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Poll: do catapults need a nerf (207 member(s) have cast votes)

should all catapults need a nerf/reduction somewhere

  1. yes (19 votes [9.18%])

    Percentage of vote: 9.18%

  2. no (182 votes [87.92%])

    Percentage of vote: 87.92%

  3. not too sure i'll explain in a post what's good and bad (6 votes [2.90%])

    Percentage of vote: 2.90%

okay so it's the k-2 that needs a nerf?

  1. yes (21 votes [10.14%])

    Percentage of vote: 10.14%

  2. no (178 votes [85.99%])

    Percentage of vote: 85.99%

  3. not too sure i'll explain in a post what's good and bad (8 votes [3.86%])

    Percentage of vote: 3.86%

alright so it's all about the a1 huh THAT one needs a nerf

  1. yes (45 votes [21.74%])

    Percentage of vote: 21.74%

  2. no (151 votes [72.95%])

    Percentage of vote: 72.95%

  3. not too sure i'll explain in a post what's good and bad (11 votes [5.31%])

    Percentage of vote: 5.31%

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#21 Commander Kobold

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Posted 26 February 2013 - 09:35 PM

View PostRyvucz, on 26 February 2013 - 09:31 PM, said:

Only problem I have is the A1. Only missile hardpoints, that makes me sad.


I don't see the point of the A1, the C1,C4 and K2 are fine (well the k2's balistics should be in its CT but meh) the A1 doesn't have much use other than to boat SRMs : / I'd say reamburse everyone and rip the A1 out >_>

#22 Franchi

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Posted 26 February 2013 - 09:35 PM

View PostOmni 13, on 26 February 2013 - 09:32 PM, said:

K2 doesn't need a nerf, just needs its balistic slots moved into its CT, then there wouldn't be a K2 issue

Then there wouldn't be any K2's that weren't trials or just being played to unlock another variants elite tree.

#23 Geadron Kane

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Posted 26 February 2013 - 09:37 PM

View PostRyvucz, on 26 February 2013 - 09:31 PM, said:

Only problem I have is the A1. Only missile hardpoints, that makes me sad.


That build is great for streak/srm and lrm combo builds. As new tech is introduced this variant will become more useful.

#24 Suki

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Posted 26 February 2013 - 09:38 PM

View PostTennex, on 26 February 2013 - 08:39 PM, said:

i don't see why not lower the max engine capability of the A1. it was designed to be a LRM boat. so it should move slower than the other Catapults.

The K2 needs the torso twist and the speed. The A1 can have reduced speed, but it still needs the torso twist. So it can walk forward/look back while shooting LRMs. For kiting.

kiting LRM boat needs torso twist? what for? it need only good speed and twist of max 30 here.
Shurely you don't play LRMs.

#25 GalaxyBluestar

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Posted 26 February 2013 - 09:39 PM

again cat haters

poll working as intended.

your whinge threads are wasted.

complain about something at least most people agree on...

#26 Suki

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Posted 26 February 2013 - 09:40 PM

View PostFranchi, on 26 February 2013 - 09:35 PM, said:

Then there wouldn't be any K2's that weren't trials or just being played to unlock another variants elite tree.

Then there wouldn't be any other mechs than Atlas, but people like variety.

#27 Splitpin

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Posted 26 February 2013 - 09:40 PM

Pleeeeeez, enough enough just read the results and leave it aloooooone.

#28 Kassatsu

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Posted 26 February 2013 - 09:42 PM

No, no, and no.

Right now, there ARE some genuinely good K2 and A1 pilots out there, especially those that run balanced builds - I've seen a 2x SRM6, 2x SSRM2 and 2x LRM15 A1 once, was not fun to try to fight with at any range, especially that nasty 180-270m sweet spot where not only did you get SRMs and SSRMs but even the LRMs. K2 on the other hand is generally a point and click, but it's easily countered by, and I know this is a crazy strategy, shooting it. Also helps to have your faster, lighter mechs that can generally avoid being hit by it get it's attention. The good K2s will ignore lights and fast mediums and go straight for heavies and assaults, ideally flanking or sneaking up behind them. The bad A1s and K2s will just rush straight in firing at the first thing they see.

