As a more comprehensive listing of what Beagle should be able to do...
- Detect any hidden 'Mech, Combat Vehicle, or Battle Armor - provided said unit was within 120 meters [4 hexes], would have had LOS while within range (that is, not behind a building or hill, or not more than 90 [3 hexes] meters of light woods or 60 meters [2 hexes] of heavy (or mixed) woods between the probe and its target), and was not underwater (Total Warfare, pgs. 100 and 129 and 303)
- Alert the user to the presence of ECM jamming (Total Warfare, pg. 134)
- Cost 200,000 c-bills (TechManual, pg. 291)
- Weigh 1.5 tons and consume 2 critical spaces (TechManual, pg. 342)
- Be rendered useless in a region characterized by electromagnetic interference (Tactical Operations, pg. 55)
- Aid in target acquisition and aiming against an opponent in the probe's range [to the point of reducing the to-hit requirements] (Tactical Operations, pg. 99)
- Gather [additional] information about a target's status and condition (Tactical Operations, pg. 99 and 219)
- Potentially reveal the presence of minefields (Tactical Operations, pg. 99 and 210)
- Increase the likelihood of distinguishing a Ghost Target from an actual target, and vice versa (Tactical Operations, pg. 99 and 102)
- Expand overall detection range to 1080 meters [36 hexes] under optimal conditions (Tactical Operations, pg. 222)
- Provide a small bonus against Guardian ECM sensor jamming [Guardian gets only a +4 bonus against Beagle, in contrast to Guardian's +5 bonus vs standard 'Mech sensors - representing an ~83% chance of being jammed for Beagle, versus a ~92% chance of being jammed for unaugmented standard sensors] (Tactical Operations, pg. 223)
- Monitor a distant area (up to 2 kilometers [67 hexes] away) through up to 2 Remote Sensors (Tactical Operations, pgs. 224 and 375)
- Fails completely (by explicit rule) to detect opponents mounting a Null Signature System [permanently LosTech] (Tactical Operations, pg. 336)
- Must be within 30 meters [the adjacent hex] to detect a vehicle using a stealth chute (Tactical Operations, pg. 349)
- Fails completely (by explicit rule) to detect opponents mounting a Void Signature System [available in 3070] (Tactical Operations, pg. 349)
- Can be homed in on by Anti-Radiation Missiles [available to Clans in 3057, available to IS in 3066] (Tactical Operations, pg. 368)
For comparison, what Beagle in MWO actually does...
- Weighs 1.5 tons, consumes 2 critical spaces, and has 10 hitpoints
- Costs 400,000 c-bills
- 25% increased sensor range (to 1000 meters)
- 25% decreased "target level acquisition time" (the time it takes to collect detailed target information ('Mech variant and loadout, current damage status and distribution, etc))
- Allows targeting of unpowered 'Mechs within 120m
-----
Of note is that both standard sensors and in BattleTech featured 360-degree detection (
Tactical Operations, pg. 221); adding the capability is not something intrinsic to Beagle, though it too featured 360-degree detection in BattleTech.
Would someone knowledgeable (and/or with a computer that can currently run MWO

) be able to check the following things:
Can Beagle detect a (non-ECM) target that is completely, 100% submerged in water (assuming the current maps allow it)?
What is the default "target level acquisition time", and how significant is the 25% decrease imparted by Beagle?
Has anyone noticed any terrain effects that may have gone undocumented with regard to Beagle's operation - will enough (any) trees between a Beagle-equipped 'Mech and a target obscure the latter from the former?
Also, of note is that many of beagle's capabilities, listed above, require interaction with elements not included in MWO at this time - there are not (yet?) any Remote Sensors (the "Detectors" mentioned in Dev Blog 02) to link to, nor are there (yet?) any minefields to detect, nor are there (yet?) ghost targets to see through, nor are there (yet?) ARAD missiles or EMI regions to worry about, nor are there (yet?) NullSig or VoidSig systems or stealthed dropchutes to worry about.
That is, a significant factor in "the issue with Beagle" and why it seems so "underpowered" is that a substantial number of its canonical abilities require interacting with items and systems that currently do not exist in MWO.
As a result, Beagle's current abilities in MWO, limited as they are, largely represent the subset of Beagles canonical abilities that can be exhibited until these other items and systems can be brought into play.
Your thoughts?
Edited by Strum Wealh, 26 February 2013 - 07:13 PM.