A week of brutal and costly fighting has bought the fledgling Kharkandan Independance Movement much needed momentum. Combined with the defection of two entire lances of Battlemechs from the Loyalist Triumvir Guard, and additional offworld mercenaries, the Loyalists have been hard pressed to stand their ground.
The newly formed Kharkandan Armed Forces, under the command of Duke Osric, have made pushes toward the capitol city of Jarrund. However Lord General Cedric Godwin’s last ditch defenses have stalled the last three assaults which have cost several thousand lives.
Osric’s response to Cedric’s counter attack is a modification of the ancient and classic Pincer Movement.
Should Osric’s daring attempt of the classic double envelopment succeed, Cedric’s troops will be pinned between the front lines of Osric’s stalled assault, and the assaulting pincer.
This would leave Jarrund City vulnerable to direct attack, and would end the rule of Leofric the Cruel.
---
Forward Operating Base Ballista, foothills of the Grand Khadaar Mountains.
Kharkandan Armed Forces, Triumvir Guard, 2nd Company, ‘Woolrich’s Huntsmen’
02:00 Hours.
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The furious bustle of activity inside FOB Ballista is just short of deafening, even inside your private quarters as you prepare for your Company briefing.
You suit up, collect your Neurohelmet along with your personal items, good luck charms and handgun. Along the way to the briefing you bump into your fellow lancemates, as well as other members of Woolrich’s Huntsmen on their way to the briefing. Not much is said for the most part, it is very early, and the ambient sound level is quite high from the roaring of vehicle engines and shouted orders.
You and your fellows file into a cramped pre-fabricated building that was probably built back when the Star League was at the height of its power.
Major Adolphus Woolrich is already inside, standing behind a well used and throughly abused wooden podium. The Major waits patiently while everyone finds a seat, once the assembled MechWarriors are seated, Major Woolrich speaks.
“Good morning ladies and gentlemen. Our objective today is Jarrund City and the Marble Palace.”
Woolrich is interrupted by the intake of breath, whistles or gasps. He shrugs it off and continues.
“Duke Osric has outlined the plan for the final push to Jarrund, the entirety of General Anders 2nd Devision is being committed for this push into Lord General Godwin’s underbelly.”
Major Woolrich shuffles a few papers in his stack and nods to an aid standing at the back of the room who is manning an old style projector.
The large and previously unused back wall behind Woolrich is transformed into a satellite image of the of the Grand Khadaar Mountains and the landscape surrounding it. A moment later a modified version appears with colorized markers depicting allied locations, enemy positions, planned attack routes, and at the center is a white dot with the words “Jarrund City” above it.
Woolrich takes his walking stick and taps the end of it against a green dot just at the northern end of the planned assault route, and green lettering is added, plainly stating “Deployment Zone”.
“This is our assigned zone, just beyond this point we may begin encountering Loyalist emplacements.” Woolrich shifts where the end of his walking stick touches the wall slightly to the west of the deployment zone and a number of red question marks appear.
“We don’t know the exact composition or location of enemy troops because no reconnaissance has been done. This is to completely ensure the completeness of the surprise attack.” Woolrich states, some of the assembled MechWarriors shoot each other dubious glances.
Woolrich continues. “Our Company’s objective is to penetrate the northern end of the Loyalist’s defensive line and directly assault Jarrund City. We have been given a privilege in this assignment, and I expect each and every one of you to perform your duties to the best of your abilities. Dismissed, reassemble at your Battlemechs and prepare to move out.” Woolrich finishes with a semi dramatic flair, which is lost, or ignored by the MechWarriors as they head for their 'Mechs.
---
Same rules are as stated on the sign up are in effect. In addition to:
No Godmode. (Taking on hordes without a scratch, obvious, but worth stating anyways)
Don’t control other player’s characters without expressed written permission.
Don’t invent enemies to fight, I’ll give you pretty detailed information on what you’re fighting.
You still must have fun.
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Player List (Sign ups are still open, however the chance to vote for a faction to support has passed)
Janitor101 - Antonio Vega*: Light, Wolfhound WLF-HVK (Lance Commander)
cmopatrick - Sean Flynn*: Light, Mongoose MON-67 *MECH DESTROYED, SUCCESSFUL EJECTION*
dal10 - Andrei Averin*: Assault, Charger CGR-1A1
Sparks Murphy - Nathan Chippilo*: Medium, Dervish DV-6M
Spokes - Li-Hua Taishu*: Medium, Scorpion SCP-1N
Thom Frankfurt - William 'Billy' Ribbions*: Medium, Wolverine WVR-BB
guardian wolf - William Wolford*: Medium, Shadow Hawk SHD-2K *MECH DESTROYED, KIA*
Alan Wagner - Alan Wagner*: Medium, Centurion CN9-A2 *ENGINE FAILURE, LEFT WITH TECH CREWS*
The Shepherd - James Campbell*: Light, Raven RVN-3L
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NOTE: Due to my catching the cold/flu/whatever, this is going to start off a little slow, please bear with me. My brain feels like it got transplanted into a shakeweight.
You are free to explore, or wander inside FOB Ballista, or you can go straight to your Mechs, this is some open time for some discussion, or for you all to have characters talk about how quickly the campaign has progressed. (Due to the compact settled area on Kharkand, everything is very close together. You are allowed leeway in inventing skirmishes, towns and battles if you so choose, the no godmode rule applies though.)
Edited by Janitor101, 06 October 2014 - 03:19 PM.