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Srm6 Are Too Good Per Hardpoint.


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#181 Irvine

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Posted 01 March 2013 - 01:27 PM

View PostKobold, on 28 February 2013 - 11:54 PM, said:


I vote the exact opposite. Give them less damage, but also a tighter grouping at range. This gives a lower alpha weapon, but it will retain usefulness.


that is the srm4

#182 Kommisar

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Posted 01 March 2013 - 01:29 PM

Inside 100m you have two Kings of the Brawl. AC/20 and the SRM. Other weapons work well, but these are the C*%&Knockers of Point Blank. The steel-toed boots of the Mech Bar Fight. If you find yourself in their range, they will kick you in the nuts so hard your teeth will fly out.

SRMs are efficient short range weapons. If you look at the TT mechs, you see that a LOT of mechs mount a launcher of some sort. And my son, who I am teaching TT to, has shown his old man how nasty they could be even with dice. Some how, even at 6 years old, the boy figured out the beauty of a Large Pulse Laser, SRM6, LRM10 55 ton mech with Artemis

You can run through all the mathematical number crunching comparisons you like. Those do not take into account a lot of the in-game factors that effect a weapons use in combat. Range matters. Ammo matters; 1 Ton give an SRM6 launcher 15 shots. The spread is a random dice roll; a down side for us "Shot Caller" types.

Despite all of that, the SRM rocks inside 100 meters. It may be the best; especially if you can stack a few. And the 6 launcher is the Sam's Club discount pack.

But, I don't see a problem with their being a "best" in a particular niche. Especially since, if you asked everyone playing what the best weapon inside 100 meters is, you would get a bunch of different answers... and probably a 8 page thread to boot. I hate running into SRMCats. They are devastating. They also have a bunch of other draw backs that can be their downfall. As the player base is learning, I've seen their effectiveness (and use) drop accordingly. Now, a lot of players know to hit those suckers hard when they see them and they have become a "Priority A" target on the field; even over a DDC Atlas with ECM. Now, driving an SRMCat is like being known/convicted child molester in the middle of a prison riot. Your own team probably will not shoot at you... but everyone else wants a swing.

Less the SplatCat, it's just a top end weapon for close in work.

#183 Inyc

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Posted 01 March 2013 - 01:41 PM

View PostThontor, on 01 March 2013 - 01:33 PM, said:

More damage does not always equal better... Missile damage is less efficient at taking down a mech... As in you need to do more damage to destroy a mech using missiles than you need to do with lasers... You cannot use damage as a measure to compare weapons that spread their damage against weapons that don't.



I can. SRM6 on my Cent have an amazingly tight spread because they're all coming out of the same small torso tubes, and because when I fire them, I'm always in range to get that nice tight hit. Even without artemis I can land all 6 in a nice 6-dice pattern at 100m.

#184 Terror Teddy

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Posted 01 March 2013 - 02:24 PM

View PostArmandTulsen, on 01 March 2013 - 01:24 PM, said:

THE PROBLEM IS BOATING, NOT SRMS!

****!

/capslock


In the case of the A1 it's hardly boating since it's it can ONLY carry missiles -and with the amount of ECM going around would you use SSRM and LRM's?

#185 ReD3y3

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Posted 01 March 2013 - 02:25 PM

You can avoid SRM mechs if you want. You typically can do nasty things to them before they get into range.

I like where SRMs are right now. IF... you let them get in their Kill range they do great harm. IF they do not get in kill range (90km) they are totally useless.

Got popped by SRM Cat in caves ?
Dont go caves.

#186 lsp

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Posted 01 March 2013 - 02:37 PM

NERF ALL THINGS. first LRM's( engines and mlas) then ssrm's then GR, now this. so tired of this crap.

Edited by lsp, 01 March 2013 - 02:37 PM.


#187 Terror Teddy

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Posted 01 March 2013 - 02:43 PM

View Postlsp, on 01 March 2013 - 02:37 PM, said:

NERF ALL THINGS. first LRM's( engines and mlas) then ssrm's then GR, now this. so tired of this crap.


Well, people tend to reacto to new tactics that way. Given time there will be counters and new strategies and then someone comes up with something insane and then they say that is op.

#188 MustrumRidcully

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Posted 02 March 2013 - 01:41 AM

View PostArmandTulsen, on 01 March 2013 - 01:24 PM, said:

THE PROBLEM IS BOATING, NOT SRMS!

****!

/capslock


Nuhu.The problem is that overpowered weapons lead to overpowered mechs if you can fill the mech up with these weapons. 1/4 of your weapons is 50 % more powerful than any other weapon? Your mech is 12.5 % more powerful than any other mech using normal weapons. All of your weapons are 50 % more powerful than any other weapon? Your mech is 50 % more powerful than any other weapon.

(Not saying the SRM is exactly 50 % more powerful. It may be less, it may be more. But at least it's big enough that many people recommend the HBK 4SP with its 2 potential SRM launchers over anything other Hunchback, for example.)

