Gladewolf, on 01 March 2013 - 04:47 AM, said:
To get back to the "real" question...do you really believe that weapons designers can't come up with a rapid fire missle launcher in the next 1000 years?
Knowing Battle Tech, they probably did. And then forgot while they blasted the bajesus out of one another during the wars.
all joking aside, you're quite right. the suggested idea would not do a lot to the A1. 30 missiles instead of 36. this mostly prevents people from mashing a big LRM launcher into what was once a small SRM point. (see the reference to the 2x LRM-20 4SP) same for say the 3x SRM-6 D-Dc that is so popular, the D-DC has 26 missile tubes in its left torso. in fact, im having trouble thinking of very many instances where this would actually effect common builds that aren't LRM boats
Now, one thing to keep in mind on your comment on making these heavies as effective as the assaults at LRM support.
Thats what the Catapult is supposed to do. it was designed to carry heavy LRM support. two of the assault variants (one awesome, one stalker) are designed to be true LRM support mechs. i'm a huge Catapult fan boy to be fair, and i'm one of the seemingly rare pilots that still uses my Cat's in their intended role. none of this SRM's and AC-20 nonsense for me.
We have yet to see an assault chassis that is built around LRM support. the Awesome is classically a PPC boat, with one variant that makes a admittedly pretty good LRM boat (sort of like the K2 of the series, its the odd duck) the same can be said of the stalker, its supposed to be able to engage at many different ranges. even its LRM heavy build has a pretty scarey backup load out, in stock config. the Atlas is again a mixed range mech, using its LRM armaments to soften up targets as it makes its way across the field.
Until we get something like a Longbow-12c, i have no problem with a dedicated LRM Heavy Mech being able to keep up with Assault mechs in LRM roles.
Now, while i obviously agree customization and mech designs are very fun, and i love tweaking my designs to suit my play style (hint: I rarely pilot what are considered "good" LRM spam builds. they're stupid and gimmicky usually.) i still think that some of the things we are allowed to do are absurd.
I can, (and have!) for example, cram an LRM-20 into the NARC tube in a ravens arm. while i would love to see the model change, wouldn't that require something akin to the CPLT-C4's arm to be hanging off of this poor raven? i know in BT lore there are many versions of weapons but that just does not translate for what we are doing here. Essentially, while i too would love to see models change for what we equip, there still should be a limit to how much we can do. this includes things like the AC's and Energy as well. i think the commando would look pretty silly with an awesome or catapult PPC barrel hanging off its arm if you so chose to slap one into it, don't you? at least the catapult might not look quite so off balance and silly with say an atlas's AC-20 hip pack slung under the nose. and then we can shoot it too!
I do understand the point you are making, and it is a good one. customization is a great thing. but the mechanics involved need improving, and this thread happens to be focused on the Missile Hardpoints and Tube Count interaction. which when you get down to it is currently a very flawed system, and this is one way of improving it.