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Faction Rank and Command


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Poll: House Ranked Player takes Command (103 member(s) have cast votes)

Do you obey?

  1. Yes (38 votes [36.89%])

    Percentage of vote: 36.89%

  2. No (12 votes [11.65%])

    Percentage of vote: 11.65%

  3. Sometimes (53 votes [51.46%])

    Percentage of vote: 51.46%

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#21 Satan n stuff

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Posted 29 May 2012 - 09:51 AM

View PostArkada, on 29 May 2012 - 09:29 AM, said:

I obey because a disfunction team always looses to a functional team.

Now some times there are total morons out there.... They have stated that your stats will be visible and comparable to other players. So in a match i will listen to the player with 12K games played and a 58% win ration long before i listen to the player with 2K games played an a 48% win ratio.

What I do like is that the mech warrior game has stated that these stats and comparisons will be there and viewable.. in other games like World of tanks we needto run game mods to show us the stats of other playes in the match.

This is not a cheat but a tool that helps players make quick ingame decisions about who to listen to and who to take advice from.


I saw in one vidio where the pesident mentioned that he almost hit his lance mate. Team damage and team killing should be in Mech warrior. for many reason one of which is to kill that moron because some time your better off without them.

But in short yes I obey any compitent officer giving orders. this is a game where team work counts a lot.

If that Jenner mech is hiding behinf the atlas because he is not wanting to die and not doing his job of scouting targets for the Catapult then i would expect that catapult to turn arond and B*tch slap the Jenner.


If the Jenner has been behind the atlas the whole time then you've already lost, the enemy catapult will have taken out yours likely leaving your lance with only the atlas which might not even be packing missiles for firesupport.

Cowards like these likely won't have the guts to jump into a light and race straight for the enemy, even though the only thing they'd be fighting at first is the enemy lights. ( Fail to take out the enemy scout before you advance? Say hello to the pretty missiles. )

#22 TOGgle

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Posted 29 May 2012 - 10:17 AM

I'll say this. People will be people and thats never going to change. Team coordination is going to be based on who you have next to you whether they are your lancemate or some joe blow. Whether you know them or not is the first part of team coordination. The second half is, "Hey, I don't know this guy but, he seems to have a grasp of good combat strategy and I feel as if I can trust this guys leadership."

View PostArkada, on 29 May 2012 - 09:29 AM, said:

Now some times there are total morons out there.... They have stated that your stats will be visible and comparable to other players. So in a match i will listen to the player with 12K games played and a 58% win ration long before i listen to the player with 2K games played an a 48% win ratio.


I can understand where you could break it down based on percentages but there are FAR more variables in determining who to trust in combat. Expecially when your dealing with a gaming community.

What about the guy who has 1k games played and has a W/L ratio of 80%? He may not be a seasoned pilot but, he knows how to get the job done. The flip side is, what if this guy isn't really that good? What if his lancemates are really good and he just happens to be along for the ride? Then your percentages amount to nothing.

The only way I am going to trust the men next to me when I jump in that cockpit is if when we load up, start up, and I can readily communicate with these people. Not just small words here and there. Fluid conversation and coordination. Thats the only way I'm gonna trust the guys next to me in this online game or any other. When **** hits the fan... teamwork, cooperation, and communication are key to winning that match.

#23 Kanatta Jing

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Posted 29 May 2012 - 02:20 PM

I think your better off in a group then you are alone.

Even if it is poorly managed.

#24 RG Notch

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Posted 29 May 2012 - 02:40 PM

Sorry to disagree with some folks here, but a bad plan is worse than no plan. The primary thing that will decide my teamwork level is the way rewards are granted. WoT has an awful system where it is better to play for self and lose than to play for team and win. When there are team goals and individual goals, it must be set so that playing smart and sacrificing for the team rewards more than playing selflessly for kills and damage inflicted.
In WoT one can make the move that may help the team win but if they don't he/she isn't properly compensated, sometimes even if the team wins. It's sadly safer and from an individual perspective smarter to play for self and to hell with the team. Hopefully this game strikes a better balance or it'll be the same story.

#25 metalwolf2900

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Posted 29 May 2012 - 02:55 PM

View PostCruxshadow, on 29 May 2012 - 05:03 AM, said:

Lone Wolves are dead dogs. As any true wolf will tell you it is better to run with the pack than starve alone.


but what if the lw is the last one standing? then is it better to fight a house battle when you know the house warriors/merc unit dont like the lone wolf? srry off topic

if the "commander" gives a sensible order, ill run with it...if its one that will mean a really large repair bill... ill go my own way and do what i do best

Edited by metalwolf2900, 29 May 2012 - 03:01 PM.


#26 Quentin Yatoki

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Posted 29 May 2012 - 03:10 PM

View Postmetalwolf2900, on 29 May 2012 - 02:55 PM, said:


if the "commander" gives a sensible order, ill run with it...if its one that will mean a really large repair bill... ill go my own way and do what i do best


And that is why lone wolves are terrible to play with. Simply because the order might get your mech destroyed does not mean the orders are not sensible. Sometimes mechs will need to sacrificed so the team can win a battle. If I can hold off a push long enough for my team to cap their base or flank the main body, then I will gladly use my mech as a meat shield.

#27 TOGgle

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Posted 29 May 2012 - 03:11 PM

View PostRG Notch, on 29 May 2012 - 02:40 PM, said:

Sorry to disagree with some folks here, but a bad plan is worse than no plan. The primary thing that will decide my teamwork level is the way rewards are granted. WoT has an awful system where it is better to play for self and lose than to play for team and win. When there are team goals and individual goals, it must be set so that playing smart and sacrificing for the team rewards more than playing selflessly for kills and damage inflicted.
In WoT one can make the move that may help the team win but if they don't he/she isn't properly compensated, sometimes even if the team wins. It's sadly safer and from an individual perspective smarter to play for self and to hell with the team. Hopefully this game strikes a better balance or it'll be the same story.


Super glad this isn't WoT. If your a lonewolf cool. I can understand not giving a damn about team play. In pub games more people are going to go for the Lonewolf style gameplay. When your together with your lancemates it's gonna be all teamplay. This isn't League of Legends. One pilot can make a difference if given the right situation. All in all though it takes a slight bit of team work to really make things happen. Communication IS key. Even if your going off the offensive or defensive moves of the silent partner to your left or right.

#28 metalwolf2900

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Posted 29 May 2012 - 03:59 PM

u know its funny, mwo is bout team play, but ive been in clans/houses/merc units that would hold back, let the "lone wolf" do the job, bad thing is the lw would do it stupidly anyway...the lance leader/co whatever would just laugh and ridicule..but in the end, there are times when bein the lw is more benifical then bein in a unit

Edited by metalwolf2900, 29 May 2012 - 04:00 PM.


#29 LJim

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Posted 29 May 2012 - 04:40 PM

Lone wolves are just that, lone wolves. They happen to come accross a battle and decide to join in, highly unreliable and maybe not up to your expected skills and team tacticts structure if you play with the same group regularly...

can you expect any different, the attitute of lone wolves in this thread is exactly the attitude i would expect them to take on the battle-field. I don't know why people are getting worked-up. If you don't want to play with lone wolves, then ensure you have enough other players to fill your team (how you do this, is up to you).

I also expect that if a 'commander' is giving out sh*t orders, then his command won't last long (probably not even the battle). It would be interesting to see how they choose who is commander for the house battles, ie everyone at some point in their career will get a go at command, but those whose command stats are good will get more games in command.





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