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Troll Thread About Items We Need In Addition To Ecm


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#1 TseTse

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Posted 01 March 2013 - 08:26 AM

So ECM is great and all but we really needs some separate upgrades to support it and make it really shine. Here are some ideas I came up with:

1. Laser diffuser - Put the laser diffuser on your mech and it will provide a laser diffusal shield in a radius of 300m around you and your mech that reduces the potency of any laser that crosses through shield to the point of ineffectiveness.

Once a target closes to withing 270m of a mech equipped with the laser diffuser the enemy mech's laser systems are locked out and cannot fire.

There is an easy way to counter the diffuser, however, just add Artemis to your LRMs and any successful volley will disrupt the laser diffuser for 5 secs because of all the crazy explosions.

2. Refractor/Deflector - Outside of 300m this baby will make your mech appear to be in a slightly different location then it actually is (much like anything you look at under water). This makes your mech really tough to shoot at with direct fire weapons, especially ballistics. For enemies within 270 meters the power put our is so strong that enemy projectiles are deflected straight into the sky or ground regardless of where they are aimed.

There, of course has to be an easy counter to this. Just shoot any mech equipped with the Refractor/Deflector wit a pulse laser. The heat generated will totally mess up the Refactor/Deflector.

I think these items would make a great addition to the game, and they aren't even as powerful as ECM. As we know, not only does ECM make you virtually immune to missile locks, but it also makes you and your buddies difficult to target, not show up on radar, and can jam enemies radar making it easy for them to get separated from their team.

This is all totally justifiable because, cannon and teamwork!

#2 Lootee

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Posted 01 March 2013 - 08:38 AM

Reactive armor that pre-explodes streak missiles making them deal 0 damage.

Magnetic force fields that deflect ferrous slugs.

Portable Naval AC/40

A-Pods you can mount on your mech's legs that permanently kill a player after you down their mech. When they log in all they get is a screen with a tombstone and a logout button.

Mech lightsabers. Kurita mechs have swords, but we need to take it 1 step further.

Edited by PanchoTortilla, 01 March 2013 - 08:40 AM.


#3 General Taskeen

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Posted 01 March 2013 - 08:44 AM

Good stuff. MWO needs more bigger fish balancing implementations.

Angel ECM should also be included in the game. It will deflect everything back. It will require Jedi Force Powers Module and an equipped Light Saber to counter.

Edited by General Taskeen, 01 March 2013 - 08:47 AM.


#4 Steven Dixon

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Posted 01 March 2013 - 08:57 AM

Straw man arguments can be effective although not a particularly good argumentative technique, but in this case it somewhat weakens your argument because the premise is a bit silly which makes the whole argument seem a bit silly. Missiles (LRMs and Streaks) and lasers work quite differently in this game for starters.

I understand your frustration, but it would be more effective to present your reasons why you feel ECM is overpowered and what methods you think should be used to address it.

#5 hammerreborn

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Posted 01 March 2013 - 08:59 AM

Oh look it's this piece of **** thread again with the same piece of **** arguments trying to equate laser blockers with ECM and fails completely miserably because OPs brain is a piece of **** just like his thread and argument.

I better start believing in troll threads (especially when it's clearly labled in the title)... I'm in one.

Sorry about the comment, no morning coffee yet.

Edited by hammerreborn, 01 March 2013 - 09:39 AM.


#6 peve

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Posted 01 March 2013 - 08:59 AM

But those are already implemented in Raven 3L.

#7 Moromillas

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Posted 01 March 2013 - 09:00 AM

View PostSteven Dixon, on 01 March 2013 - 08:57 AM, said:

Straw man arguments can be effective although not a particularly good argumentative technique, but in this case it somewhat weakens your argument because the premise is a bit silly which makes the whole argument seem a bit silly. Missiles (LRMs and Streaks) and lasers work quite differently in this game for starters.

I understand your frustration, but it would be more effective to present your reasons why you feel ECM is overpowered and what methods you think should be used to address it.

So... that's a 'no' to laser diffuser?