Another thing to note is that many (not necessarily all) people who pilot the A1/K2 are absolutely terrible in pretty much any other build, even on the same chassis.

My prediction is that these builds will be almost as rare as a spider being useful for your team. It'll happen, but not very often. Especially on larger maps with higher player counts, which appears to finally be where this game is headed. Never made sense to me that each team put a super important square on the ground less than 3 kilometers from the enemy's super important square, and either side let eight mechs run up into position and power down and then organize with the enemy to launch their attacks at the exact same time in order to steal the super important square by standing on it before the enemy does the same.

#29 Suki

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Posted 26 February 2013 - 09:42 PM

View PostSplitpin, on 26 February 2013 - 09:40 PM, said:

Pleeeeeez, enough enough just read the results and leave it aloooooone.

Stupid loosing haters just can't stop. :rolleyes:

#30 Franchi

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Posted 26 February 2013 - 09:44 PM

View PostSuki, on 26 February 2013 - 09:40 PM, said:

Then there wouldn't be any other mechs than Atlas, but people like variety.

I want you to do something for me, take a look at the CTF-3D, anything your nerfed K2 can do it can do better at the same speed, with JJ's and it will still run cooler

#31 Suki

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Posted 26 February 2013 - 09:50 PM

View PostKassatsu, on 26 February 2013 - 09:42 PM, said:

No, no, and no.

Right now, there ARE some genuinely good K2 and A1 pilots out there, especially those that run balanced builds - I've seen a 2x SRM6, 2x SSRM2 and 2x LRM15 A1 once, was not fun to try to fight with at any range, especially that nasty 180-270m sweet spot where not only did you get SRMs and SSRMs but even the LRMs. K2 on the other hand is generally a point and click, but it's easily countered by, and I know this is a crazy strategy, shooting it. Also helps to have your faster, lighter mechs that can generally avoid being hit by it get it's attention. The good K2s will ignore lights and fast mediums and go straight for heavies and assaults, ideally flanking or sneaking up behind them. The bad A1s and K2s will just rush straight in firing at the first thing they see.

Another thing to note is that many (not necessarily all) people who pilot the A1/K2 are absolutely terrible in pretty much any other build, even on the same chassis.

My prediction is that these builds will be almost as rare as a spider being useful for your team. It'll happen, but not very often. Especially on larger maps with higher player counts, which appears to finally be where this game is headed. Never made sense to me that each team put a super important square on the ground less than 3 kilometers from the enemy's super important square, and either side let eight mechs run up into position and power down and then organize with the enemy to launch their attacks at the exact same time in order to steal the super important square by standing on it before the enemy does the same.

"genuinely good K2 and A1 pilots" are less then fingers on your hand. Using LRM and SRM, keeping distances, always scanning surroundings just to be aware of the situation, etc. - all this needs A LOT OFF SKILL.

And what's interesting, now I don't understand where's this "one button no skill mech" people are complaining about?

View PostFranchi, on 26 February 2013 - 09:44 PM, said:

I want you to do something for me, take a look at the CTF-3D, anything your nerfed K2 can do it can do better at the same speed, with JJ's and it will still run cooler


Then why we're wanting to nerf K2 and not CTF-3D if 3D is better?????
I reaally want to know.

#32 Commander Kobold

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Posted 26 February 2013 - 09:53 PM

View PostFranchi, on 26 February 2013 - 09:35 PM, said:

Then there wouldn't be any K2's that weren't trials or just being played to unlock another variants elite tree.


I'd rather not see K2s then see K2s used as balistic mechs >_> honestly I wouldn't mind if they had access to AC10s or lower (some sort of limit on the hard point) but having K2s walking around with 2 AC20s (which not even the cataphract can do as far as I know) or twin gauss (which sure they can explode but the side torsos of the kitty familly are odly tiny) is just wrong :/

View PostGalaxyBluestar, on 26 February 2013 - 09:39 PM, said:

again cat haters

poll working as intended.

your whinge threads are wasted.

complain about something at least most people agree on...


I'm not a cat hater, my favorite (and only) mech is a Kitty-C1 I just know that two of the variants have a bad habbit of reaking of cheese

#33 SpiralRazor

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Posted 26 February 2013 - 09:53 PM

Good, now thats pretty definitive...now all the derpatards can shut up about it finally.

