Mechs That Counter Hated Mechs
#1
Posted 26 February 2013 - 10:55 AM
Raven 3L - This is the mech that i hear most people say is op. I agree it is a very strong mech but want to make a 3L cry? Make another op mech the splat cat and kiss that raven goodbye. No more will you have one circle you for 2 min chewing you apart i promiss that(if you can shoot at all).
CPLT-A1 (Splat Cat) - This is another one I hear is op. I know we all have had a splat cat come face to face with your mech and blast it to peices in seconds(i know i have). Really this one is open to any mech with decent speed and strong firepower over 100m. Use the k2 cat and 2xac20 that makes fast work of them. PPC sniper works wonders on these. Most of the time shoot for the ears they come off fast and everyone you take off is 3 srm6's that guy looses.
Missle boats - Any fast mech with a good pilot should do. Close in on those guys and stay behind them and blast away. These mechs make me the maddest not because they are op but because when i am trying to be a bad *** and walk into the open nobody can make you pay like a lrm boat.
Atlas D-DC - This mech can be a very hard one for me to handle. It has lots of armor and enuff good hardpoints to make use of its firepower at any range. Also I see lots of different load outs on this mech so being ready by just seeing one can be hard. I have found that my CTF-3D can make these big boys die fast and here is why. Atlas move slow and are big targets so they are very easy to hit with ultra ac5 and continue hitting them. This weapon can darken their screen making the amount or return fire you get damaged by much less. Also the ultra ac5 can kill things with record pace if you can land shots in the same place.
What mechs do you hate and how do you kill them?
#2
Posted 26 February 2013 - 11:04 AM
However, there isn't a really good 'counter' to the Raven 3L beyond another 3L, unless its the focused fire of almost an entire team for 1-2 minutes . Sure, you can hit them with direct fire weapons, but it's hard to argue that they aren't high-powered.
#3
Posted 26 February 2013 - 11:07 AM
#4
Posted 26 February 2013 - 11:09 AM
RagenBull, on 26 February 2013 - 10:55 AM, said:
D-DC pilot here, can definitely confirm this. The trick to beating a brawler D-DC is to not fight our fight. Hit us from outside of our range, and even if we're packing energy/ballistics that are useful at range, you don't have to worry about that SRM blast.
#5
Posted 26 February 2013 - 11:11 AM
RagenBull, on 26 February 2013 - 10:55 AM, said:
As a Raven enthusiast myself, I can say that the only times I ever have issues of any kind with Splatapults are those rare moments when one peaks around the corner from outside of my FoV. In a straight 1v1, kiting a Splatapult is easy as hell in a 3L.
#6
Posted 26 February 2013 - 11:14 AM
Something that always irritates me about the "stay at range" argument on countering A1's is that this is not possible most of the time. In order to shoot them (or run away, whatever) at range, is to be able to SEE them at range. If you are hiding behind a hill for cover from snipers/LRM's (most of the time), you lose vision of a full 180 degress. If the cheesecat has half a brain, they'll know that and always come from that direction.
You just can't see them coming all the time (I dare say most of the time).
#7
Posted 26 February 2013 - 11:15 AM
Tag + LRMS + Artemis + Range = Smoking wreck.
I personally use my Stalker LRM boat to solo them, lay into the atlas with 60 missile volleys and if he closes light'em up with 5 ML. usually kills them by the time the reach 250-300m if you engage at 750 and they march right towards you.
#8
Posted 26 February 2013 - 11:18 AM
#9
Posted 26 February 2013 - 11:19 AM
Agent of Change, on 26 February 2013 - 11:15 AM, said:
Tag + LRMS + Artemis + Range = Smoking wreck.
I personally use my Stalker LRM boat to solo them, lay into the atlas with 60 missile volleys and if he closes light'em up with 5 ML. usually kills them by the time the reach 250-300m if you engage at 750 and they march right towards you.
This. I do the same thing and in the same mech.
A major weakness I find on most atlai is that they have a tendency to charge directly at their target once within 300-400m range, but they fail to realize that the 2 volleys of 70 LRM's I can fire off on them in that time are enough to convert a fresh atlas into a sundering ball of garbage held together by duct tape by the time they get into my LRM minimum range
#10
Posted 26 February 2013 - 11:21 AM
FupDup, on 26 February 2013 - 11:11 AM, said:
Untill I hit you once and it is goodbye my friend, and yes i know your raven is the best.
#11
Posted 26 February 2013 - 12:03 PM
RagenBull, on 26 February 2013 - 10:55 AM, said:
Raven 3L - This is the mech that i hear most people say is op. I agree it is a very strong mech but want to make a 3L cry? Make another op mech the splat cat and kiss that raven goodbye. No more will you have one circle you for 2 min chewing you apart i promiss that(if you can shoot at all).
CPLT-A1 (Splat Cat) - This is another one I hear is op. I know we all have had a splat cat come face to face with your mech and blast it to peices in seconds(i know i have). Really this one is open to any mech with decent speed and strong firepower over 100m. Use the k2 cat and 2xac20 that makes fast work of them. PPC sniper works wonders on these. Most of the time shoot for the ears they come off fast and everyone you take off is 3 srm6's that guy looses.
Missle boats - Any fast mech with a good pilot should do. Close in on those guys and stay behind them and blast away. These mechs make me the maddest not because they are op but because when i am trying to be a bad *** and walk into the open nobody can make you pay like a lrm boat.
