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The Perfect Trebuchet?


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#1 Spinning Burr

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Posted 26 February 2013 - 09:02 AM

I own four of the treb variants. Just bought the 7M as my fourth because I thought the hardpoints on the 5J made more sense. Anyway, I think I may have loaded the 7M as the "complete" or "perfect" build possible for any of the trebs and wanted to share:

Take the 7M and make sure it's loaded with DHS, endosteel, AND ferrofibrous. Put in the biggest XL engine rated (325 XL) for 105 kph before the tweak. Max out all armor to 338 points including full 48 points in each leg. Put a large laser in each arm (2 LL's). Load streak srms in all 3 missile hardpoints (ssrm2x3). Load up all 5/5 jump jets. Use the remaining two free slots on mech for one ton ssrm ammo and a TAG in right arm next to the large laser.

This mech is exactly 50 tons with all available slots utilized (no space left for anything). It has top rated engine for chassis. It has maximum armor. It has maximum jets. It's loadout is 2 LL's and 3 streaks. Support technology include advanced sensors, TAG, and advanced targeting decay. It can spot/tag from above for LRM's. It can extend its own streak locks. It can brawl with armor and arm mounted large lasers. Non ecm light mechs run away from it in fear.

What makes it "perfect" is the trifecta of weight, space, and maxed armor/engine/jump capability.

P.S. I opted for extra ton of armor on legs and TAG laser instead of 1-2 additional DHS's in the engine. It runs with standard 10 DHS's for 1.28 heat efficiency.

Edited by Spinning Burr, 26 February 2013 - 09:05 AM.


#2 Sug

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Posted 26 February 2013 - 09:16 AM

View PostSpinning Burr, on 26 February 2013 - 09:02 AM, said:

It can extend its own streak locks.


????

#3 Spinning Burr

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Posted 26 February 2013 - 09:24 AM

What I mean is that it has several counter ecm techs without having ECM itself (which is the ultimate ecm counter). TAG can lock on ecm mechs. Advanced sensors extend the targeting donut for ecm targets from 200 to 250 meters. Since no trebs come with ecm anyway, this is as good as it gets for counter ecm tech. I guess I could swap one LL, TAG, and extra ton of armor on legs for an ERPPC. But I think two cool running large lasers on the arms along with the other stuff 2 tons gets me outweight an ERPPC. Besides, my experience with jumping brawlers/snipers/poptarters through spider, phract 3D, and cat experience is that the best weapons while jumping are the ones you aim the least: ssrms, lrms, and lasers.

#4 Voridan Atreides

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Posted 26 February 2013 - 09:25 AM

Nice build. I like the 7M variant the most because it can fit into all of the roles of the Trebuchet. It can support, skirmish, snipe and even take on the role of a heavy scout. I love it. These are the builds I have currently. The second and third ones have not been tested yet but I love my support variant and I usually get 600+ damage, 2+ kills, and 5+ assists when I play it right.

Support 7M
http://mwo.smurfy-ne...179c54e5ed92c81

Skirmish 7M
http://mwo.smurfy-ne...1e2c26e245d039c

Sniper 7M
http://mwo.smurfy-ne...63517f13346d3d6

#5 Penance

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Posted 26 February 2013 - 09:25 AM

a dead one

#6 Yokaiko

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Posted 26 February 2013 - 09:26 AM

Mine is a bit different.

I have PPC+2 mlas+3ssrm, endo, FF, 225XL, less than max armor and x3 JJ...by like a half ton or so

It can shut down a -3L by virtue of PPC to the face followed closely by x3 streaks. Two ravens.....yeah that sucks.

Also max sensor and target decay mods are absolutely essential.

Edited by Yokaiko, 26 February 2013 - 09:27 AM.


#7 Voridan Atreides

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Posted 26 February 2013 - 09:28 AM

View PostPenance, on 26 February 2013 - 09:25 AM, said:

a dead one


It takes quite a bit to kill an experienced Trebuchet pilot especially when the guy is carrying JJs.

#8 Roland

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Posted 26 February 2013 - 09:29 AM

Quote

It has maximum jets. It's loadout is 2 LL's and 3 streaks. Support technology include advanced sensors, TAG, and advanced targeting decay. It can spot/tag from above for LRM's. It can extend its own streak locks. It can brawl with armor and arm mounted large lasers. Non ecm light mechs run away from it in fear.


What do ECM light mechs do?
I presume they kill you.

