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Still People Complain About Ecm, Yet They Don't Realize How Tag Helps....


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#1 Reith Dynamis

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Posted 26 February 2013 - 10:19 AM

Since I started my TBT 7M and replaced the narc with TAG I really have little problem with ECM Ravens and Atlas(s?). But no matter what my team or the other team complains about ECM decided the match.

If people feel that way how come we don't see more mechs equip narc or TAG? Anytime I see a heavy mech being harassed be smaller ECM mechs i just TAG'em and I get a lock.

God forbid PGI made TAG and NARC do something its supposed to do....

I know brawlers may not feel TAG justifies a spot in their arsenal, but do you want to win or do you want your rear armor handed to you?

If your a light or medium scout why aren't you carrying TAG or something?

Edited by Reith Dynamis, 26 February 2013 - 10:20 AM.


#2 JudgeDeathCZ

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Posted 26 February 2013 - 10:23 AM

NARC do not work in ECM.
I use TAG on all my LRM boats but do not try to tell me you are able to hold reliable lock-on on river city vs 2x raven-3L circling around you.Yes LRMing to death even DDC is not so much problems around.but try to do same with ECM lights.They will be circling around you be4 you can lock on your LRMS...

#3 TroglodyteJB

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Posted 26 February 2013 - 10:24 AM

TAG helps. I run it often. It's not a sufficient counter to ECM, since it requires active gameplay and constant LOS to undo 1/8th the effect of ECM. Personally, I think that we should see more TAGgers at the moment, since it IS one of the best tools we have available against ECM. That said, it's in no way sufficient as a counter to ECM and developers treating it like one is laziness and willful ignorance.

Playing a TAG-equipped Light can be great fun; the damage increase for your LRM boats is significant enough to merit taking it even when they don't have ECM, but it's at best mediocre against every ECM variant but the Atlas.

NARC does not work against ECM, btw.

Edited by TroglodyteJB, 26 February 2013 - 10:26 AM.


#4 Sheraf

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Posted 26 February 2013 - 10:26 AM

Why it is not the other way around? Why people don't realize ECM helps against LRM? It doesn't work that way, too bad. This piece of equipment becomes too important.

If you are a brawler and you carry TAG, when you get with in 180m from an ECM mech,your TAG becomes dead weight. Light mechs don't carry TAG, because ECM is a better thing to bring with you. Why waste another one ton when you can use that one ton for more ammo :)

What I think that will only work if everyone in your team carry a TAG. Unless you have a bunch of friends to form a team, I don;t think this gonna happen in a random match.

Edited by Sheraf, 26 February 2013 - 10:27 AM.


#5 Inertiaman

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Posted 26 February 2013 - 10:28 AM

View PostReith Dynamis, on 26 February 2013 - 10:19 AM, said:

If your a light or medium scout why aren't you carrying TAG or something?


Because ML.

#6 Sheraf

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Posted 26 February 2013 - 10:30 AM

View PostInertiaman, on 26 February 2013 - 10:28 AM, said:


Because ML.


Tagging with Medium Laser or Large Laser is so much better :). I actually use Large Lasers to guide my PPC :o

Edited by Sheraf, 26 February 2013 - 10:31 AM.


#7 Mercules

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Posted 26 February 2013 - 10:31 AM

Both of you need to read. He pulled out the NARC and put in a TAG instead. Why? Because as you pointed out NARC doesn't work. He gets that.
TAG requires some teamwork as well. I've Countered a Raven that was running away outside my ECM bubble with my TAG while my teammate dropped LRMs on him. I had blown off his arms in our duel and he was trying to escape.

I had a Spider running toward a point in Alpine. I TAGged him and ran along about 500M away and kept it steady so that my friend could crest a ridge and drop LRMs on him. He touched the square and then took off. He didn't get away.

I don't like that Tag takes an Energy Slot. That limits who gets it as some people just won't give up their 1 or 2 possibly Medium/Large laser slots for Tag. I don't blame them, but I do think everyone should run it. Really should give us a hardware slot where we can put TAG or other "equipment".

#8 Livewyr

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Posted 26 February 2013 - 10:31 AM

TAG requires you to track the mech actively and do nothing regarding anyone else.
ECM requires you to drag it from inventory to 2 crit spaces on your mech.

That is part of the complain about ECM.

#9 Grraarrgghh

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Posted 26 February 2013 - 10:31 AM

OP: The majority of MWO players are terrible pubbies.

The joke pretty much writes itself.

