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Visible Elo Rating?


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Poll: Visible Elo or not. (369 member(s) have cast votes)

Should Elo be visible under stats or even so all can see it?

  1. Voted Yes but only for the player (173 votes [46.88%] - View)

    Percentage of vote: 46.88%

  2. Yes and make it visible to all so they can bask in my glory! (74 votes [20.05%] - View)

    Percentage of vote: 20.05%

  3. No. Information is bad for the players and/or the game. (122 votes [33.06%] - View)

    Percentage of vote: 33.06%

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#81 Side Step

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Posted 01 March 2013 - 09:47 PM

View PostCrawfield, on 01 March 2013 - 01:21 AM, said:

No, not visible to the public.

If you want a taste of what will happen, check the WoT forums for the "efficiency rating" debate.

There are Pros and Cons, but IMHO the Cons outweigh the Pros by far.

Elo should help you to enjoy the game more, not be a reason getting bashed by some elitists.


I have seen how it is in WoT, so I understand where you're coming from. Even so, there are many factors that play a role to how it sometimes is in that particular game.

One big difference is that in WoT there is no Elo (or any other rating) to determine who you are matched with. Everyone are matched at completely random. So you get games with new players together with seasoned veterans. It is somewhat offset by the tier system, but anyone can go down tiers if they want. Anyone can pay to go up tiers very rapidly as well.

With a random matchmaking like this, it is no wonder so much focus is put on score and skill difference between players.

In MWO, ideally similarly skilled players will be matched with each other. Consequently you should rarely (in-game) get in situations where masters at the game torments those less experienced.

On the forum though, It'll be up to the community and moderators to see to it that it remains a friendly place.


I don't know if it'd help for anyone who would rather not see their rank, but maybe it could be a toggleable option?
[x] Show rank to self
[x] Show rank to friends
[ ] Show rank to public

I am a low skilled player who'd like to see my own rank and whether I can improve it, but I hope you take my post seriously anyway.

Edited by Side Step, 01 March 2013 - 09:47 PM.


#82 The Cheese

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Posted 01 March 2013 - 10:00 PM

Hide the actual figure, give us a representation of the skill bracket that we fall into. I.E; grades or leagues.

Also, fix the poll. It's pretty obviously biased towards your opinion.

Edited by The Cheese, 01 March 2013 - 10:01 PM.


#83 Josef Nader

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Posted 01 March 2013 - 10:22 PM

No. No indication of skill level. It does nothing but put a caustic, over-competitive atmosphere over the entire community and nothing good has ever come from such rankings. Nothing.

If you're a good player, your in-game performance should reflect that, as should your knowledge of the game. The last thing we need is to give an already pretty caustic community an excuse to devour itself from the inside out.

#84 ohtochooseaname

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Posted 21 March 2013 - 01:23 AM

Since the new stats have gone up, I have something close to a 2:1 W/L Ratio. I want to know what my ELO is doing because that ratio is obviously useless.

I'd also like to know what % bracket I am in.

Edited by ohtochooseaname, 21 March 2013 - 01:24 AM.


#85 Mechrophilia

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Posted 21 March 2013 - 02:51 AM

View PostKain, on 28 February 2013 - 04:09 AM, said:

No, ELO is for matchmaking purposes, it is not a valid public statistic

it is NOT a leaderboard ranking, i repeat, it is NOT some kind of leaderboard ranking...


This guy says it best. Elo needs to be thought of as strictly a match-making mechanic. Player (and more importantly, team) skill will be measured in legitimate leagues, ladders and competitions. Therefore, to make Elo public (or private, which is just shy of public), will only cause a needless distraction and endless forum drama. I vote no on this one.

... and yes, the crafty wordplay of this pole is obviously intended to influence the vote toward positive.

#86 Ilwrath

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Posted 21 March 2013 - 02:52 AM

View Postohtochooseaname, on 21 March 2013 - 01:23 AM, said:

Since the new stats have gone up, I have something close to a 2:1 W/L Ratio. I want to know what my ELO is doing because that ratio is obviously useless.

I'd also like to know what % bracket I am in.


It would be very nice to know. People complains about matchmaking on this board and it would useful to know what Elo bracket that got this and that problem.

#87 FunkyFritter

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Posted 21 March 2013 - 02:53 AM

Personal ELO ratings in a team game aren't accurate enough to be a useful measuring stick. I've never seen anything good come of displaying them.

Edited by FunkyFritter, 21 March 2013 - 02:54 AM.


#88 Chaos7

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Posted 21 March 2013 - 03:06 AM

I think it already exist and is visible with debugging turned on :) Go get your source code copy of MWO now for 3.99!

#89 Xerxys

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Posted 25 March 2013 - 02:31 AM

View PostKoshirou, on 28 February 2013 - 06:39 AM, said:

Hell no. The last thing I want is for griefers to know exactly how often they need to throw a game in order to go newbstomping again.


The sad fact is that those types of people will do those types of things anyways. I could care less about the scoring system either way, though I voted yes only for myself because I'm more curious than George sometimes.

View PostKoshirou, on 28 February 2013 - 06:44 AM, said:

What for: You have your W/L and K/D stats, that should give you a good enough picture.


These are highly inaccurate as W/L record and K/D statistics vary depending on the mech you run. I generally favor scout mechs or snipers because it's more fun to me. I've had incredible games in both and then turned around to find that my entire teams was blown away in the first few minutes and I'm now alone against the entire enemy team. Unfortunately I don't think any formal scoring/rating system should be put into effect until they can better balance the things that warrant xp/cbills in the game.