#9 Spinning Burr

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Posted 26 February 2013 - 09:29 AM

View PostVoridan Atreides, on 26 February 2013 - 09:25 AM, said:

Nice build. I like the 7M variant the most because it can fit into all of the roles of the Trebuchet. It can support, skirmish, snipe and even take on the role of a heavy scout. I love it. These are the builds I have currently. The second and third ones have not been tested yet but I love my support variant and I usually get 600+ damage, 2+ kills, and 5+ assists when I play it right.

Support 7M
http://mwo.smurfy-ne...179c54e5ed92c81

Skirmish 7M
http://mwo.smurfy-ne...1e2c26e245d039c

Sniper 7M
http://mwo.smurfy-ne...63517f13346d3d6


I guess I'll label my 7M build the light/medium mech hunter.

#10 Yokaiko

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Posted 26 February 2013 - 09:33 AM

I still have to experiment a bit with the -7M.

The steak think is amusing at times, but lacks punch.

I want to see what I can do with it and a x3 SRM6, that is a 60point alpha running 115, with JJs and an attitude.

#11 Spinning Burr

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Posted 26 February 2013 - 09:35 AM

View PostYokaiko, on 26 February 2013 - 09:26 AM, said:

Mine is a bit different.

I have PPC+2 mlas+3ssrm, endo, FF, 225XL, less than max armor and x3 JJ...by like a half ton or so

It can shut down a -3L by virtue of PPC to the face followed closely by x3 streaks. Two ravens.....yeah that sucks.

Also max sensor and target decay mods are absolutely essential.


I too have caught on that any mech running locking missiles (whether lrm's or streaks) better get advanced sensors and advanced target decay if they want to use their weapons. Artemis, TAG, and BAP round out the LRM specialist. TAG not so important for streaks if you have the sensors. Artemis and BAP useless for streaks. If I master it for 3rd module slot, then it will be 360 target retention. If a ppc sniper build like yours then advanced zoom.

#12 Weaselball

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Posted 26 February 2013 - 09:36 AM

I dunno. XL's are still a bit too much of a liability for me on medium mechs, especially one with torso's as large as the Treb. I don't own one, but if I did, I'd probably go this route:

http://mwo.smurfy-ne...7b7500c562eb24f

250 Standard (81kph w/o speed tweak) 3xMed Las, 3xSRM-6 (3 tons of ammo), 11 DHS, 5JJ's for maximum thrust, and max armor.

#13 Spinning Burr

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Posted 26 February 2013 - 09:39 AM

View PostYokaiko, on 26 February 2013 - 09:33 AM, said:

I still have to experiment a bit with the -7M.

The steak think is amusing at times, but lacks punch.

I want to see what I can do with it and a x3 SRM6, that is a 60point alpha running 115, with JJs and an attitude.


Play with Centurian A model with 3xSRM6 in left torso. It is more optimized for SRM alpha from same location on mech. The 7M treb feels more optimized for streaks from the air. Don't fire them all at once. Chain fire the streaks the way streak cats, streak chickens, and commando 2D's do. It has a psychological effect on your target that they are getting bombarded and it rattles them more than just firing all 6 ssrms at once and reloading.

#14 EmeraldSongbird

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Posted 26 February 2013 - 09:39 AM

Wow a trebuchet has a lot of slots...

#15 MuonNeutrino

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Posted 26 February 2013 - 09:44 AM

I've been thinking about putting together a similar build myself. This would be my take on it:
http://mwo.smurfy-ne...0be500debb41a2b

First, the little difference - one less jet and 8 points of armor off each leg gets me an extra ton of ammo. 4 jets is enough for me, and at least on my centurions 40 leg armor is more than enough, and I like to build for endurance. This is mostly just personal preference.

Apart from that, though, I would prefer a single PPC plus some mlas over the llas+tag. With the way that the new advanced sensor module extends your targeting range out to 250 meters against ECM, I wouldn't bother with a tag. Since streaks only go out to 270 meters, tag is only adding 20 meters to your range, which isn't worth the ton+hardpoint in my opinion *unless* you are also planning to drop with friends who you know will have LRMs. Meanwhile, adding the PPC lets you potentially hit ECM lights up close with your streaks, and it greatly improves your long range potential for those times you drop on Alpine. It would run significantly hotter, even with the two extra heat sinks you can fit into the engine with this variant, but I think the added versatility would be worth it.