#8 WolvesX

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Posted 01 March 2013 - 09:04 AM

GOLD status granted 10/10!

And the only mech that can mount all of them the same time will be: Raven-3L

Edited by WolvesX, 01 March 2013 - 09:04 AM.


#9 Steven Dixon

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Posted 01 March 2013 - 09:04 AM

View PostMoromillas, on 01 March 2013 - 09:00 AM, said:

So... that's a 'no' to laser diffuser?

Actually I'm all for a laser diffuser but only if I'm the only one who can use it, darn lasers keep killing me.

#10 Penance

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Posted 01 March 2013 - 09:05 AM

nukes.

#11 Sheraf

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Posted 01 March 2013 - 09:05 AM

Polish your mech paint so that it reflects incoming laser :) All these modules will only weight from 1 to 1.5 ton

Edited by Sheraf, 01 March 2013 - 09:07 AM.


#12 TungstenWall

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Posted 01 March 2013 - 09:07 AM

Disclaimer: I like PPCs, thx for buff :) . And srsly? Cant we have a little fun with this? ;)

Langour X5 Field
1 ton, 2crits, AMS slot.
Reduces max speed of enemy mechs within 300m 50%, and reduces missile velocity by 70%.
Can be mounted on the Jenner-D, all Spiders and Dragons, AWS-9M, and any Medium Mechs with XL-engine stock.

The effect can be countered by using a Flamer on mechs equipped with Langour (disabling it for 0.3 seconds per hit).
"A pilot with good aim and heat management should be able to effectively nullify enemy Langour mechs." -Snarf

Edited by TungstenWall, 01 March 2013 - 09:10 AM.


#13 WolvesX

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Posted 01 March 2013 - 09:13 AM

3 kills : Reacon Drone

5 kills: Airstrike

7 kills: LAM-mech (AI controlled)

25 kills: NUKE!

#14 Sheraf

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Posted 01 March 2013 - 09:13 AM

It is funny, if you can reliable hitting light mech with PPC in the first place. Why chain fire it, but instead just dump 4 PPC right into it and call it a day :).

#15 Moromillas

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Posted 01 March 2013 - 09:14 AM

Yes, I think it only fair that Ravens (especially the 3L) get this new tech.

#16 TseTse

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Posted 01 March 2013 - 09:14 AM

View PostSteven Dixon, on 01 March 2013 - 08:57 AM, said:

Straw man arguments can be effective although not a particularly good argumentative technique, but in this case it somewhat weakens your argument because the premise is a bit silly which makes the whole argument seem a bit silly. Missiles (LRMs and Streaks) and lasers work quite differently in this game for starters.

I understand your frustration, but it would be more effective to present your reasons why you feel ECM is overpowered and what methods you think should be used to address it.


You're right. In all honesty I really don't have a big problem with ECM. I do, however, think ECM is silly. So I posted a thread that very much aligns itself with my feelings.

#17 Blue Hymn

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Posted 01 March 2013 - 09:15 AM

I don't know how much further we can upgrade the ecm...
But I sure know how to counter it.

MAN THE HARPOONS.

Nuff said.

#18 Sheraf

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Posted 01 March 2013 - 09:16 AM

View PostMoromillas, on 01 March 2013 - 09:14 AM, said:

Yes, I think it only fair that Ravens (especially the 3L) get this new tech.


Agree, current Raven 3L can be killed with laser and ballistic. The Raven is not suppose to die to those weapons :)

#19 Orzorn

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Posted 01 March 2013 - 09:17 AM

View Posthammerreborn, on 01 March 2013 - 08:59 AM, said:

Oh look it's this piece of **** thread again with the same piece of **** arguments trying to equate laser blockers with ECM and fails completely miserably because OPs brain is a piece of **** just like his thread and argument.

Hammerreborn should be added to ECM, that way it curses at you every time it counters you.

#20 Sheraf

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Posted 01 March 2013 - 09:19 AM

People die less from LRM with the help of ECM, but there are still other weapons out there that can kill your mechs. We need more 1.5 ton modules to counter this.



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