Hou, on 27 February 2013 - 09:41 AM, said:
You balance the mechanics vaguely in keeping with the spirit of the game and write the lore/science/fairytale mumbo jumbo to fit it. Doing it the other way around is more than a shade dippy.
Well, as a physics guy, if there's one thing I insist that they work the mechanics around, it's the speed of light as being something that only applies to lasers. There's a big difference between "hmm, these giant bipedal robots probably wouldn't work IRL" and anything other than light moving at the speed of light, imho, when it comes to suspension of disbelief. Jump tech obviously being exempt.
And to be fair, the "dippy" situation you refer to is basically the case. At worst, tabletop and lore developed at the same time, and the videogames all came well after the fact. As much as I support PGI when it comes to tweaking the source, they don't have the option of reinventing or rebooting IMHO.
Lightfoot, on 27 February 2013 - 09:54 AM, said:
That's actually not true, however, in the PPC's case they travel at nearly the speed of light in the lore.
What particle (photon doesn't count) can travel AT the speed of light? NEARLY the speed of light isn't the same thing.
Edited by FerretGR, 27 February 2013 - 10:06 AM.