an angry rant...although I am feeling more disappointed than angry at the moment, lol.

Did it ever occur to you, that if you consistently score 2-3 kills in a game, there must be people somewhere that get killed? Sometimes these players wind up on your team. They have the same right to play the game you have, and someone has to be on their team. Some of them are probably learning the ropes, ready to send you sprawling in a month or two.

Do you want to play a game where everybody scores 2-3 kills and no one dies? :rolleyes: Does that work?

Don't want to insult you or anything, but you sound a little arrogant there (OMG STUPID PUGS all over the place...).

Edited by Oy of MidWorld, 26 February 2013 - 03:24 PM.


#149 Aethon

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Posted 26 February 2013 - 10:52 PM

View PostGoManGo, on 26 February 2013 - 01:15 PM, said:


Sir you have just joined the ranks of(PUG HATER)+(SUPER TROLL)of the week. Lets all give this poor soul a hankie and new set of panties so he /she/it/whatever can cope with the reality they cant kill pugs by the thousands pad there stats and feel O so good about it. :( :) P.S when im on a good team and playing I hope I don't cry like this because other teams kick my ASSETS day in and day out.


Not sure if you are trolling, so I will break things down for you.

First, would you care to point out where I said I hated pugs? I do not recall saying that, EVER. I used to be one, and I know what it is like. There are good pugs and bad pugs; calling someone a pug is like calling someone a construction worker; it is simply what they do, and has nothing to do with how well they do it.

Second, I never laid my stats out on the table for everyone to deride or admire; I only use my stats as a metric to gauge my own performance, and see if I am doing better or worse after each day of gameplay. If they start to decrease, then the new stuff I am trying is probably stupid, and I should adjust my tactics. If it increases, that is generally a good sign.

Last but not least, I did not 'cry' about anything. If I lose in a good match, it was still a good match. If you had bothered to read the thread instead of jumping to conclusions the moment you saw the word 'pug' and assumed I was deriding everyone who plays without groups, you would notice that I am getting 8-0 and 7-1 steamrolls in almost all my matches since ELO was introduced.


View PostPraehotec8, on 26 February 2013 - 01:59 PM, said:

Then drop in an 8-man group and your problem is solved. If you're dropping in less, you shouldn't expect more than any PUG player.

Sorry, you ARE being rather rude to people who play solo. Some of use would like to play in a team oriented game without going outside of the game to find a group. Some of us don't want to have to fill out an application (what do you want, my CV? ) to join an online group, and don't have friends who play this game. We still have a right to play the game, and some of us can certainly coordinate in a team.



Unfortunately, we did not have 8 people online for 8-man drops for most of the weekend, so I was dropping with 1-3 other guys a lot; this is pretty rare for us, but it happens sometimes.

As for playing solo, I have nothing against solo players; I used to be one myself. The solo players that annoy me are the ones that play poorly, yet harshly reject any good advice the other players try to give them. I never said that solo players should stop playing, or anything like that.

Also, if you just want to play, and not bother with signing up for a unit, I would strongly recommend join the NGNG Teamspeak server and go to the lonewolf area. It is free, requires no registration whatsoever, and you can quickly find a few people to drop with you (I cannot speak for everyone, but I find MWO a lot more fun when you can play with others on Teamspeak). If you want help setting up TS3, just shoot me a PM and I can walk you through it.


View PostMoenrg, on 26 February 2013 - 02:34 PM, said:

It's pretty easy to take this the wrong way, but I think you're being honest, so I will give you a serious answer. Your experience is not the same as mine. When in group, I'm finding far more difficult matches, where I might be having less effect on the leaderboard, but the competition is better. Sometimes I see, what you see (a huge split between those in group and those not in group), but this isn't different from before.

On average, I'm finding far more balanced matches and far less 8-0/8-1 stomps. I also find myself less able to recover from mistakes, and my w/d loss in groups dropping down towards 50%. But here's the thing, I take that to mean I'm fighting better opponents and I need to up my game to compete. It's a challenge and that's a great reason to keep playing. As a PUG, I find far more wins happening. Perhaps the multiplier for being in a group is off and needs to be tweaked, I don't think elo is 'finished' but as a work in progress, I see it as a step in the right direction.

I might be a bit different than the average MWO player. W/L and K/D mean very little to me (I've mastered all my mechs, and have enough cbills), a good match is far more important and I seem to be finding more of them since these last round of changes. I understand that hasn't been your perception (which is to say, your reality), but give it time, lets see if this continues over the next 3 months or so.



