Rocdocta, on 27 February 2013 - 09:33 PM, said:
1. dont want to be base capped? send out a couple o fast scouts for the obvious assault routes. defending your base does not mean everyone literally stands on the base marker and waits. The little guys find the enemy and then the big boys may move up. The scouts can then flee back to their base area in case an enemy scout pops up. Or they can move on to cap the enemy base. i dont have voice but do a quick type and let everyone know where the enemy main force is after getting to cover. These are tactics. if you have 8 heavy/*** mechs dematerialise out of no where near your cap then your own scouts have failed you.
2. imagine a game without capping. tactics would be 2 large blobs converging on each other till one wins or the scouts flee and hide. That would get old fast.
idea 1. means every mech has an important place and is not inferior to the other. Idea 2. means everyone would be in *** mechs and frying any scout that gets near.
The very simple key that works in real life is
1. information is everything and dont commit your big guns until you know what the enemy is doing. Has worked since the yaer 0. Will still work in 3050.
whenever i read posts like these i think...uuurgh another assailt pilot is annoyed cos he slowly stomped his way into doing nothing all game and wasnt supported by his mates.
Terror Teddy, on 27 February 2013 - 10:29 PM, said:
Yea, 20% stay and defend and get ROFLSTOMPED by the congaline of enemies as (usually) BOTH lances tend to beeline for the enemy base.
The mechanic needs changing.
That's because you're doing it wrong. See above.
Edited by Mystere, 28 February 2013 - 07:20 AM.