Please note, this is a suggestion for how to balance hard point use, it is not advocating that every single hard point in every Mech must be restricted, merely asking if this is a suitable option to add a second layer of balancing for PGI to implement to enable some hard points to be restricted if needed.
*Edit 2* Alternative system to hard point size (slot number) restrictions for a given hard point would be maximum tonnage, have added a second part to the poll to find out which would be the preferred option as a means of balancing Mech builds for a specific hard point. You must 'delete vote' to be able to vote in the second poll (and re-vote in the first).
*Edit* Updated with poll as requested for new suggestion guidelines.
As a solution to the 'insane' and 'cheese' builds commonly referred to, perhaps combining the current hardpoint system with a maximum capacity system (similar to that used in MW4) for some slots is the solution?
To give a couple of examples:
A Commando 2D is currently capable of using 2 energy weapons in its right arm. As it stands this means you can even cram an ERPPC into a tiny Commando.... Using the alternative system I propose you still have the 2 energy hard points for the right arm, but you combine it with a maximum slots being available. There are two ways to do this, either a) a total space allocation available e.g. of 2 slots (which will prevent ERPPC's being installed) or b ) allocated 1 slot per energy point for this chassis (thus limiting energy installation to light and medium lasers only) or 2 slots enabling large lasers also to be fitted, or one hard point with 2 slots and one hardpoint with 1 slot, enabling one to mount up to a single large laser, the other restricted to medium or small.
The Stalker 3F enables a 6 PPC/ERPPC Stalker, or 'cheese' build. Now this is because it has 6 energy hardpoints, located in 2x LA, 2 x RA, LT and RT. Each location has more than six slots available so can be crammed full of ERPPC's. If my suggested system was introduced this could be restricted by also allocating a maximum capacity for one or more hardpoints. Perhaps allow up to 4 in each arm, therefore limited the Mech to a maximum of 2 x PPC's in total for arms, and e.g. 3 in the left torso (allowing for a third PPC) and only 1 slot for the right torso (maximum medium lasers). This would immediately limited the build to 3 ERPPC's and then either medium/small in all other hard points. Alternatively the same build could use up to five large lasers, two per arm and 1 in left torso.
I've had crazy builds myself, one of my favourites was my AC20 Raven 2x... It was completely wrong in every way and given even I don't think it logically made sense it probably shouldn't have been allowed. If this system of having the additional layer of slot limitation able to be added for a given hard point, it would be very easy to restrict a Raven from mounting an AC20 by putting the maximum slots able to be used below 10.
The important things to bear in mind with this suggestion are:
1) Not every hard point has to include any slot based size restrictions.
2) This system could give PGI a relatively easy way to balance Mechs if cheese builds are discovered.
3) Ultimately the system should provide balance
4) This doesn't mean each slot can be filled with a weapon, if a single hard points has up to 4 slots available this is still a single weapon allowed, but that weapon can be up to a size four for critical slots.
Edited by Torquemada, 18 March 2013 - 06:30 AM.