KhanCipher, on 27 February 2013 - 12:20 AM, said:
*sigh* a "competitive game" (well, it's not that... yet) should never ever have any R&R, because all it'll end up being is that the good get richer, and better equipment. while the bad get poorer, and are forced to compete in a bad mech... i'd rather not go back to the "premium only, or lose money builds" system.
and while we're at it, R&R is also a huge temptation for your enemy to be a total douche and destory every single part on your mech before killing you, and i know i don't want to deal with that when i know i'm in a match that i'm going to lose.
KhanCipher, on 27 February 2013 - 12:20 AM, said:
*sigh* a "competitive game" (well, it's not that... yet) should never ever have any R&R, because all it'll end up being is that the good get richer, and better equipment. while the bad get poorer, and are forced to compete in a bad mech... i'd rather not go back to the "premium only, or lose money builds" system.
and while we're at it, R&R is also a huge temptation for your enemy to be a total douche and destory every single part on your mech before killing you, and i know i don't want to deal with that when i know i'm in a match that i'm going to lose.
Moenrg, on 27 February 2013 - 01:45 AM, said:
Not going to work. Lets take it to the extreme. Lets say if you lose a mech, you can't log back in for a month. Think people are going to play for long? Before with R&R it wasn't like there was less base capping and people avoiding fights. So putting it back, what makes you think it would work this time? Lastly there is no PVE in this game, thus no chance to replace cbills, so if you drive up the cost of R&R, pretty soon most people would wind up in trial mechs (and or very cheap mechs). Your idea probably sounds good to you on paper, but it goes against the way most people act (avoiding that which is unpleasant). Do you really want to give people a reason to suicide trial mechs? Because that would become the easiest way to make cbills.....
To the OP, if base capping bothers you so much, play conquest. The solution already exists in game.
Kobold, on 27 February 2013 - 12:22 AM, said:
This, so much.
Seriously, repair and rearm and trying to use economy to balance things is A TERRIBLE IDEA in a PvP game. It only makes sense in single player, PvE, where resource management is an issue.
I see the other points on R&R but this would only be part of the solution not "The" solution. I did not mentioned being blocked to loggiong on(Where did that come from?). Perhaps down time between missions based on damage taken vs. salvage. Also no one bothered to bring up what I stated about retreating/surrender/eject options. Again I state if there is not any penalty for careless tactics/suicidal game play it will usually digress into rush over the hill robot bumper cars. Have a better solution? Great! Please state it. Using "Sigh", "Seriously" and making trite comments do not make a productive posting. Lastly why would one state if you hate base cap to play conquest? Conquest = Base Cap x5.
As for the OP:
I feel at this point that base cap should be removed and just rely on a game timer & an option for surrender/retreat/eject of players. The team with remaining players who receives the most damage & does not surrender/retreat/eject/dies should have a huge penalty to xp & cbills to those losing players remaining.
Edited by Alvor, 27 February 2013 - 03:53 AM.