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I Play The Skillcat To Generate Rage Against It


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#301 Rhent

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Posted 28 February 2013 - 01:01 PM

View PostZerstorer Stallin, on 28 February 2013 - 12:28 PM, said:



so the answer is yet another build with stacking SRMs? Did you read this before posting?


I gave you an example of another brawler and how to remove the cat from play. SRM's have the highest heat per damage in the game. Why do SRM's get that advantage? Because they have the worst range in the game. SRM's are specialized for SHORT RANGE, I know crazy right? I mean, SRM, DUH HULLO McFLY?

A smartly played CN9-A will destroy a smartly played SRM Cat. Why? The Cent can hit past 100M, it runs faster, smaller target and the arm mounted AC/5 can hit better with the arm turn. When a SRM Cat gets suicidal sees an Awesome and a Cent, the Awesome gets the SRM Cat because its an easier target and has more weapon systems than the Cent. It allows the Cent to pin point destroy the Cat. It isn't pretty. If the Cent see's the Cat at 300M, he doesn't need his SRM's, he just peppers the Cat w/ AC/5 and ML fire laughing his tail off.

I'm sorry you are having problems playing the game. I suggest you build a SRM Cat and actually learn how they play. From there, you can actually develop a good plan to handle the Cat for the builds you like to run. I destroy CN9-A's who close BEFORE peppering me with long range fire. I don't destroy CN9-A's who fire at me 150M. Then again, when I'm playing my PPC/Streak, I destroy Steak Cats 1 on 1, its funny.

#302 Zerstorer Stallin

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Posted 28 February 2013 - 01:01 PM

View PostIceFyre, on 27 February 2013 - 05:30 PM, said:

The Cat is a good mech no doubt, but it is meant to be a good mech. I run Cats almost exclusively. Take it from one who's been piloting them better than 9 out of every 10 times out of the gate since open beta began - they are good but not perfect. No ballistic hardpoints on 3 out of 4 chassis, a somewhat vulnerable head & cockpit, relatively short for their weight (mixed blessing), arms that make great targets from certain angles for decent marksmen. No not perfect, in fact balanced on the whole. Same for SRMs. Excessive spread even with Artemis dictates an up close and personal fighting style which is not really where the Cat needs to be unless it's running and gunning. Again not a perfect weapon, balanced on the whole. Yes I've spent my time in a splat cat. Yes it works but it works best against a cooperative enemy. No, it's not my favorite build and not presently in my stable. I find it's constraints too limiting for my style. It does work well if you fight it with those constraints in mind and if your enemy is ignorant of what he's dealing with. The same can be said of many other mechs & builds.

Don't nerf the Cat or SRMs.

Ice



I agree dont nerf Cats or SRMS, nerf boating. And yes that includes 2 gauss, and 2 ac 20's.

#303 Yokaiko

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Posted 28 February 2013 - 01:02 PM

I just killed a "skillcat"

With a Trenchbucket lol

#304 Ghogiel

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Posted 28 February 2013 - 01:05 PM

View PostYokaiko, on 28 February 2013 - 01:02 PM, said:

I just killed a "skillcat"

With a Trenchbucket lol

I just killed a bucket

with a skillcat trolololol

#305 Ialti

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Posted 28 February 2013 - 01:08 PM

View PostGhogiel, on 28 February 2013 - 01:05 PM, said:

I just killed a bucket

with a skillcat trolololol

View PostYokaiko, on 28 February 2013 - 01:02 PM, said:

I just killed a "skillcat"

With a Trenchbucket lol


Err... Hunchback!

#306 Rhent

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Posted 28 February 2013 - 01:13 PM

View PostAntiCitizenJuan, on 28 February 2013 - 12:39 PM, said:

You pilot the Stalker, arguably one of the most powerful mechs in the game, with one of the highest armor values protecting its engine and flexible amount of viable builds. ,If you get killed by an A1 in a Stalker you're a terrible player. In fact, I expect a Stalker to easily kill an A1 with little to no effort or brainpower at all. So your point is moot. I am asking you to understand that the SRM, the weapon with the highest damage to tonnage ratio in the game, is unbalanced.

This is why we now are seeing Centurions running around with 2 shield arms instead of 1, using 3 SRM6's instead of 2 with an autocannon. There's no point in using an autocannon. You can just slap in the biggest engine you can and boat SRM's and go into braindead mode running around blasting enemies at close range with little to no effort at all. The meta-game for brawlers is majorly "boat SRM6's" "W+M1".

That's not fun or balanced at all.


