

Visible Elo Rating?
#101
Posted 19 April 2013 - 03:06 AM
#103
Posted 19 April 2013 - 03:23 AM
Lugh, on 19 April 2013 - 03:10 AM, said:
What exactly is wrong about posting about some stat you have achieved? So you have a high Elo? How nice for you. Your Elo is low? It can only get better so try to improve your meching. Its fine really.
I don't think hardcore pvp games is the right thing for you if you get all broken down because of simple stats. The important thing is to have fun and if you have fun in a low Elo bracket; all is good.
It should not be visible ingame though. Or the poptarts will tk you for being normal.
Edited by Ilwrath, 19 April 2013 - 03:23 AM.
#104
Posted 19 April 2013 - 03:28 AM
Quote
Can't test something works if you can't see the input and output, and I really don't trust PGI's testing processes enough to take it on faith that something's working as intended.
Once it's finished being tested, take it away again, give us skill ranks (Green, Regular, Veteran, Elite) depending where we are on the bell curve and that's me happy.
#105
Posted 19 April 2013 - 03:30 AM
King Arthur IV, on 19 April 2013 - 03:06 AM, said:
ROFLMAO
People don`t play more becasue of it.... they continue to play thinking they´re the best in the world, land in ELO-Hell because they`re alredy so 1337 they know every thing better, and after 2 weeks in "Elo-Hell" they pay one of the thousands of people offering to raise their ELO score 100 bucks to do so.
And then they come back to their high ELO, get the hell stomped out of them for a week, and are back to square one, so they spend another 100$. Rinse and repeat until it`s either too expensive or too boring. I earned a comfortable living for 4 months raising european Player`s ELOs while between jobs.
LOL is the best example ever about how a community of players that doesn`t try to help newbies much has no problem telling them stories and taking their money. I had no problem doing It because I never cared about the game or comminuity to begin with, only that I could earn money playing for people and pay my rent that way.
It bothers me that it does not surprise me one bit to see the MWO community moving in a similar direction....
Edited by Zerberus, 19 April 2013 - 03:31 AM.
#106
Posted 19 April 2013 - 04:00 AM
Zerberus, on 19 April 2013 - 03:30 AM, said:
ROFLMAO
People don`t play more becasue of it.... they continue to play thinking they´re the best in the world, land in ELO-Hell because they`re alredy so 1337 they know every thing better, and after 2 weeks in "Elo-Hell" they pay one of the thousands of people offering to raise their ELO score 100 bucks to do so.
And then they come back to their high ELO, get the hell stomped out of them for a week, and are back to square one, so they spend another 100$. Rinse and repeat until it`s either too expensive or too boring. I earned a comfortable living for 4 months raising european Player`s ELOs while between jobs.
LOL is the best example ever about how a community of players that doesn`t try to help newbies much has no problem telling them stories and taking their money. I had no problem doing It because I never cared about the game or comminuity to begin with, only that I could earn money playing for people and pay my rent that way.
It bothers me that it does not surprise me one bit to see the MWO community moving in a similar direction....
in other words, yes they play more, ty for agreeing with me in a odd way.
#107
Posted 19 April 2013 - 04:04 AM
Ilwrath, on 19 April 2013 - 03:05 AM, said:
Ah well, that depends of your elo :-p
But its really an option for people that don't care that others can see what level they are at. Why should anyone care about your Elo level apart from checking what kind of Elo-level the match-maker is pitting you up against? Its a nice way to check if stuff is working as intended.
lets say you had a match where you got rolled bad. You check the Elo of the premaders that rolled you and find out that they should really be in another bracket. Time to inform the devs and force them to do something about it by whining on this forum.
Well if i waved my elo around i reckon it would probably smack a few faces so totally a **** waving measurre

#108
Posted 19 April 2013 - 04:05 AM
That being said, in some ways I liked the middle of the pack games, though they were getting a bit stale..
A little more fear with the big boys that can just take you out.
#109
Posted 19 April 2013 - 04:40 AM
King Arthur IV, on 19 April 2013 - 04:00 AM, said:
If by "they play" you mean "the account is active regardless of who is actually playing", then yes I agree. I personally define playing as actively doing domething, not "sitting in the bathroom with your wang in your hand fioor a week while someone else progresses for you" , so from that viewpoint we do not agree. Semantics.

People want in to the upper ELO range because they want to believe their the best, ideally without investing effort. SO they look at their public ELO, compare it to whoever they thing is the best, and want to get there at all costs (because in today`s world accomplishing something is SOOO much sweeter when you did absolutely nothing for it, apparently). So they pay people like me to raise their elo (which I can only do by playing their account for them) instead of improving their gameplay to that level, and then drag down teh quality of high elo matches by gimping around like the b00ns they still are. Ironically, their participation at that level withoiut the necessary skill actuall only makes it even harder for themselves and others to get to that level in teh first place, because the inevitable win over their artificially inflated Elo artificially inflates the Winner`s Elo, too. Though there is definitely satisfaction in pushing someone`s accoutn, then getting matched against them and just utterly stomping them into the ground because you know their setup better than they do. For me that`s the "Trifecta of Win", I get paid, I play computer games to get paid, and as a side bonus my own stats go up.
So in reality, they get so "number h0rny" that they directly damage themself and the community as a whole, and actually pay money to do so.
I`d very much compare it to a man in a wheelchair qualifying for the 400m hurdles in the normal Olympics because daddy paid for the training camp, not because he`s ever actually jumped a hurdle in his Medi-Chopper. Everybody in their right mind knows it can only end in horrible embarassment for all involved, but as long as you paid someone to get there it`s a spot you rightfully earned, right? And 2 legs or not, beating you automatically makes the guy from Ghana the best in teh world, right?

Again, LOL is a IMO case study in why public stats are destructive to online gaming as a whole. It attracts ALL the seedy creatures out of the woodwork for teh money money money, and even turns former pro-gamers like myself into exactly these mioney grubbing "screw the community" types....
I am very proud to have no remaining ties to that game. I left with an Elo of 2183 IIRC. The fact that I even know that number but could not tell you the score of the ESL FInals match where we lost to .skGaming (CS 1.x) merely underlines what is so wrong about public stats.
Edited by Zerberus, 19 April 2013 - 04:53 AM.
#110
Posted 19 April 2013 - 05:00 AM
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