Peiper, on 26 February 2013 - 02:46 AM, said:
So, if there is a 'warning: targetted' message, it should follow along the lines of missle lock detection for airplanes, and this is presuming our mechs have sensors that can detect other sensors. For example, I doubt even modern fighter planes have any form of 'TAG detection.' There is no PHYSICAL effect to detect from a laser. So, only certain things should be detected by mechs if at all:
Missle locks due to NARC, which give off noise, ECM jamming which blocks sensors, and streak locks. Mech sensors in CBT are mostly passive: visual, audio, seismic, thermal, IR, etc... Even if you were getting hit by radar, it doesn't mean another mechwarrior is targetting you SPECIFICALLY. Only HIS computer has been assigned to keep that one 'lit up' on his targetting screen, but how would YOU know what HIS computer has been assigned to track?
I agree to this logical reasoning, especially the last sentence quoted.
Spar, on 26 February 2013 - 02:57 AM, said:
Do you not get the odd circumstances where you get the lock warning for no reason at all? even when you are in a position where its impossible for the enemy to even see you let alone lock you?
That is a bug I believe. It usually occurs when someone from your team targets a target you have targeted but lost sight of, and that enemy has atleast once targeted you before. Pending further testing.
jakucha, on 26 February 2013 - 02:29 AM, said:
The hate for this is understandable but misguided. This can easily save you from getting hit by missiles. Relying only on the "missile alert" sign means they're already in flight and if you aren't near cover you're screwed. Make it so you can turn it off, but don't get rid of it.
It is true it can save you. But what I am arguing is that there should be no additional "help" in this matter. Why should there be something to save me from missiles (or any other weapon), other than my OWN awareness and piloting? I actually LIKE being surprised because I was careless or wasn't aware of my surroundings enough!
GalaxyBluestar, on 26 February 2013 - 02:34 AM, said:
explained in another thread you can turn betty off completely just by turning the dialog volume to naught. selecting particular phrases to be muted well that's a different story.
really i wouldn't want to lose any of it.
Yes turning it off is an individual matter, but it would still warn others of me, so that they have an automatic system substituting for their lack of awareness.
Windsaw, on 26 February 2013 - 02:38 AM, said:
Where's the "indifferent" option?
Added per request, sir.
Ghost Rider LSOV, on 26 February 2013 - 03:09 AM, said:
I kind of think of it like modern submarines (well, from what I know from simulators ) and fighter planes with radar guider or heat seeker missiles..
Not locking someone = passive tracking. Ok, subs use passive sonar to listen to their targets and heat seekers don't need an active lock, since they... seek heat. Enemy doesn't know he's being watched/going to be attacked.
locking someone = active tracking. Like the subs' active sonar *ping* that bounces off you (same with an active torpedo homing to you) and you know someone's looking at you or when a radar missile is locking on you and you're being painted by the enemy plane's radar.
And since Mechs use well, "radar" in the games, locking someone means you're painting him with waves that are being intercepted and he knows he's being tracked.
I would argue that by this logic they should be warned right when your targeting computer notices them, i.e when that blank triangle forms on their spot, BEFORE you actively target them. As someone already said, 'R'-targeting them is only something that the computer does inside your mech, and has nothing to do with scanning or radar.
Edited by Stimraug, 26 February 2013 - 03:19 AM.