#189 Super Mono

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Posted 02 March 2013 - 03:26 AM

View PostMustrumRidcully, on 02 March 2013 - 01:41 AM, said:


Nuhu.The problem is that overpowered weapons lead to overpowered mechs if you can fill the mech up with these weapons. 1/4 of your weapons is 50 % more powerful than any other weapon? Your mech is 12.5 % more powerful than any other mech using normal weapons. All of your weapons are 50 % more powerful than any other weapon? Your mech is 50 % more powerful than any other weapon.

(Not saying the SRM is exactly 50 % more powerful. It may be less, it may be more. But at least it's big enough that many people recommend the HBK 4SP with its 2 potential SRM launchers over anything other Hunchback, for example.)


The 4SP is great because it doesn't have an obvious weakpoint to disarm it like every other Hunchback. Its stock configuration is also pretty good and doesn't need a lot of fiddling to be effective.

Close range weapons need to be very effective to make up for the damage you risk by closing in on the enemy. Right now with most maps being tiny and cluttered it's pretty easy, but as more open maps like Alpine are added it will become a bigger risk to take close range weapons. Drop off their effectiveness further and it will be suicidal to take close range weapons and the only option available are long range builds.

#190 Zerstorer Stallin

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Posted 02 March 2013 - 04:02 AM

View PostTerror Teddy, on 01 March 2013 - 02:24 PM, said:


In the case of the A1 it's hardly boating since it's it can ONLY carry missiles -and with the amount of ECM going around would you use SSRM and LRM's?


This just means eithe hard points needs looking into or that chase does. You can pick.

#191 Yokaiko

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Posted 02 March 2013 - 04:49 AM

View PostTerror Teddy, on 01 March 2013 - 02:24 PM, said:


In the case of the A1 it's hardly boating since it's it can ONLY carry missiles -and with the amount of ECM going around would you use SSRM and LRM's?



Bingo.

#192 Psikez

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Posted 02 March 2013 - 04:58 AM

Why was nobody complaining about this when I was doing it in closed beta?

Everyone just bitched about streak cats even though they were a joke.

(Ah yeah them doors were hard to deal with!)

Edited by Psikez, 02 March 2013 - 04:59 AM.


#193 Tesunie

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Posted 02 March 2013 - 08:11 AM

View PostMustrumRidcully, on 02 March 2013 - 01:41 AM, said:


Nuhu.The problem is that overpowered weapons lead to overpowered mechs if you can fill the mech up with these weapons. 1/4 of your weapons is 50 % more powerful than any other weapon? Your mech is 12.5 % more powerful than any other mech using normal weapons. All of your weapons are 50 % more powerful than any other weapon? Your mech is 50 % more powerful than any other weapon.

(Not saying the SRM is exactly 50 % more powerful. It may be less, it may be more. But at least it's big enough that many people recommend the HBK 4SP with its 2 potential SRM launchers over anything other Hunchback, for example.)



Funny thing is, I play a Hunchback 4sp, with 10 LRMs. People keep telling me that it's useless and I should change it, yet it does well. Very well.

#194 Yokaiko

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Posted 02 March 2013 - 08:14 AM

View PostInyc, on 01 March 2013 - 01:22 PM, said:


My main gun on the CN9-AL is the two Large Lasers arm... which always gets shot off :) The SRMs are side torso mounted, ML center torso.


You may want to reconsider weapons placement..

#195 Marduk Moreau

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Posted 02 March 2013 - 08:16 AM

SRM6 to good for a single Hard Point...
Gauss Rifle!
I win!

#196 Chunkylad

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Posted 02 March 2013 - 08:23 AM

This thread is the embodiment of facepalm. Gauss, then LRMS, then ECM, then SSRM, then SRM. Medium lasers aren't meant for brawling, therefore SRMs SHOULD have a much higher damage than them. Not only do SRMs require more tonnage than MLAS, but they require ammo. You take lasers if you want sustained damage in a longer fight, you take SRMs if you want high damage output within a short timeframe. If you don't like SRM carrying brawlers, call targets and focus them down.

#197 Tesunie

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Posted 02 March 2013 - 06:15 PM

View PostChunkylad, on 02 March 2013 - 08:23 AM, said:

This thread is the embodiment of facepalm. Gauss, then LRMS, then ECM, then SSRM, then SRM. Medium lasers aren't meant for brawling, therefore SRMs SHOULD have a much higher damage than them. Not only do SRMs require more tonnage than MLAS, but they require ammo. You take lasers if you want sustained damage in a longer fight, you take SRMs if you want high damage output within a short timeframe. If you don't like SRM carrying brawlers, call targets and focus them down.


I'm honestly waiting for a thread to tell us all how OP Lasers, PPCs, and ACs are, seen as they covered everything else to death...

After some of these people are done, it's going to be a game with no weapons and you have to hope you can cap their bases, or kill them from collisions, if those haven't been removed as OP as well...

#198 Anjian

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Posted 02 March 2013 - 08:52 PM

SRMs require a bit more skill to use than SSRMs and LRMs. Not to mention they are short ranged and direct line of sight weapons. For the skill you put into these weapons, they need to be handsomely rewarded with damage. That should be the case with this and any other game. Skill and damage should be matched.

#199 jakucha

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Posted 02 March 2013 - 09:24 PM

SRMs are fine stat-wise, but they need to have a penalty for being stack spammed.





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