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Best Cc Jenner Loadout?


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#1 Rocdocta

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Posted 27 February 2013 - 05:18 PM

Currently i run a Jenner built for slightly less speed with the next less powerful engine. it has 5 medium lasers, dub HS, best structure and armour with only 2 JJ with more armour in the rear.

- the slower engine was to allow me to fit the 2 JJ to do a mid air jump and pivot on the spot. the stronger rear/weaker front armour is due to me spending more time running away to prepare another attack run from a different angle.

My play style is get in close and personal and do fast hit and run attacks. Can anyone please suggest the most powerful attacking Jenner build that is also useable? I tried 6 med lasers but if i fired all at once i basically heated up and didnt allow fast followup shots.

currently i rarely overheat unless i am trapped and taking death throe pot shots.

Any suggestions would be greatly appreciated.

#2 One Medic Army

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Posted 27 February 2013 - 05:27 PM

Well, there's the two classics:
F with 6ml
D with 4ml and 2 SRM4s

Personally I downgrade 2 of the ML on each to a SL and they both have 5 jets.
D has a 280xl, F has a 300xl

#3 Walk

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Posted 27 February 2013 - 05:29 PM

http://mwo.smurfy-ne...b6c0a6a57471de5

This is the build I use. Currently, mechs are limited to 140 kph anyway, and this hits 140 with speed tweak. I haven't had any problems overheating with this, 15 DHS is more than enough to sustain 6 med lasers,unless you are holding down the mouse button, and 1 JJ is also more than enough to perform mid-air maneuvers. If you really want, you can also drop a laser for TAG or another HS, adding to your heat effeciency, but I find I generally don't need this.

#4 Vahnn

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Posted 27 February 2013 - 06:04 PM

I use a D or K with 300 XL, and either 4 MPL, or 2 MPL, 2 ML, 1 SRM4. I tend to shy away from jump jets and opt for an AMS instead, to help with those damn SSRM lights. If I do squeeze in JJ, it's only 1 so I can do a quick air pivot to reverse direction super fast.

Also, I prefer 4 MPL when I'm hunting Lights, but 2 SRM4 does some good hurt against heavies.

#5 General Taskeen

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Posted 27 February 2013 - 06:18 PM

JR7-D

280XL
4 ML
2 SRM4
5 JJ

Works pretty good

#6 hammerreborn

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Posted 27 February 2013 - 06:20 PM

Jenner D
295 XL
3 ML
1 TAG
2SRM4 (2 tons ammo)
5JJ

Jenner F
300XL
6 Flamers
5JJ

#7 Tuonela

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Posted 27 February 2013 - 06:21 PM

View PostGeneral Taskeen, on 27 February 2013 - 06:18 PM, said:

JR7-D

280XL
4 ML
2 SRM4
5 JJ

Works pretty good


How much armor did you drop?

Anyway, the most common builds have been mentioned for both the F and the D. I run the D with the 4 ML + 2 srm4s, plus 1 JJ for pivot manuevers. The F I put in all 5 JJs for the added lift due to less weapon tonnage.

They're both pretty deadly when used right. You can beat a Raven but it takes being a better pilot, two even skill pilots will usually go on the Raven's scorecard (although the 6 ML Jenner can hold its own pretty well if you can aim)

Also, don't sacrifice armor on the Jenner, you need it all.

Edited by Tuonela, 27 February 2013 - 06:22 PM.


#8 Ialti

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Posted 27 February 2013 - 06:54 PM

Really depends on your play style. Get out there and tinker! You shouldn't be in it for the 'general best build,' anyway--find something that really lets you destroy mechs by trial and error (starting with advice like this is great, but you have to go on from there), and if you take my advice you won't want to stay with it forever anyway. Explore, customize your mech, and become a skilled builder!

#9 MoonUnitBeta

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Posted 27 February 2013 - 06:55 PM

My founders jenner is running a secret fine-tuned build with dual PPC's.... death trap behbeh.

#10 Rocdocta

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Posted 27 February 2013 - 07:04 PM

View PostIalti, on 27 February 2013 - 06:54 PM, said:

Really depends on your play style. Get out there and tinker! You shouldn't be in it for the 'general best build,' anyway--find something that really lets you destroy mechs by trial and error (starting with advice like this is great, but you have to go on from there), and if you take my advice you won't want to stay with it forever anyway. Explore, customize your mech, and become a skilled builder!


i have been tinkering for a while and what i have so far is good fun. I dont want to waste creds on buying bad things that seem good say a pulse laser and find out its just not as good as a couple of med lasers for range and picking on heavier mechs. This is my 3rd day playing the game and I really like it. Some days i am a god (last night in 1 game i scored 3 kills and 4 assists with almost zero damage done to me by picking my battles) and some days i literally last 2 minutes with say 1 assist when i go toe to toe with an...Atlas...noob mistake #1.

#11 Mawai

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Posted 27 February 2013 - 07:04 PM

JR7-D
4 x ML
2 x SSRM2
AMS
280XL
1 ton SSRM ammo
1 ton AMS ammo
DHS
ES
4 JJ

Works well for me.