Looking back, I can see how I may have come across arrogant. I was really pissed at that point, because I had a couple pugs in the last several matches who had no clue what they were doing, and rejected any advice we tried to give them. When you see someone who has no clue what they are doing, try to help them, and they say '****, I know what I'm doing!!!', then proceed to run right up to their target and LRM them at point-blank range...yeah, it got frustrating. But that is why I pointed out that it was just my opinion, and concluded with another quick warning that I was pretty irritated when I posted it. That part of my post seems to have been missed by a few of the other posters.

Like I was saying above, though, I have seen good and bad pugs; Mister Blastman, for example, is a pug who tries to rally his team and keep them together. You always know he is on your team, because he grabs the commander spot, marks the map, and tries to herd everyone into a wolfpack of sorts. He is just one example of the good pugs I have seen.

As for my matches, I spent almost the entire weekend playing MWO, as I had nothing better to do. In all that time, I can count on one hand the number of matches I had in which the end score was 6-2, or more even. I only had one match where there was only one player left alive. It has been steamroll after steamroll, with the occasional cap-race where both teams pass each other without realizing it.

I can understand if ELO needs more score-seeding; however, I keep hearing that PGI was seeding the scores for the past couple weeks. I can also understand if they did not have all the metrics they needed for it to work quite properly. However, I question the logic of introducing ELO before it actually worked, before weight classes could be matched, and before PGI had the necessary score-seeding to get it off the ground.

I am willing to give it another couple weeks, though, in the hope that it improves.

Thank you for your thoughtful reply.


View PostOy of MidWorld, on 26 February 2013 - 03:20 PM, said:

Did it ever occur to you, that if you consistently score 2-3 kills in a game, there must be people somewhere that get killed? Sometimes these players wind up on your team. They have the same right to play the game you have, and someone has to be on their team. Some of them are probably learning the ropes, ready to send you sprawling in a month or two.

Do you want to play a game where everybody scores 2-3 kills and no one dies? :) Does that work?

Don't want to insult you or anything, but you sound a little arrogant there (OMG STUPID PUGS all over the place...).



Please see my above posting regarding pugs. I have nothing against pugs in general, and never said that I did.

Also, I see where you are coming from; not ever game is going to be a win, and I understand that. I was complaining about the lack of team balance in the game, from my personal experience.

Edited by Aethon, 26 February 2013 - 10:57 PM.


#150 armyof1

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Posted 26 February 2013 - 11:40 PM

View PostPhoenixFire55, on 26 February 2013 - 11:30 AM, said:


If you aren't looking to be competitive then why do you need competitive ELO matchmaking? IMO a person that just wants to enjoy a game he likes is gonna enjoy it no matter if he is losing or winning. Its not about survival, nobody is gonna kick people from game for being 'non-skilled' players. Same time with ELO think about players who are really not so skilled. They are gonna be stuck in ELO hell with TK'ers, AFK'ers and all sorts of griefers. Those guys just want to have fun like me and you, but its gonna be very hard for them to do because they won't be able to get out of that ELO pit.



I've never brought a subject of OP mechs here. Also you don't start in lowest bracket. Everybody started in 1300 ELO zone and every new player will start there. But its safe to say that unless MWO will have an in-game tutorial all new players are gonna drop rapidly in terms of ELO during their first days of playing. Thus there is a great chance they are gonna end up in ELO hellhole with TK'ers, AFK'ers and griefers.

Also, don't think that people in groups are any different from solo players. They want to play casually just as much, but they want to do it with friends. And they don't want to pick what friends they want to play with when they have 5-7 friends online.


Uh come on now, just think a sec on it. I want to have competitive matches even though I'm not an elite player, that can't be so hard to comprehend can it?

Yes you did mention how using an OP mech would give someone an unfair ELO, just check what you wrote yourself in my previous quote. And your whole ELO hell is something that I've never heard about from a single new MWO player, so for now it's pretty much your own fabrication. Besides there will be a training area coming, which will make your point even more moot.

Well if you got players who want a causal game that feels predominantly easy while playing with friends I think they'll need to look elsewhere, because that is clearly not the direction MWO is going. They should try co-op PVE games instead.

Edited by armyof1, 26 February 2013 - 11:41 PM.


#151 Fooooo

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Posted 27 February 2013 - 12:34 AM

TBH its been working fairly well for me.


There is the occasional 8man I seem to get put against, but so far those games have been very close, and nowhere near the steamrolls of before Elo against sync-drops.

