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Revert Mm To Non-Elo...


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#1 PapajIGC

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Posted 27 February 2013 - 08:21 PM

...at least until tonnage/mech class can be matched along with it I'm going to post one screenshot and let that do my talking. Otherwise I'll probably get banned for the words I'll be spewing out. I will say this though, matchmaking the past 2 days has been some of the worst I've seen to date; not just in MWO either, in pretty much any game ever. - and I've done it all over the past 2 days be it solo drops, 2/3/4 man drops and syncing 2 groups.

http://cloud-2.steam...543075FD55CD61/

#2 Valorcalls

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Posted 27 February 2013 - 08:25 PM

Wow. Thats ********. Utter ********.

Unless those are 2 8drops fighting each other that should never happen.

#3 Cest7

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Posted 27 February 2013 - 08:28 PM

Looks like MM is biased towards Elo and not tonnage.

It should take tonnage into account before Elo ranking.

#4 PapajIGC

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Posted 27 February 2013 - 08:33 PM

They were not two 8 mans, it was two 4 mans...we kept dropping against those same 4 D-DCs at the top of the enemy team all night in various mechs on both sides...until they realized they could cheese it all by going straight D-DC and regardless of our team's class/tonnage. Honestly, that wasn't the worst drop we had tonight, I just figured flooding with screencaps would make me seem like a *****.

It's one thing to be good, and these guys weren't bad, but it's another thing to know you can mass drop the Doesn't Die Chassis into a game and half of the time have it be a free win thanks to the terrible matchmaking...and the fact Atlas' just don't die..ever.

Edited by PapajIGC, 27 February 2013 - 08:39 PM.


#5 Ryvucz

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Posted 27 February 2013 - 08:37 PM

I've had an issue with the weight, 3 to 4 lights on the opposing team and none on my team.

It's worrisome.

#6 PapajIGC

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Posted 27 February 2013 - 08:45 PM

If I didn't load up a month of premium time specifically to make mega C-Bills during the 50/50 weekend in my 'Mets, I'd be uninstalling until this is fixed and demanding a refund on my current MC stash.

Edited by PapajIGC, 27 February 2013 - 08:45 PM.


#7 Nightmare of Solomon

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Posted 27 February 2013 - 08:47 PM

But guys! It's still beta! Scapegoat maintained.

#8 Roland

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Posted 27 February 2013 - 08:51 PM

Actually, based on how the match seemed to turn out, it was actually pretty evenly matched.

The winning team had a lot of tonnage, but they were apparently also terrible.

#9 PapajIGC

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Posted 27 February 2013 - 08:57 PM

So then the other people that got paired with my 4 man for the next hour must have been uber-trash tier, because we would get steamrolled every game after that. So really...there is still an issue with the ELO system if it matched us with such terrible players that terrible enemy players were able to flatten us with ease. Regardless, you should never have to fight that many D-DC's outside of 8 mans or syncing 4 mans. Especially without at least 1 assault mech for fodder.

Edited by PapajIGC, 27 February 2013 - 08:59 PM.


#10 Renthrak

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Posted 28 February 2013 - 02:02 AM

Well. ELO version 1.0 has a problem. I'm shocked. Naturally the solution is to dump it entirely instead of accumulating more statistical data to refine the algorithms . . . oh wait.

Stop panicking whenever the new thing they add doesn't work perfectly. I swear, people have completely forgotten that we're doing this to TEST game systems, FIND the problems, and then TEST the fix.

"Oh my god, we installed metal detectors at the embassy, and now we have to deal with knives and guns being brought in! Throw those things in the closet until we fix our security procedures, this is ridiculous!"

No, it's not a perfect metaphor, but yours isn't a perfect argument, so it'll do.

Edited by Renthrak, 28 February 2013 - 02:02 AM.


#11 Stringburka

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Posted 28 February 2013 - 03:36 AM

Don't agree at all. Yes, you can get unlucky drops where you get stomped. That happened before ELO too, you know, only far worse because not only were new players matched against long-time players, new players in _new 'mechs_ where.

I never drop alongside 3 trial cicadas anymore.