Does anyone have any problems hitting Catapults? No? then carry on.

Edited by SpiralRazor, 26 February 2013 - 09:54 PM.


#34 Ignatz22

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Posted 26 February 2013 - 09:54 PM

View PostGalaxyBluestar, on 26 February 2013 - 08:40 PM, said:

yes i do apologise to my upmost about "YET ANOTHER CAT THREAD" but apparently we need numbers time and time again to show it's not worth complaining about these things, it's staying so get used to it everyone else has.


No problem addressing a concern, and the weaknesses of these variants or how they are exploited (splatcat) to me highlight the strength of the game as a whole, that there ARE platforms adaptable to differing specific counters. I agree the A1 needs Tag to protect itself in an encounter with a Raven 3l, but then in a team the lights on the A1s side should be doing that job, so there is a tactical team counter to the problem.

Having these discussions doesn't limit the replies to "yes/no" or "it needs such and such" but "perhaps if we try this using what we have..."

I also have spoken with folks who decline to read the Forums because of the incessant complaints about similar issues, and subsequent threats to quit the game altogether. I couldn't disagree more. It's a Beta, it's potential is as big as you are willing to allow it to be if you play and contribute, both financially and with ideas for better gaming. Work it out. "Improvise, Adapt, Overcome."

The Clan, like Winter, is Coming.... :rolleyes:



-ignatz22

#35 Franchi

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Posted 26 February 2013 - 09:57 PM

View PostSuki, on 26 February 2013 - 09:50 PM, said:


Then why we're wanting to nerf K2 and not CTF-3D if 3D is better?????
I reaally want to know.

Because the 3D is better in the K2's intended role (energy boat), the K2 has been shifted into a balistics boat, and people like to QQ more.

#36 Erasus Magnus

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Posted 26 February 2013 - 10:06 PM

View PostFranchi, on 26 February 2013 - 09:03 PM, said:

OK take an A1. load it up with LRM's and drop into a pug match.

Come back and report what happens.


just make tag not require an energy slot. now you can give the a1 the reduced engine quirk.

of course that doesnt fix the underlying problem of ecm, streaks and lrms. the main problem that chassis has, along with ravens and dd-cs (to a lesser extend)

i still think that k2s are just fine as energy botas. they are just THAT much better as ballistic boats. so shifting the ballistics to ct sounds like a valid idea to me. perhaps add 1 additional ballistic slot in each arm that can either be taken by an anergy or a ballistic weapon, not both at the same time.

Edited by Erasus Magnus, 26 February 2013 - 10:18 PM.


#37 Critical Fumble

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Posted 26 February 2013 - 10:12 PM

View PostGalaxyBluestar, on 26 February 2013 - 09:39 PM, said:

again cat haters

poll working as intended.

your whinge threads are wasted.

complain about something at least most people agree on...

Yeah, like the most unbalanced mech in the game -

Swayback TAG boats! DUN DUN DUN!

To quote Thirdstar, "This isn't the worst community I've ever seen, but it is the most schizophrenic."

#38 Training Instructor

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Posted 26 February 2013 - 10:15 PM

View PostFranchi, on 26 February 2013 - 09:35 PM, said:

Then there wouldn't be any K2's that weren't trials or just being played to unlock another variants elite tree.


Uhm, played all the way through master and two of my elite skills on my K2 using nothing but 4xPPC, and this was before they adjusted the heat on ppc builds to make them the latest fashion.

The 2xGauss k2 never suited me. I tried the 2xAC20, but it was extremely slow and competent pilots were able to mostly avoid me. It sure was fun for tunnel and cave rushes though.

#39 Kassatsu

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Posted 26 February 2013 - 10:18 PM

View PostSuki, on 26 February 2013 - 09:50 PM, said:

"genuinely good K2 and A1 pilots" are less then fingers on your hand. Using LRM and SRM, keeping distances, always scanning surroundings just to be aware of the situation, etc. - all this needs A LOT OFF SKILL.

And what's interesting, now I don't understand where's this "one button no skill mech" people are complaining about?


Exactly, the A1s and K2s are rarely an issue because they have such intense tunnel vision once they've spotted a target.

#40 Malora Sidewinder

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Posted 26 February 2013 - 10:20 PM

poll results have spoken





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