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Automated Base Defenses


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#1 wolfganggold

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Posted 28 February 2013 - 07:44 AM

I really wish PGI would implement such a thing. It would discourage light mechs from running solo to the enemy base if that base had TEETH. Nothing crazy...a couple small to medium laser and short range missile turrets, maybe even a high hitpoint turret control module.

I realize this is a pretty significant game mechanic to add. I have no illusions that adding destructible environmental elements is a "drop-in" solution, but it seems to me to be a no-brainer to have this on the table for down the road.

#2 Voridan Atreides

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Posted 28 February 2013 - 07:47 AM

If the economy changes from DamageWarrior Online to what it was then we would get CapWarrior Online back UNLESS the base had teeth like you said. Not bad.

#3 WolvesX

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Posted 28 February 2013 - 07:48 AM

I like this idea, but there is a long way to go balance wise.

#4 KinLuu

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Posted 28 February 2013 - 07:50 AM

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#5 Voridan Atreides

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Posted 28 February 2013 - 07:51 AM

View PostKinLuu, on 28 February 2013 - 07:50 AM, said:

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Maybe a little extreme lol. Its just a base not a fortress. ;)

#6 Mawai

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Posted 28 February 2013 - 07:52 AM

View Postwolfganggold, on 28 February 2013 - 07:44 AM, said:

I really wish PGI would implement such a thing. It would discourage light mechs from running solo to the enemy base if that base had TEETH. Nothing crazy...a couple small to medium laser and short range missile turrets, maybe even a high hitpoint turret control module.

I realize this is a pretty significant game mechanic to add. I have no illusions that adding destructible environmental elements is a "drop-in" solution, but it seems to me to be a no-brainer to have this on the table for down the road.



Apparently features like this are planned ... control of defense elements is supposed to be part of the purpose behind the command console in the Atlas D-DC

#7 LordDante

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Posted 28 February 2013 - 07:54 AM

View Postwolfganggold, on 28 February 2013 - 07:44 AM, said:

I really wish PGI would implement such a thing. It would discourage light mechs from running solo to the enemy base if that base had TEETH. Nothing crazy...a couple small to medium laser and short range missile turrets, maybe even a high hitpoint turret control module.

I realize this is a pretty significant game mechanic to add. I have no illusions that adding destructible environmental elements is a "drop-in" solution, but it seems to me to be a no-brainer to have this on the table for down the road.



This is the best idea if read in the frum since a long time !

#8 Voridan Atreides

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Posted 28 February 2013 - 07:55 AM

View PostMawai, on 28 February 2013 - 07:52 AM, said:



Apparently features like this are planned ... control of defense elements is supposed to be part of the purpose behind the command console in the Atlas D-DC


Unfortunately we will probably not see this in a very long time. It just seems logical that a base that is susceptible to capture should have some sort of automated defenses. First I think we would need bigger maps though. The current ones are just too tiny.

Edited by Voridan Atreides, 28 February 2013 - 07:56 AM.


#9 wolfganggold

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Posted 28 February 2013 - 07:57 AM

I guess I'm just remembering my experiences in ALL the single player mechwarrior games where, when you went to an enemy base, you got shot at by automated perimeter defenses. It really added to the feel of the game.

Another variant that would benefit from such a mechanic would be a match type where one team defends a base while the other attacks. In this game type, the attacking team wouldn't even HAVE a base. In that situation, a big base like the one pictured above with lots of heavy weapons would make sense. It would take a coordinated attack to win...gimme! ;)

#10 Voridan Atreides

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Posted 28 February 2013 - 07:59 AM

View Postwolfganggold, on 28 February 2013 - 07:57 AM, said:

I guess I'm just remembering my experiences in ALL the single player mechwarrior games where, when you went to an enemy base, you got shot at by automated perimeter defenses. It really added to the feel of the game.


I'm pretty nostalgic of MW3 right now so I know what you mean. This would definitely add more strategy. Unfortunately it might just turn back into BrawlWarrior Online unless maybe we got bigger maps?

Edited by Voridan Atreides, 28 February 2013 - 07:59 AM.


#11 jay35

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Posted 28 February 2013 - 08:01 AM

Defenses would actually make it a base, rather than just a capture point with some crates or buildings nearby.

#12 TheMagician

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Posted 28 February 2013 - 08:02 AM

They have said that they are looking at this (possibly already developing) as an option, with some turrets or so on base to perform some defense.

#13 Voridan Atreides

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Posted 28 February 2013 - 08:03 AM

What about defenses in conquest mode too?

#14 Mystere

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Posted 28 February 2013 - 08:05 AM

If bases are to have any significant teeth, then the rewards for capture should be significantly much more than what is received during an 8-0 wipeout. That will make this game mode look really like ASSAULT.

Also, since we do not have any rearm and repair costs, can we have a winner-take-all rule here? If you lose, you get nothing, no c-bills, no ZP, nada, zip. Although I have no strong objections to token rewards for trying. ;)

And let the mindless blobs have their own TDM. They can fight WW1 style to their heart's desire. :o

#15 Voridan Atreides

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Posted 28 February 2013 - 08:07 AM

View PostMystere, on 28 February 2013 - 08:05 AM, said:

If bases are to have any significant teeth, then the rewards for capture should be significantly much more than what is received during an 8-0 wipeout. That will make this game mode look really like ASSAULT.


Yes.

#16 Sedant

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Posted 28 February 2013 - 08:07 AM

View PostKinLuu, on 28 February 2013 - 07:50 AM, said:

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What the **** is this thing and why havn't i seen it before lol. It makes that Awesome look rediculous!

#17 Voridan Atreides

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Posted 28 February 2013 - 08:08 AM

View PostSedant, on 28 February 2013 - 08:07 AM, said:

What the **** is this thing and why havn't i seen it before lol. It makes that Awesome look rediculous!


Whatever it is.......I want one...no one would mess with you with one of those in your front yard.

Edited by Voridan Atreides, 28 February 2013 - 08:08 AM.


#18 Jakspanky

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Posted 28 February 2013 - 08:08 AM

this would be awesome
it would create a whole new set of tactics and could maybe set the way artilery with mechs relaying target info and vice versa its definatley worth a look

#19 JokerVictor

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Posted 28 February 2013 - 08:08 AM

Having some LRM launchers at your base that you could direct with command console/TAG/NARC would be pretty cool too. Obviously wouldn't work on a small map, but would give the defenders a nice boost against a base rush on a large one like Alpine. Would also give a great incentive to actually have a commander stay with the base, say, make those turrets have terrible LRM tracking without a TAG or something directing them.

#20 Voridan Atreides

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Posted 28 February 2013 - 08:09 AM

Good suggestion OP. I hope the devs really take a look into this.





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