#10 Mercules

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Posted 26 February 2013 - 10:34 AM

View PostSheraf, on 26 February 2013 - 10:26 AM, said:

Why waste another one ton when you can use that one ton for more ammo


Because I can actually counter ECM from a safe range? I've done it to mechs escorting a group of mechs and allowed my LRM carrying teammates to destroy them. It also lets me notify my team where they are coming from. TAG and Lock is so much less dangerous than running to within 150m of the ECM mech and hoping there isn't a second one nearby.

#11 Darknight99

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Posted 26 February 2013 - 10:35 AM

It would be nice if tag didnt take up an energy slot.

#12 mike29tw

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Posted 26 February 2013 - 10:36 AM

If you have good enough aim and lag compensation to maintain a constant tag on a fast moving 3L, why not just hit them with 8 medium lasers or 4 large lasers?

Also, that Raven 3L running in and out of your main force? He doesn't even need to aim his ECM. He can shoot medium lasers/streaks at everyone while jamming all your teammates within 180m.


View PostMercules, on 26 February 2013 - 10:34 AM, said:


Because I can actually counter ECM from a safe range? I've done it to mechs escorting a group of mechs and allowed my LRM carrying teammates to destroy them. It also lets me notify my team where they are coming from. TAG and Lock is so much less dangerous than running to within 150m of the ECM mech and hoping there isn't a second one nearby.


Safe range? Raven 3L? Hahahahaha.....

Edited by mike29tw, 26 February 2013 - 10:38 AM.


#13 Mercules

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Posted 26 February 2013 - 10:36 AM

View PostGrraarrgghh, on 26 February 2013 - 10:31 AM, said:

OP: The majority of MWO players are terrible pubbies.

The joke pretty much writes itself.


You can leave the 'pubbies' off the comment. We seem to have killed one of your organization's 4 man groups whilst PUGging. Most MWO players are terrible.

#14 BoydofZINJ

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Posted 26 February 2013 - 10:37 AM

At this point, I put tag on every 'mech that can afford it... My 2 gauss Rifle, 2 medium laser, and 1 tag Catapult has it... my Yeng-lo-**** (or however the hero cent is spelled) will never sacrifice 1/3rd of its firepower to put a tag on it. Most of my other 'mechs have it. Just depends. At this point of the game - if you drop with friends with LRMs 1 tag can do more enemy TEAM damage than 1 medium laser. Sadly, if you are not an LRM boat then you wont be receiving the XP, C-BILL, or the damage bonus. However, it is a TEAM effort!


View Postmike29tw, on 26 February 2013 - 10:36 AM, said:

If you have good enough aim and lag compensation to maintain a constant tag on a fast moving 3L, why not just hit them with 8 medium lasers or 4 large lasers?

Also, that Raven 3L running in and out of your main force? He doesn't even need to aim his ECM. He can shoot medium lasers/streaks at everyone while jamming all your teammates within 180m.


First, tag has 0 heat and a range of 750m. Second, a medium laser does not. Third, if you have excess energy slots then put the tag - if you do not (like the cent hero - the Yeng-lo-***) then do not put the tag. It depends on your 'mech and situation.

Edited by Boydsan, 26 February 2013 - 10:39 AM.


#15 Sheraf

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Posted 26 February 2013 - 10:39 AM

If everyone is going to carry TAG then it is a good thing.

#16 verybad

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Posted 26 February 2013 - 10:40 AM

View PostDarknight99, on 26 February 2013 - 10:35 AM, said:

It would be nice if tag didnt take up an energy slot.


This.^

TAG is certainly not useless, it's a decent piece of equipment, not as good as ECM of course, but it can help the team.

ECM however has no drawbacks. It's unarguably the best piece of equipment, even PGI admits that with their limitations to particular mechs, unlike any other equipment.

TAG should take no hardpoint slots just like BAP doesn't.

#17 Mercules

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Posted 26 February 2013 - 10:40 AM

View PostBoydsan, on 26 February 2013 - 10:37 AM, said:

Sadly, if you are not an LRM boat then you wont be receiving the XP, C-BILL, or the damage bonus. However, it is a TEAM effort!


Um.... you get the TAG bonus XP for any mech that you are tagging that is damaged by any other teammate with any weapon. It's actually a pretty good way to get some extra XP.

#18 Noth

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Posted 26 February 2013 - 10:40 AM

The only ones that are reliably effected by TAG are slow mechs, or player that have no sense of how to take cover or break LoS. TAG is so easy to nullify it's ridiculous to call it a counter.

#19 Strucker

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Posted 26 February 2013 - 10:41 AM

Well I mean

Posted Image

#20 Esplodin

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Posted 26 February 2013 - 10:41 AM

Tag works awesome for target selection:







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