Sometimes you get bad results with _any_ randomized system. ELO is far better than just matching on weight, because honestly, weight doesn't say much at all.

I'd much rather be in a group with 7 skilled jenner pilots vs 8 skilled D-DC's than in a group with 7 completely newbish trial Atlas D pilots vs the 8 skilled D-DC's. If my copilots are skilled at least we can use some tactics and make the best of the situation.

#12 PapajIGC

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Posted 28 February 2013 - 06:20 AM

The best of the situation still results in 8 skilled D-DCs stomping your 8 skilled Jenners because with that much firepower and longevity, you simply cannot win short of a base rush, and let's be honest, nobody plays this game to "all your base are belong to me." Tonnage can carry matches, end of story, and it's unfortunate with the implementation of ELO they completely forgot about even trying to match tonnage or weight class.

Also, I never said dump it entirely, I said dump it until it is ready to be properly implemented. They had no problem doing this for 2-3 days before the 50/50 weekend. And honestly, if the 50/50 weekend wasn't enough data (it might not be precise data because a lot of that weekend was "cheese") then their playerbase is really a lot worse off than we thought. If that is the case, then they need to do something to either increase it or maintain it. Getting dropped against 4, 5, or even 6 D-DCs when your team consistently has 2 or 3 assaults (if you're lucky) is a waste of time and I'd rather have to re-enter a match queue than flail hopelessly about as I see a curtain of death approach me from afar knowing there is nothing that can be done.

The whole "but it's beta" bit is getting old too. It was in closed beta for 3 months and has been in open beta for close to 5 now. For the amount of money the development team has gotten coupled with the length of time the game has been in beta, there should be no excuse why changes cannot even be run thru simulations based on the "live" matchmaking history to see what new matchmaking systems work better than others. I suppose we should all be lucky PGI caved under pressure and let everybody keep their progress from open beta onward; any other game would've scrapped it all and refunded any cash items back to the accounts. But hey, they had to keep people playing somehow, it would've been pointless to otherwise if they're development/maintenance cycle is this slow (the only fast thing about that recently has been the gaurenteed map + hero mech + chassis every month (which has only been done in February and scheduled to happen for March and the forseeable future - we'll just have to see if they keep their promises)

Edited by PapajIGC, 28 February 2013 - 06:20 AM.


#13 Stringburka

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Posted 28 February 2013 - 08:50 AM

View PostPapajIGC, on 28 February 2013 - 06:20 AM, said:

The best of the situation still results in 8 skilled D-DCs stomping your 8 skilled Jenners because with that much firepower and longevity, you simply cannot win short of a base rush, and let's be honest, nobody plays this game to "all your base are belong to me."

Let's be honest, dictating other people's reasons for playing the game is rude.

Quote

Also, I never said dump it entirely, I said dump it until it is ready to be properly implemented.

Which is very hard to do if they can't test it. You know, in, like, an open beta.

And skill also carry matches. Without ELO you can also end up stomped, so since none of them ensures you won't get stomped, why not just dump both until we have a perfect system?


Quote

The whole "but it's beta" bit is getting old too. It was in closed beta for 3 months and has been in open beta for close to 5 now. For the amount of money the development team has gotten coupled with the length of time the game has been in beta, there should be no excuse why changes cannot even be run thru simulations based on the "live" matchmaking history to see what new matchmaking systems work better than others.

Yeah because developing a system for simulating matches based on the results of all previous games won't take resources at all. And 8 months of player base testing isn't that much you know. It's not that I'm a PGI fanboy (I've critiziced them in several other threads for stuff) but 8 months of testing isn't that much. It's an open beta. You knew it was an open beta when you began playing. Open betas are for testing stuff. Now they are testing stuff.

And you know what? Plenty of people prefer ELO. I mean, if your hypothesis was correct, that their weight-based matchmaking system is more even than their skill-based matchmaking system, I should end up with less even matches now and get stomped much more - my prefered 'mechs are spider, cicada and raven - but I've never had as many even matches as now.

EDIT: And yeah, I think it's bad of PGI not to do a full reset when they move to the full version, but that's not really for this topic.

Edited by Stringburka, 28 February 2013 - 08:51 AM.






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