The two 2xSRM4 build is also good but needs a bit more tonnage.
I also find AMS to be quite useful ... both for myself and in groups when others are using it ... combined AMS can be a pretty good defence against LRMs and some SRM/SSRM depending on range.

#12 Levi Porphyrogenitus

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Posted 27 February 2013 - 07:05 PM

Here are my two:

Jenner D. 300 XL, max armor (standard), endo steel, DHS (11 or 12, I can't remember which), 4 SL, 2 SRM4s (2 tons of ammo).

The SL buy you heat efficiency and rate of fire (and point-blank accuracy with the shorter burn time) over mediums, plus free up a couple of tons. The SRMs are your main source of damage (I've passed 1k several times), and are great when you are taking on an enemy light with streaks (you can do more damage faster with your standard SRM4s, plus the SL can cut them up nicely). Speed makes up for any lack of range on the weapons. This is my favorite light build so far, and the one I've done the best with.

Jenner F. 300XL, FF armor (232 points), ES internals, DHS (16 of them), 5 ML, and that's pretty much it. I put the lasers on two weapon groups, one group fired and the other chain fired for heat management. It's not got the same burst potential as my D build with the SRMs, but it has longer effective range and more firepower endurance.

I've been having trouble finding a K build that isn't just an inferior version of one of the other two. Maybe a JJ sniper or something...

As for AMS in builds, for the Jenner if you have a big engine and know how to drive, you don't really need it. It's useless against point blank SRMs, and unnecessary against most anything else.

Edited by Levi Porphyrogenitus, 27 February 2013 - 07:06 PM.


#13 Cest7

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Posted 27 February 2013 - 07:20 PM

If you want hit and run, use the JR7-F with 6xSMPLA, have a weapon group for each arm (3xLA, 3xRA) and only alpha strike if you have a guaranteed shot and no residual heat

#14 Blaze32

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Posted 27 February 2013 - 07:23 PM

sigh i guess i can release my secret now.. and share my build...
Warning though you have to be able to be a GREAT marksman or this build does not work and this build does not work for everyone

Varient:any jenner varient
Endo steel
FF (179) that is right VERY little armor for this mech but it pays off really well
5JJ
300XL engine
11DHS
Loadout:
2 medium lasers (with 11DHS you can fire these forever! (2 heat efficiency)
1 ER PPC (NO close range and you can snipe!)
i usually use my med lasers and add the er ppc to the mix moderatly (the ppc is the same as an AC/10)
hope this build helps you get 350 to 450 damage per match like me ;) (and 2 to 3 kills!)

PS for weapon group 1 have both med lasers set to chain fire and the er ppc in a seperate group

Edited by Blaze32, 27 February 2013 - 07:26 PM.


#15 Rocdocta

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Posted 27 February 2013 - 07:27 PM

How do you guys go with swapping out the 2 meds for 2 small lasers? much of a noticeable damage output drop?

#16 Blaze32

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Posted 27 February 2013 - 07:29 PM

View PostRocdocta, on 27 February 2013 - 07:27 PM, said:

How do you guys go with swapping out the 2 meds for 2 small lasers? much of a noticeable damage output drop?

How about you try it out and find out!!
you can test things also!


EDIT: It is also all our opinion so your opinion could be different!

Edited by Blaze32, 27 February 2013 - 07:33 PM.


#17 One Medic Army

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Posted 27 February 2013 - 07:31 PM

View PostRocdocta, on 27 February 2013 - 07:27 PM, said:

How do you guys go with swapping out the 2 meds for 2 small lasers? much of a noticeable damage output drop?

I mainly do it for heat, and also since with 5 Jumps and near full armor I'm close on tonnage.
Keeping to ML will definitely give you better burst damage, just see if it's running too hot for you or not.

#18 Cest7

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Posted 27 February 2013 - 07:38 PM

View PostRocdocta, on 27 February 2013 - 07:27 PM, said:

How do you guys go with swapping out the 2 meds for 2 small lasers? much of a noticeable damage output drop?


View PostOne Medic Army, on 27 February 2013 - 07:31 PM, said:

I mainly do it for heat, and also since with 5 Jumps and near full armor I'm close on tonnage.
Keeping to ML will definitely give you better burst damage, just see if it's running too hot for you or not.



All my jenners are running 2xMLA 2xSMLA, just too hot of an alpha with 4xMLA

#19 Rocdocta

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Posted 27 February 2013 - 09:38 PM

thanks lads will try swapping out for 2 small lasers and see how it fares. i wasted alot of creds repeatedly outfitting my heavies and dont want to make that same mistake again. is there anyway to remove an item and not have to sell it? ie keep it in storage for a later mech? trialling is costing alot.

cheers

Noob jenner pilot

#20 One Medic Army

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Posted 27 February 2013 - 09:44 PM

View PostRocdocta, on 27 February 2013 - 09:38 PM, said:

thanks lads will try swapping out for 2 small lasers and see how it fares. i wasted alot of creds repeatedly outfitting my heavies and dont want to make that same mistake again. is there anyway to remove an item and not have to sell it? ie keep it in storage for a later mech? trialling is costing alot.

cheers

Noob jenner pilot

Click on the item, drag it off of the mech.
It's now in your inventory.

Edited by One Medic Army, 27 February 2013 - 09:45 PM.






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