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Anecdotal Experiences From Pugging The Last Few Nights


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#1 0X2A

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Posted 28 February 2013 - 10:58 PM

ELO is... Iffy at best. Took 11 stomps to get one good game in.

~Win / Loss ratio for tonight was 5:15 (20 matches played)

~The team with the most ECMs had the greatest chance of winning. (played a game where the whole lower city [river city night] was covered in ECM because none of us had it, but the opposing team did)

~No real "diversity" among mechs. You have a few fairly original ones, and then there's:

-2 SSRM Raven 3l (average of 2 per match with an outlier of 4)

-Splatapults (2 or more per game played)

-PPC boats (assorted)

-LRM boats (assorted [Anything over 30 LRMs/salvo])

~Gameplay is greatly enhanced when on TS3 or any VOIP client for that matter

Meh... This game has some serious balancing issues, but I'm sure they'll get around to fixing them in a timely fashion.

/Endrant

Also sorry to the kids I cussed out over chat. Tonight was terrible at work, and I took it out on cheese build players when my loosing streak started.

#2 Tickdoff Tank

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Posted 28 February 2013 - 11:01 PM

There are several groups that are currently running 4 Raven 3Ls together, very annoying to deal with.

#3 Lord Ikka

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Posted 28 February 2013 - 11:02 PM

Well, as far as the PPC goes- it used to be Gauss, not much of a difference, just more blue streaks in the air.

#4 0X2A

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Posted 28 February 2013 - 11:04 PM

View PostTickdoff Tank, on 28 February 2013 - 11:01 PM, said:

There are several groups that are currently running 4 Raven 3Ls together, very annoying to deal with.


I know >.> Only happened once in 20 games though.

#5 SuomiWarder

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Posted 28 February 2013 - 11:04 PM

Yeah, I am tired of the foursome of Raven 3Ls and the duos or triplets of splatcats I keep stumbling across.

The only real counter is 3 allies on comms that are decent shots and stayig grouped for mutual defense. At least half my play time I do not have the luxury of such.

#6 Inyc

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Posted 28 February 2013 - 11:08 PM

View PostLord Ikka, on 28 February 2013 - 11:02 PM, said:

Well, as far as the PPC goes- it used to be Gauss, not much of a difference, just more blue streaks in the air.


I don't get why the PPC doesn't receive a treatment similar to the Gauss as far as its HP goes. It could be dropped down to 5 or 6 easily. With or without explosion chance.

View PostSuomiWarder, on 28 February 2013 - 11:04 PM, said:

Yeah, I am tired of the foursome of Raven 3Ls and the duos or triplets of splatcats I keep stumbling across.

The only real counter is 3 allies on comms that are decent shots and stayig grouped for mutual defense. At least half my play time I do not have the luxury of such.


Even with 3 ppl on comm, I've never been able to kill a Splat Cat before it kills one of the pugs. Its like you can't go wrong with them. You'll always at least break even.

#7 0X2A

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Posted 28 February 2013 - 11:15 PM

View PostInyc, on 28 February 2013 - 11:08 PM, said:

Even with 3 ppl on comm, I've never been able to kill a Splat Cat before it kills one of the pugs. Its like you can't go wrong with them. You'll always at least break even.


They're effective for 4 main reasons

-90 point accurate alpha

-If you optimize the build it will run at 80km/h with JJ's and faster still without

-You will virtually never run out of ammo

-You can hide under the ECM (Peeked over a ridge tonight to get killed by 2 splatcats under an ECM blanket)

It needs a speed nerf and nothing more. Staying out of 270m is impossible on almost EVERY map in this game save alpine. So people need to STOP saying "stay more than 270m away! Hurr Durr". It covers too much ground too quickly to be avoided in most cases.

#8 p00k

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Posted 28 February 2013 - 11:16 PM

now that netcode is a bit more predictable (still have to laglead), raven packs are best handled by high frontloaded pinpoint alpha builds. i.e. poptarts, gauss/ac20 cats

srm boats get murdered unless the ravens are careless, too easy to stay at near-max range and mlas/streak it to death
what you really want is something that can essentially one-shot either a leg or a side torso


View Post0X2A, on 28 February 2013 - 11:15 PM, said:

It needs a speed nerf and nothing more. Staying out of 270m is impossible on almost EVERY map in this game save alpine. So people need to STOP saying "stay more than 270m away! Hurr Durr". It covers too much ground too quickly to be avoided in most cases.

depends on what you're in. if you're in a top speed light mech, it's pretty easy. if you're at a top speed cicada or trebuchet it's doable, but you'll take a few volleys at range (not too painful). if you're a modest speed medium or anything bigger, then yeah

on open maps like caustic or alpine, staying out of 270 is a matter of speed, plain and simple
on other maps like river city or frozen city, getting out of 270 is still easy, but it's more about breaking LOS and backing off when you've broken LOS.