Take conquest mode, for instance, and recognize that scouts are sent to cap the various points and don't get any points for such activities. And I'm sure we've all seen wins because of that scout(s) who were doing little more than running around capping. They would have incredibly low scores for those mechs, and eventually find them too boring to bother with because now I'm playing with dummies who need a solid kick to dislodge their head from their ******. This also doesn't take into consideration assists which most scouts have a bunch of simply because they lack the firepower to get the kills.

On the other end of the spectrum, I've also had games where I got 4-5 kills at the end when I was the only thing left and I was running my Raven 2X(for example). Once I couldn't find the last enemy mech and nor could I get to the enemy cap in time and the match timer expired creating a draw. Would my ELO score raise or lower from this event? I had a hell of a match personally with ~700 damage, a fair number of kills, and enough assists to encompass the other dead enemies, but in actuality it was a draw. Thus my curiosity.

Until the devs can find a way to score active participation within each game mode to equally benefit the various play styles I can see no useful way to rate players and any attempt to do so would be highly inaccurate. Until they do, I just look at my weapon accuracy to tell me the majority of what I need to know. I have 85-90% accuracy with lasers, roughly 50% with projectile type weapons and unguided missiles. Then I think about all those times I fired them because I was freaking bored on the long walk to the center where I would begin fighting. ;)

Edited by Xerxys, 25 March 2013 - 04:28 AM.


#90 Blumtopf

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Posted 19 April 2013 - 12:31 AM

Is the elo really equal to the w/l stat? I dont think so. Its a way more complex. You could also use d/k, hit/shoot, time alive/match, or something like that to generate it.
Thats why i'd like to know my elo and i also prefer an groupsystem like it's used in LoL. Would be good against afkbots and trolls too.

Didnt read the last 5 pages completely. If someone else just said that ignore this.

#91 Ilwrath

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Posted 19 April 2013 - 01:40 AM

Visible Elo would have helped with noticing the broken Elo earlier with people noticing they got weird changes in values. But nooo. Information is BAD. Shut up and buy some cockpit dingdongs.

#92 Zerberus

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Posted 19 April 2013 - 01:56 AM

@ OP: Really?

Yes, of course, add even more meaningless e-peens instead of actual features, god knows there`s not enough virtual **** wagging on this forum and way too many cool, unbugged features in game.

Edited by Zerberus, 19 April 2013 - 01:57 AM.


#93 Ilwrath

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Posted 19 April 2013 - 02:22 AM

View PostZerberus, on 19 April 2013 - 01:56 AM, said:

@ OP: Really?

Yes, of course, add even more meaningless e-peens instead of actual features, god knows there`s not enough virtual **** wagging on this forum and way too many cool, unbugged features in game.


How can it be wrong to let players know how they are doing Elo-wise in a game where you already got stats for k/d and wins and lots of other info?

#94 Bagheera

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Posted 19 April 2013 - 02:31 AM

View PostIlwrath, on 28 February 2013 - 03:56 AM, said:

What do you think?


I think it would be great if you could re-write your poll without the selection bias.

Edited by Bagheera, 19 April 2013 - 02:33 AM.


#95 Ilwrath

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Posted 19 April 2013 - 02:41 AM

View PostBagheera, on 19 April 2013 - 02:31 AM, said:


I think it would be great if you could re-write your poll without the selection bias.


What bias?

#96 Loler skates

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Posted 19 April 2013 - 02:46 AM

View PostIlwrath, on 19 April 2013 - 02:22 AM, said:


How can it be wrong to let players know how they are doing Elo-wise in a game where you already got stats for k/d and wins and lots of other info?


More importantly it would show case how game play changes as you move up and down the elo ladder.

#97 Loler skates

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Posted 19 April 2013 - 02:50 AM

View PostIlwrath, on 21 March 2013 - 02:52 AM, said:


It would be very nice to know. People complains about matchmaking on this board and it would useful to know what Elo bracket that got this and that problem.


middle option makes it seem like a **** waving measure.

#98 Tenam

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Posted 19 April 2013 - 02:56 AM

I belive this would empower players to attempt to work the system to get their desired results. For example two groups of 4 attempting to sync drop could attempt to align their ELO's either shuffling players between groups or delibertly throwing matches until their ELO's were close enough to increase the likelyhood of a succeessful sync drop. Pitting what is really an 8 man team against pugs or smaller groups.

#99 Barbaric Soul

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Posted 19 April 2013 - 02:56 AM

How about just getting rid of this ******* I n g BS elo system, give us ingame lobbies, and let us decide who the ******* we play with/against.

#100 Ilwrath

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Posted 19 April 2013 - 03:05 AM

View PostLoler skates, on 19 April 2013 - 02:50 AM, said:


middle option makes it seem like a **** waving measure.


Ah well, that depends of your elo :-p

But its really an option for people that don't care that others can see what level they are at. Why should anyone care about your Elo level apart from checking what kind of Elo-level the match-maker is pitting you up against? Its a nice way to check if stuff is working as intended.

lets say you had a match where you got rolled bad. You check the Elo of the premaders that rolled you and find out that they should really be in another bracket. Time to inform the devs and force them to do something about it by whining on this forum.

Edited by Ilwrath, 19 April 2013 - 03:06 AM.






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