Edited by Teralitha, 16 March 2013 - 03:58 PM.


A Good Way To Nerf The Cata A1
#1
Posted 16 March 2013 - 03:57 PM
#2
Posted 16 March 2013 - 04:00 PM
Lets not say... just reduce the SRM damage back to where it started or nothing.
#3
Posted 16 March 2013 - 04:02 PM
Tonnage
Crit slots
Anything which would make stock configs illegal
So, in short, no.
They'll be getting a slight decrease in effectiveness come April 2nd when Missile Splash is removed (for tuning).
#4
Posted 16 March 2013 - 04:05 PM
Edited by Bluten, 16 March 2013 - 04:06 PM.
#5
Posted 16 March 2013 - 04:07 PM
Shot one-by-one, instead of a salvo..
Edited by Acenan, 16 March 2013 - 04:08 PM.
#6
Posted 16 March 2013 - 04:17 PM
#8
Posted 16 March 2013 - 04:27 PM
*Acknowledged by the development team*
#9
Posted 16 March 2013 - 04:29 PM
CMGrendel, on 16 March 2013 - 04:27 PM, said:
*Acknowledged by the development team*
They also said it would be fixed the patch after next. I'm assuming they have more "pressing" issues for Tuesday's patch.
#10
Posted 16 March 2013 - 04:52 PM
torso twist radius
torso twist speed
leg turn speed
arm elevation angle & speed
acceleration
deceleration
number of module slots
possssssibly max engine rating (some mechs received max engine rating buffs)
Hitboxes (either new geometry or reassigning the section boundaries, but this is far more difficult than the above stat value changes)
Edited by Redshift2k5, 16 March 2013 - 05:04 PM.
#11
Posted 16 March 2013 - 04:57 PM
#12
Posted 16 March 2013 - 05:01 PM
Teralitha, on 16 March 2013 - 04:57 PM, said:
Yes, but changing the weight of the item will affect every build currently using it. Simply slashing the damage will not affect any build on anyone or anything. The first is 10x more work than the second, and a very unrealistic expectation from a company that you already knows will take the path of least resistance. The second is much more realistic, and it's the one they're planning to do.
#13
Posted 16 March 2013 - 05:10 PM
Bluten, on 16 March 2013 - 05:01 PM, said:
Yes, but changing the weight of the item will affect every build currently using it. Simply slashing the damage will not affect any build on anyone or anything. The first is 10x more work than the second, and a very unrealistic expectation from a company that you already knows will take the path of least resistance. The second is much more realistic, and it's the one they're planning to do.
No but slashing the damage of a weapon that is only too strong when boated will make the weapon useless in anything but a boat. Better to just nerf the problem varient only. Or just remove the varient from play altogether. Its not like we need every single varient of every single mech in existence to enjoy the game.
Think of it... a mechwarrior without the A1..... hmmmmmmmmm what would it be like I wonder...
Edited by Teralitha, 16 March 2013 - 05:14 PM.
#14
Posted 16 March 2013 - 05:14 PM
Bluten, on 16 March 2013 - 04:29 PM, said:
They also said it would be fixed the patch after next. I'm assuming they have more "pressing" issues for Tuesday's patch.
They have to rework a weapon system, test it and then iterate on test feedback, ensure a full deployment build is made, test that, then work out relevant scripts and deploy that new build to a multi-server farm.
If you have no idea what is required to produce or run a game like this (which you demonstrably don't) then you should probably keep the smart remarks about workload to something you are more familiar with technically. Like fitting a new hard drive on a PC or changing a tyre.
#15
Posted 16 March 2013 - 05:18 PM
Then but then again, so are missiles in general. Right now missiles are balanced by absurd raw damage and horrible accuracy. Of course such a fragile system of balance is going to see exploits and broken builds. Go figure.
#16
Posted 16 March 2013 - 05:21 PM
#17
Posted 16 March 2013 - 05:24 PM
#19
Posted 16 March 2013 - 05:26 PM
Edited by Taktix, 16 March 2013 - 05:27 PM.
#20
Posted 16 March 2013 - 05:28 PM
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