Lets talk balance, something you DON'T WANT TO UNDERSTAND:

-Lasers:
Worst heat/damage in the game
Automatically hits what you are aiming
Damage Over Time
Lowest Tonnage for Damage in the game
No Ammo
Range varies

-PPC:
Moderate heat/damage in the game
Has a relatively fast travel velocity
concentrated damage
Moderate Tonnage for Damage in the game
No Ammo
Long Range

-Autocannon:
Low heat/damage in the game
Velocity varies depending on caliber
Concentrated Damage
High Tonnage for Damage in game
Has ammo
Range Varies

-SRM:
moderate heat/damage in the game
Moderate velocity
Damage <100M can hit 1 to 2 panels, >100M damage is spread across 4-5 panels and greatly reduced
Low Tonnage for Damage in game
Has ammo
Range is listed as 270M, in actuality its 100M or less

I'm all for doing a change to SRM mechanics, it would greatly help out my other builds that do and do not use SRM's. Reduce the damage on the SRM's and they will quit being used, the developers would then have to buff them, most likely allowing SRM's to actually hit in the 100M to 200M range (I'd love this). You can call for a nerf all you want, but any nerf to damage will ultimately result in a buff to one of the following to get people using them again
Heat
Range
Tonnage
Critical Space

Hell, I'd be good with a 30% decrease in SRM Damage if SRM's actually were useful at 270M. I'd love to snipe away with them like I could with a SP Laser boat.

Edited by Rhent, 28 February 2013 - 01:15 PM.


#307 Vaktor

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Posted 28 February 2013 - 01:25 PM

See I always thought the splattercat as I call them will become obsolete when collisions are put back into the game... why? because all of them seem to run straight at you pass through you than come around for another pass... in a world with collision you can only do this once.

Light pilots who do the same thing will be in for a rude awakening as well.

Of course I have adapted to the current world and it just means my 80kph centi now needs to go 90kph with a 255 engine and that I need to bring ER PPC to the table.

Finally... has not the alpine map sufficiently smited thine splattercat?

#308 Rhent

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Posted 28 February 2013 - 01:29 PM

View PostVaktor, on 28 February 2013 - 01:25 PM, said:

See I always thought the splattercat as I call them will become obsolete when collisions are put back into the game... why? because all of them seem to run straight at you pass through you than come around for another pass... in a world with collision you can only do this once.

Light pilots who do the same thing will be in for a rude awakening as well.

Of course I have adapted to the current world and it just means my 80kph centi now needs to go 90kph with a 255 engine and that I need to bring ER PPC to the table.

Finally... has not the alpine map sufficiently smited thine splattercat?


No on Alpine. The SRM Cat has to wait longer behind the hill for the enemy to engage OR the SRM Cat goes to the enemies base and camps it forcing them to come and fight close range. Dumb SRM Cats, Alpine is hard.

#309 Cataphract

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Posted 28 February 2013 - 01:31 PM

Skillcat is trying to use 6 Artemis SRM2s. Its harder to use then any other setup because they shoot dead straight with no spread so its really easy to miss. You also do a whopping 30 damage per alpha.

#310 Alcatraz968

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Posted 28 February 2013 - 01:50 PM

View PostVaktor, on 28 February 2013 - 01:25 PM, said:

Finally... has not the alpine map sufficiently smited thine splattercat?


Had a match yesterday on Alpine. Did 1000 damage and took out a Atlas, Stalker, and nearly cored a dragon. By my self. You just have to play smart.

A splatcat pilot can get 500-700 damage norm. A good splatcat can get 800-1100 damage. A ace splatcat pilot can get 1500+ damage.

I dont think Splatcats are overpowered. Only peoples lack of awareness and map size.

#311 ciller

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Posted 28 February 2013 - 02:04 PM

What's wrong with the splatcat? Its got huge side torsos and an xl engine. Min/max beast is rather vulnerable actually. You see it, run away, find an avenue of approach outside of the pilots notice.

Seriously, I run CN9-A and can still take on a splatcat. I have to be a freakin' wil\y bastidge of crazy skill but it's doable.

#312 stemnin

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Posted 28 February 2013 - 02:13 PM

Bought one last night, damn.. do not nerf this. My k/d has already gone up .04

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#313 Rhent

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Posted 28 February 2013 - 02:16 PM

View Postciller, on 28 February 2013 - 02:04 PM, said:

What's wrong with the splatcat? Its got huge side torsos and an xl engine. Min/max beast is rather vulnerable actually. You see it, run away, find an avenue of approach outside of the pilots notice.

Seriously, I run CN9-A and can still take on a splatcat. I have to be a freakin' wil\y bastidge of crazy skill but it's doable.


Dude, you have to have 2 ML in your torso and 1 LL in your arm, actually bought the right size engine for the Cent and then just did the ROFLCOPTER by running around the SRM Cat at 150M while piecing him out like a Christmas Dinner. The SRM Cat is ridiculously easy to destroy for anyone whose not a bad.

#314 Bilbo

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Posted 28 February 2013 - 02:19 PM

I just shoot them in the face, no matter what I'm piloting.

#315 Zerstorer Stallin

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Posted 01 March 2013 - 03:43 AM

View PostRhent, on 28 February 2013 - 02:16 PM, said:


Dude, you have to have 2 ML in your torso and 1 LL in your arm, actually bought the right size engine for the Cent and then just did the ROFLCOPTER by running around the SRM Cat at 150M while piecing him out like a Christmas Dinner. The SRM Cat is ridiculously easy to destroy for anyone whose not a bad.


I love it when people try to play this game like TT, sadly this doesnt work. Your stuck on the idea of 1 vs 1, maybe this would work in a Solaris type match, but not in 8 vs 8.





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