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Two Srm6 Vs. Three Srm4


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#1 Signal27

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Posted 27 February 2013 - 07:11 AM

I have a mech in the mech lab right now that I'm messing with, and I have enough tonnage and space left over for either two SRM6 launchers or three SRM4 launchers. I know that the end result is that 12 missiles get shot out at once, but I was wondering if there were other more subtle differences between the two launchers that makes one set better than the other. I'm not using Artemis if that makes a difference.

#2 Gevurah

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Posted 27 February 2013 - 07:13 AM

Generally I find SRM6 tends to have two 'fliers' which seem to be way off target. The SRM4 cluster seems more condensed to me.

There's also the fact you save 1 crit space.

#3 John MatriX82

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Posted 27 February 2013 - 07:17 AM

Go with 3 SRM4's.

They have tighter spreads, occupy 3 crits vs 4 and they reload faster, therefore you obtain a higher DPS than using dual SRM6.

#4 Ragor

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Posted 27 February 2013 - 07:17 AM

View PostGevurah, on 27 February 2013 - 07:13 AM, said:

Generally I find SRM6 tends to have two 'fliers' which seem to be way off target. The SRM4 cluster seems more condensed to me.

There's also the fact you save 1 crit space.


+ SRM4 have faster recycle time.

On the negative side SRM4 produce a tad more heat per missile.

#5 Glaive-

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Posted 27 February 2013 - 07:18 AM

View PostGevurah, on 27 February 2013 - 07:13 AM, said:

Generally I find SRM6 tends to have two 'fliers' which seem to be way off target. The SRM4 cluster seems more condensed to me.

There's also the fact you save 1 crit space.


This.

Also, SRM4s reload quicker than SRM6s, so you'll get an increase in DPS.

EDIT: Bleh you guys beat me to it, haha ;)

Edited by armyunit, 27 February 2013 - 07:19 AM.


#6 Redshift2k5

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Posted 27 February 2013 - 07:25 AM

The 4's should fly in a tighter spread and I think 4s have a faster weapon recycle time.

#7 Koniving

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Posted 27 February 2013 - 07:34 PM

As someone who has used both I will tell you this.

SRM 4 saves one critical space. SRM 4s are tighter firing. Depending on if these are firing from the same tubes as separate hard-points, or from different tubes, there are added accuracy benefits caused by the shared tubes bug. If chain-fired it is forgiving you miss as only 4 missiles are lost instead of 6. Unlike SRM 6, there are no wayward 'strays'.

SRM 6 (since there's only two) will produce less heat. SRM-6 launchers have more critical health, but there are fewer of them. Although less focused the area of effect is wider which allows you to 'net' some damage on lights by increasing the chance of catching them in your missiles.

On the topic of recycle time: There is one way to find out. Bring an SRM 6 and an SRM 4 and keep firing them at the same time. Sooner or later one should fire before the other if the recycle time is faster.

#8 CmdrPoopyPants

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Posted 27 February 2013 - 08:21 PM

View PostKoniving, on 27 February 2013 - 07:34 PM, said:

On the topic of recycle time: There is one way to find out. Bring an SRM 6 and an SRM 4 and keep firing them at the same time. Sooner or later one should fire before the other if the recycle time is faster.



I have 4xsrm6 and 2xsrm4s on my spalt cat.. the 4s do, in fact, cycle faster. Not to mention, there's http://mwo.smurfy-net.de/mechlab which shows the cooldowns, 3.75s for the 4s, and 4s for the srm6s..

#9 OneEyed Jack

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Posted 27 February 2013 - 10:47 PM

View PostCmdrPoopyPants, on 27 February 2013 - 08:21 PM, said:



I have 4xsrm6 and 2xsrm4s on my spalt cat.. the 4s do, in fact, cycle faster. Not to mention, there's http://mwo.smurfy-net.de/mechlab which shows the cooldowns, 3.75s for the 4s, and 4s for the srm6s..

I'm not logged in at the moment to see, but the new Mechlab in-game shows cooldowns, I believe. I know Smurfy takes his info from game files, and has been accurate to the best of my knowledge, official info tends to carry more weight.

#10 CmdrPoopyPants

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Posted 27 February 2013 - 11:40 PM

View PostOneEyed Jack, on 27 February 2013 - 10:47 PM, said:

I'm not logged in at the moment to see, but the new Mechlab in-game shows cooldowns, I believe. I know Smurfy takes his info from game files, and has been accurate to the best of my knowledge, official info tends to carry more weight.


I just logged into the mechlab and confirmed.. 3.75s for the 4 and 4s for the 6.





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