

Why No Uac20S Yet?
#1
Posted 28 February 2013 - 01:52 PM
#2
Posted 28 February 2013 - 02:00 PM
#3
Posted 28 February 2013 - 02:05 PM
Tombstoner, on 28 February 2013 - 02:00 PM, said:
Clans? I'm sure they are working on their own. However, if we can get it to work without blowing up our mechs, it'll be a huge revenue source for our merc corp.
Gotta think big picture. There's c-bills to be made!
#4
Posted 28 February 2013 - 02:06 PM
#5
Posted 28 February 2013 - 02:13 PM
#6
Posted 28 February 2013 - 02:14 PM
Clan UAC20s will be insane.
#7
Posted 28 February 2013 - 02:14 PM
#8
Posted 28 February 2013 - 02:15 PM
Davers, on 28 February 2013 - 02:13 PM, said:
Don't forget CLRM20s.
EDIT:
Roughneck45, on 28 February 2013 - 02:15 PM, said:
All the clan stuff is going to be better than the innersphere, and it will cost an absurd amount of c-bills to aquire it.
My guess anyway.
Might as well just delete IS tech then. The only people who wouldn't go straight to Clan tech would be hardcore role players and total newbies (as if their trial mechs don't get obliterated hard enough as it is). Plus, can you imagine our current "cheese" builds with Clan gear shoved in them? I'm already salivating over a Clan Raven 3L.
Edited by FupDup, 28 February 2013 - 02:19 PM.
#9
Posted 28 February 2013 - 02:15 PM
Davers, on 28 February 2013 - 02:13 PM, said:
I don't think they will be balanced at all.
All the clan stuff is going to be better than the innersphere, and it will cost an absurd amount of c-bills to aquire it. What will be interesting is just how much better they will be, and what the cost is.
My guess anyway.
Edited by Roughneck45, 28 February 2013 - 02:16 PM.
#12
Posted 28 February 2013 - 02:19 PM
And let's try to salvage a clan UAC20 first to see how they got it to work.
#13
Posted 28 February 2013 - 02:19 PM
Davers, on 28 February 2013 - 02:13 PM, said:
Haha it's gonna be pretty ridic. I do not envy the ppl trying to balance that stuff.
(Although here's how I'd do the UAC/20: like the AC/20, but heavier. Same fire rate, double tap to fire a second shot during cooldown with a high chance of jamming. I'd actually do all the UACs like that. I like my pair of UAC/5s but they're probably not balanced.)
Edited by Royalewithcheese, 28 February 2013 - 02:20 PM.
#14
Posted 28 February 2013 - 02:20 PM
Roughneck45, on 28 February 2013 - 02:15 PM, said:
All the clan stuff is going to be better than the innersphere, and it will cost an absurd amount of c-bills to aquire it. What will be interesting is just how much better they will be, and what the cost is.
My guess anyway.
Then what is to stop everyone from jumping ship over to the Clans when they become playable factions? It can't be Cbill cost. That leads right to P2W.
#16
Posted 28 February 2013 - 02:20 PM
Davers, on 28 February 2013 - 02:13 PM, said:
The clans were never meant to be balanced. They were meant to be outnumbered though, due to their "honor". They had a thing about seeing how many IS mechs they could take out with fewer clan mechs. So they would intentionally allow themselves to be outnumbered to prove their muster.
Which honestly could make for an interesting game mode if you think about it. Clan vs. IS with 2:1 odds in numbers or some such.
Edited by AnarchyBurger, 28 February 2013 - 02:22 PM.
#18
Posted 28 February 2013 - 02:21 PM
Davers, on 28 February 2013 - 02:20 PM, said:
Cbill cost wouldn't really be P2W so much as pay-to-not-get-eradicated-while-you-grind-for-cash. I do agree that Cbills alone is a bad idea for trying to implement Clan tech, though.
#19
Posted 28 February 2013 - 02:21 PM
AnarchyBurger, on 28 February 2013 - 02:20 PM, said:
I don't think MWO works like that.
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