Just the other night I won vs 2 8mans with a whole team of pubbers both times. (one went down to the wire 2-2 , one we pretty much steamrolled them 8-3)

One was all draconis, one was all liao. not that that is a 100% indicator tho. (1 of the teams announced themselves but I will not mention the name)


You should hear the cheers from the team when it happens, some do go a little too far tho and start mocking them, which is bad sport imo and should stop.


Overall, the quality of matches has improved a whole ton for me. Much more challenging for the most part, and way more fun.

I would hate to have it removed tbh.

Edited by Fooooo, 27 February 2013 - 12:36 AM.


#152 Hastega

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Posted 27 February 2013 - 02:27 AM

View PostJoseph Mallan, on 26 February 2013 - 12:13 PM, said:

it's Ok to say you don't now SlX.

No it isn't, he's already reached his 666 post count maximum. He'll never be allowed to post again. He's effectively banned himself from ever posting anything ever again. Ever. Anything.

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#153 PhoenixFire55

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Posted 27 February 2013 - 06:03 AM

View PostFerretGR, on 26 February 2013 - 01:47 PM, said:

No, really, it's Elo, not ELO.


Elo can be misread - eio, e1o, e10 etc. ELO - clear.

View PostFerretGR, on 26 February 2013 - 01:47 PM, said:

I know you're in hardcore "prove Ferret wrong" mode right now, but you know I never mentioned BV, right?


My point was that there are too many factors to be able to effectively balance everything, thus we need to prioritize some things in terms of balance matchmaking. IMO, mech types are top priority and everything else is secondary. Reason for that is absolutely stupid matches, where one team has no chance of winning due to mech type differences. Same with skill balancing, IMO it should have never happened in a form we have now. What other form of skill balanced matchmaking should have been implemented is a different question for a different topic. I have never said that my simple fix for ELO is exactly what I want to see in MWO.

Anyhow, enough said, I think you and others who actually care can see my point just as I can see yours. As I said, ELO made this game better for some and worse for others, thus I can not call it an improvement.

#154 PhoenixFire55

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Posted 27 February 2013 - 06:18 AM

View Postarmyof1, on 26 February 2013 - 11:40 PM, said:

Uh come on now, just think a sec on it. I want to have competitive matches even though I'm not an elite player, that can't be so hard to comprehend can it?


8 vs 8 doesn't mean you have to be 'elite' to play it. I'm nowhere near 'elite' but I still play it from time to time. Not often due to the fact that 8 vs 8 has no balancing whatsoever and its pretty stupid to bring a balanced team vs 8 3L's or whatever. What I mean is that if you want every match to be competitive then you can always do 8 vs 8 and don't need ELO, but if you are ok with the fact that only half of your matches are gonna be competitive then you already had it prior to ELO.

View Postarmyof1, on 26 February 2013 - 11:40 PM, said:

Yes you did mention how using an OP mech would give someone an unfair ELO, just check what you wrote yourself in my previous quote. And your whole ELO hell is something that I've never heard about from a single new MWO player, so for now it's pretty much your own fabrication. Besides there will be a training area coming, which will make your point even more moot.


I can't work with what will happen somewhere in the future, I can only work with what I have now. Now we don't have any sort of tutorial, thus new players are bound to get stomped in a lot of their first games. This is also why ELO is bad, it makes no difference between a new player who gets 1300 score and an old time player who has 1300 score.

View Postarmyof1, on 26 February 2013 - 11:40 PM, said:

Well if you got players who want a causal game that feels predominantly easy while playing with friends I think they'll need to look elsewhere, because that is clearly not the direction MWO is going. They should try co-op PVE games instead.


I never said anything about easy or not easy. Prior to ELO we never knew what we'll get. There was a good chance we'd stomp the enemy team but same chance that we'll be stomped ourselves. My groups never had any problems with being stomped. That only means that you aren't good enough to win vs a better opposition, thats about it. I think most people who play this or any other competitive online game understand it and accept it.

#155 Wispsy

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Posted 27 February 2013 - 06:36 AM

View PostPhoenixFire55, on 27 February 2013 - 06:03 AM, said:


Elo can be misread - eio, e1o, e10 etc. ELO - clear.



He was telling the truth, it really is Elo.

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Posted 27 February 2013 - 06:42 AM

i like elo
had a blast last night
bagged a lot of people
had hard fights

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#157 Paula Fry

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Posted 27 February 2013 - 06:54 AM

Same here ......
15 drops and 13 wins.
So this is how Premades feel.

;)





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