Atlas D-DC - This mech can be a very hard one for me to handle. It has lots of armor and enuff good hardpoints to make use of its firepower at any range. Also I see lots of different load outs on this mech so being ready by just seeing one can be hard. I have found that my CTF-3D can make these big boys die fast and here is why. Atlas move slow and are big targets so they are very easy to hit with ultra ac5 and continue hitting them. This weapon can darken their screen making the amount or return fire you get damaged by much less. Also the ultra ac5 can kill things with record pace if you can land shots in the same place.
What mechs do you hate and how do you kill them?
Much of the content in this post is directly relatied to ECM.
What makes a Raven 3L annoying? It's ECM + Streaks.Honestly we would not even be seeing many Raven 3Ls at all if ECM was available to Jenners.You would instead be listing Jenners in place of the Raven.
And on a side note,Using a splattercat to defend against Ravens is only of use if you are in the splattercat.If you are instead in a Stalker and a friendly splattercat shows up you can bet your 90 point alpha I'm using the stalker for cover and I'm now keeping two mechs off the line.
Why are the A1s so dangerous? Well it's a combination of effects.Light weight high damage missile launchers allow for the 90 point alpha strike.The low weight to damage ratio allows for max armor and engine the jumpjets need not be sacrificed either.
So for starters we have a well armored agile mech with monsterously high spike damage available.The only real weakness is the splattercat needs to close into under 200m to be effective.
This is where ECM effects the success of the splattercat (and the twin AC20 K2 as well).ECM prevents passive detection of these mechs as they close the distance.It is much easyer now for these point blank brawlers to safley traverse the distance and get into optimal ranges.Couple this with ECM preventing Data on loadouts and data sharing between effected units and it's now more difficult to identify and prioritize these mechs.
Missile boats? Well my opinion is anyone who can't deal with a missile boat regardless of what mech they are in is simply doing it wrong.You get a warning if you are locked onto,You get another warning when missiles are incomming,You can mount an AMS the maps have copious (that means lots and lots) amounts of cover a flight of LRMs is bearly faster than ground postage mail providing plenty of time to seek cover for most mech builds.If all of that was not enough to defend from LRMs then we have ECM that turns them OFF.
LRMs are bearly battle effective in premades and only effective in PuGs because the PuGs have yet to catch on to the more ECM always docterine that is dominating 8 v 8 ques.
And now we are onto the Atlas AS7D-DC and the only thing that really sets this chassis apart is ECM.Without ECM a DDC is just a missile centric Atlas build.
ECM has farther reaching impact than most realize.
#12
Posted 26 February 2013 - 12:05 PM
BZZZZZZT!
#13
Posted 26 February 2013 - 01:34 PM
ItsAPotato, on 26 February 2013 - 11:19 AM, said:
This. I do the same thing and in the same mech.
A major weakness I find on most atlai is that they have a tendency to charge directly at their target once within 300-400m range, but they fail to realize that the 2 volleys of 70 LRM's I can fire off on them in that time are enough to convert a fresh atlas into a sundering ball of garbage held together by duct tape by the time they get into my LRM minimum range
Haha yeah I think it's very easy to fall victim to a false sense of invulnerability in an atlas. Sure, heavies and assaults are your primary prey, but only if you are fighting your fight and not their fight. People get too greedy haha.
Edited by Royalewithcheese, 26 February 2013 - 02:36 PM.
#14
Posted 26 February 2013 - 02:12 PM
#15
Posted 26 February 2013 - 02:19 PM
RagenBull, on 26 February 2013 - 11:21 AM, said:
Untill I hit you once and it is goodbye my friend, and yes i know your raven is the best.
Until I move farther out than 270m/flank and it is goodbye my friend, and yes I know your A1 is the best.
Edited by FupDup, 26 February 2013 - 02:27 PM.
#16
Posted 26 February 2013 - 02:29 PM
#17
Posted 26 February 2013 - 02:37 PM
Raven 3L? leg him with PPCs from 150m while he circles a buddy. If he finds you bring him home under your team's guns.
A1? target him and retreat some, circle, use cover, guaranteed hissrage as LRMs destroy him.
D-DC is everyone's favorite focus fire target, target him, PPC him and he'll go down quick
I've had all three of these monster build types whining and calling me a coward when they get killed, just because I refuse to play on their terms.
[FLAME 350xl/16DHS, endo, ferro, 2xPPC/SRM4/MPL]
#18
Posted 26 February 2013 - 02:39 PM
#19
Posted 26 February 2013 - 02:39 PM
Quote
I don't have a big problem with ECM. My problem with the raven is that it seems to take an inordinate amount of firepower to take down. I suspect that it's a combination of lingering netcode issues with a frustrating hitbox.
The tin-foil hat side of me wonders if there is some sort of bug with the raven's hitboxes that is making them take reduced damage or harder to hit than they should be. If I were a developer, I would be giving the Raven a very serious look because something is wrong.
Edited by Jman5, 26 February 2013 - 02:40 PM.
#20
Posted 26 February 2013 - 02:43 PM
FupDup, on 26 February 2013 - 11:11 AM, said:
Both are abominable easymode mechs. The 3L if it packs the standard 2ssrm, 3mlas loadout. The easiest counter for me is to contemn their pilots.
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