#16 BoydofZINJ

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Posted 26 February 2013 - 09:45 AM

View PostSpinning Burr, on 26 February 2013 - 09:02 AM, said:



Take the 7M and make sure it's loaded with DHS, endosteel, AND ferrofibrous. Put in the biggest XL engine rated (325 XL) for 105 kph before the tweak. Max out all armor to 338 points including full 48 points in each leg. Put a large laser in each arm (2 LL's). Load streak srms in all 3 missile hardpoints (ssrm2x3). Load up all 5/5 jump jets. Use the remaining two free slots on mech for one ton ssrm ammo and a TAG in right arm next to the large laser.

This mech is exactly 50 tons with all available slots utilized (no space left for anything). It has top rated engine for chassis. It has maximum armor. It has maximum jets. It's loadout is 2 LL's and 3 streaks. Support technology include advanced sensors, TAG, and advanced targeting decay. It can spot/tag from above for LRM's. It can extend its own streak locks. It can brawl with armor and arm mounted large lasers. Non ecm light mechs run away from it in fear.

What makes it "perfect" is the trifecta of weight, space, and maxed armor/engine/jump capability.

P.S. I opted for extra ton of armor on legs and TAG laser instead of 1-2 additional DHS's in the engine. It runs with standard 10 DHS's for 1.28 heat efficiency.


TBT-7M -8 on legs 325 XL 11DHS 2LL 2SSRM2 TAG

I had a bit of trouble with the way you describe it... this is almost exactly like yours I take it? -8 on each leg and +1 DHS within the engine.

Your 325 XL Engine makes this 'mech travel 105.3 KPH and with all the skills 115.8 kph

just Food for thought, the 300XL engine would mean this.... -4.5 tons and -1 internal heat sink spot (which is moot since you dont use all of yours anyhow) as well as the speed of...
97.2 KPH and with all the skills106.9KPH (net loss of -8.1 kph and -8.9 kph)

Of course, you have no free critical slots so... you would be forced to use DHS in the engine and maybe I would recommend to upgrade to ER Large Lasers for extra heat and range?

Edited by Boydsan, 26 February 2013 - 09:59 AM.


#17 Tickdoff Tank

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Posted 26 February 2013 - 09:46 AM

View PostWeaselball, on 26 February 2013 - 09:36 AM, said:

I dunno. XL's are still a bit too much of a liability for me on medium mechs, especially one with torso's as large as the Treb. I don't own one, but if I did, I'd probably go this route:

http://mwo.smurfy-ne...7b7500c562eb24f

250 Standard (81kph w/o speed tweak) 3xMed Las, 3xSRM-6 (3 tons of ammo), 11 DHS, 5JJ's for maximum thrust, and max armor.


If we were talking about a hunch or a cent I would agree with you. But the Trebuchet can mount a much larger engine than either of our other 2 50 tonners. I see the Trebuchet as more of a "heavy scout" in MWO (TT is a bit different, but we are not playing TT). With an attainable speed of 115+ on most trebuchets you almost have to use an XL engine to get there. Speed is life (if to a lesser extent than for a light mech).

#18 Yokaiko

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Posted 26 February 2013 - 09:47 AM

View PostMuonNeutrino, on 26 February 2013 - 09:44 AM, said:

I've been thinking about putting together a similar build myself. This would be my take on it:
http://mwo.smurfy-ne...0be500debb41a2b



The ER-PPC is too hot (for real it cooks that mech I tried it) and get the ammo out of the legs, your legs take a LOT of damage on a jumper, particularly a brawling one.

#19 Voridan Atreides

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Posted 26 February 2013 - 09:47 AM

Heavy scout 7M
http://mwo.smurfy-ne...0d596fb029c0e5e

Has the biggest engine you can fit in a 7M and some pretty good firepower for its speed.

View PostWeaselball, on 26 February 2013 - 09:36 AM, said:

I dunno. XL's are still a bit too much of a liability for me on medium mechs.


For a Centurion and Hunchback you are right but its different with the Trebuchet. I used to think the same thing but then I tried an XL out with my Treb. Speed is your shield and you will be surprised how well an XL works in a Trebuchet. I suggest you try it out. That SRM6 in the NARC tube seems a little strange. I suggest an SSRM, and an XL 315. You will be clocking over 100 KPH which is amazing for a Medium. With that speed it is pretty hard to take you out especially with JJs.

Edited by Voridan Atreides, 26 February 2013 - 09:49 AM.


#20 Yokaiko

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Posted 26 February 2013 - 09:49 AM

View PostSpinning Burr, on 26 February 2013 - 09:39 AM, said:

It has a psychological effect on your target that they are getting bombarded and it rattles them more than just firing all 6 ssrms at once and reloading.



Frankly I don't care about psychological, I want mechs to fallover, preferably before they shoot the crap out of me.





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