Edited by p00k, 28 February 2013 - 11:20 PM.


#9 TerebNeerg

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Posted 28 February 2013 - 11:33 PM

The trick to SRM cats in my experience is to avoid being ambushed. If you discover them early enough you can at least put a couple alphas in them before they close to effective range. If you're good/lucky that can be enough (head/arms).

#10 RainbowToh

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Posted 28 February 2013 - 11:42 PM

PPCs are ok, they still have high heat to limit their usage. LRMS? Make good use of cover, plenty in the maps save alpine. Splatcats? Tricky since usually they are fast. Though nowadays even in pug games, ppl focused fire on splatcats whenever they see one, they are that hated haha. Ecm streak ravens? Ask ur lights to stick with you and take them together.

#11 Inyc

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Posted 28 February 2013 - 11:48 PM

View Post0X2A, on 28 February 2013 - 11:15 PM, said:

-90 point accurate alpha


You know there is a problem when that is more brawling power than an Atlas can pack. Only SRM heavy Stalkers can get that much or more.

#12 Elizander

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Posted 01 March 2013 - 12:03 AM

View Post0X2A, on 28 February 2013 - 10:58 PM, said:

~No real "diversity" among mechs. You have a few fairly original ones, and then there's:

-2 SSRM Raven 3l (average of 2 per match with an outlier of 4)

-Splatapults (2 or more per game played)

-PPC boats (assorted)

-LRM boats (assorted [Anything over 30 LRMs/salvo])


That already looks pretty diverse to me though. ;)

#13 MustrumRidcully

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Posted 01 March 2013 - 01:04 AM

View PostTerebNeerg, on 28 February 2013 - 11:33 PM, said:

The trick to SRM cats in my experience is to avoid being ambushed. If you discover them early enough you can at least put a couple alphas in them before they close to effective range. If you're good/lucky that can be enough (head/arms).

That's the trick. How do you pull it of regularly?

I believe the trick about ambushes is - ambushes work more often than not, at least in the way that the ambusher can initiate the contact when he wants to. (No guarantee the ambush will also always lead to victory, but the chances are obviously higher).

#14 TerebNeerg

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Posted 01 March 2013 - 01:32 AM

View PostMustrumRidcully, on 01 March 2013 - 01:04 AM, said:

That's the trick. How do you pull it of regularly?

I believe the trick about ambushes is - ambushes work more often than not, at least in the way that the ambusher can initiate the contact when he wants to. (No guarantee the ambush will also always lead to victory, but the chances are obviously higher).


I don't pull it off regularly ;) I pug pretty much exclusively (occasionally drop with a friends or two). Ideally your scouts locate and ID the enemy force instead of trying to take them on 1 versus 8. As a pug, that usually means the poor sap in front of me get ambushed and then I shoot me some ears as the Cat kills the teammate.

Edited by TerebNeerg, 01 March 2013 - 01:32 AM.


#15 MustrumRidcully

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Posted 01 March 2013 - 01:36 AM

View PostTerebNeerg, on 01 March 2013 - 01:32 AM, said:


I don't pull it off regularly ;) I pug pretty much exclusively (occasionally drop with a friends or two). Ideally your scouts locate and ID the enemy force instead of trying to take them on 1 versus 8. As a pug, that usually means the poor sap in front of me get ambushed and then I shoot me some ears as the Cat kills the teammate.

That's pretty much how i'd envision it to go. Too bad that's already a kill in favor of the Splat.

And do you think it would happen if your scout was ambushed by a Brawler Atlas?

Edited by MustrumRidcully, 01 March 2013 - 01:36 AM.


#16 TerebNeerg

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Posted 01 March 2013 - 02:25 AM

?

In pugs there aren't usually scouts, just guys who get shot first.





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