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Bigger And Better Mech Destructions


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#1 MadPanda

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Posted 01 March 2013 - 08:47 AM

Anyone else feel like destroying a mech doesn't feel as cool as it should? If you don't take out components like arms with the killing blow, the death of a mech is usually quite boring event. Sometimes, mostly with Atlas, the destroyed mech doesn't even fall but is left standing there like it was shutdown but it's actually dead. Very unsatisfying.

I suggest that when you kill a mech, there are some cool explosions coming from it (they don't deal damage, just visual) and the killing shot gives momentum to the dead mech bodies like for example you blast someone to death with AC20 straight on their chest, the mech doesn't just fall to the ground but is blasted to the opposite direction.

Post if you want to see this, the devs like suggestions that are popular.

#2 CPT Hazel Murphy

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Posted 01 March 2013 - 08:51 AM

I agree, the deaths are lack-luster, but this is something they could do in the future. I want all resources moving this game forward as a whole, before they put the "trim and polish" on it.

#3 MadPanda

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Posted 01 March 2013 - 09:29 AM

View PostCPT Hazel Murphy, on 01 March 2013 - 08:51 AM, said:

I agree, the deaths are lack-luster, but this is something they could do in the future. I want all resources moving this game forward as a whole, before they put the "trim and polish" on it.


There is usually different people working on sfx, art, net-code, balance etc. No reason to delay this. Put the art team to work now, not later.

#4 Drakenn

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Posted 01 March 2013 - 09:35 AM

I don't know, I find something amusing about watching a smaller fast mech get destroyed and ragdoll around. :) or a mech with jumpjets get blasted out of the air and fall limp to the ground. Maybe that's just me, though ;)


Also you don't think the artists are at work making maps, new mechs, etc?

Edited by Drakenn, 01 March 2013 - 09:36 AM.


#5 schlaepf81

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Posted 01 March 2013 - 09:52 AM

And an Atlas is still 100t. i dont think he should ragdoll like a commando that rans full speed in an ac/20 :)

How about visible ammo/gauss explosions? Some great fireball for just an instance, almost blindind u in thermalvision! And a nice wumm sound? Leaving everyone around to **** there pants

#6 jay35

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Posted 01 March 2013 - 10:32 AM

I miss the nuclear explosion from previous MechWarrior games that would often damage nearby mechs. Adds a lot of visual stimulus while also adding a bit of tactical consideration for how close you are to the mech you're killing. Certainly would give splatapults something to consider. :)

#7 MadPanda

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Posted 01 March 2013 - 01:45 PM

View PostDrakenn, on 01 March 2013 - 09:35 AM, said:

I don't know, I find something amusing about watching a smaller fast mech get destroyed and ragdoll around. :P or a mech with jumpjets get blasted out of the air and fall limp to the ground. Maybe that's just me, though :)


You are making it sound like I'm against that? That's what I want too. Nice looking deaths. And obviously an Atlas wouldn't be bouncing around like a jenner when it gets hit by a deadly ac20 shot. The game can handle realisticly looking physics, it's not something we need to worry about. Only question is if we want it, and I want it, how about you guys?

#8 Volthorne

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Posted 01 March 2013 - 01:50 PM

View Postjay35, on 01 March 2013 - 10:32 AM, said:

I miss the nuclear explosion from previous MechWarrior games that would often damage nearby mechs. Adds a lot of visual stimulus while also adding a bit of tactical consideration for how close you are to the mech you're killing. Certainly would give splatapults something to consider. :P

The whole of the community has already decided that "Stackpoling" is something that we don't need (yes, even the people who don't know they agree with this agree with this).

#9 Lightfoot

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Posted 01 March 2013 - 03:27 PM

Yep, Mechs are full of Ammo and they have a Fusion Core under tight containment or it wouldn't work. Not saying they should have a nuclear explosion, but the sudden release of high-pressure plasma would cause a blinding flash if the containment were broken. Even lowly Tokamek has the chance of exploding if containment fails. Just not a fusion chain reaction explosion.

#10 Kodiak Jorgensson

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Posted 01 March 2013 - 07:19 PM

personaly would like to see a better visual damage system. something similar to what left 4 dead 2 has with its zombies...but mechanical obviously

http://www.slideshar...ft4dead2-wounds

#11 Merata Crunt

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Posted 01 March 2013 - 07:34 PM

+1

#12 MadPanda

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Posted 03 March 2013 - 06:46 AM

View PostVolthorne, on 01 March 2013 - 01:50 PM, said:

The whole of the community has already decided that "Stackpoling" is something that we don't need (yes, even the people who don't know they agree with this agree with this).


Just to be clear, I'm not suggesting "stackpoling". The effect would be visual only, no damage to others.

#13 MadPanda

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Posted 03 March 2013 - 11:29 AM

I can't believe that every single player isn't signing this.

#14 Volthorne

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Posted 03 March 2013 - 11:33 AM

View PostMadPanda, on 03 March 2013 - 11:29 AM, said:

I can't believe that every single player isn't signing this.

Because its not a good use of PGI's time?





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