Tabrias07, on 01 March 2013 - 11:33 AM, said:
Dropship is, I believe, a mutator for the current modes.
Game modes and game depth should expand drastically with CW, but I think you should rein in your expectations. I do not think this game will ever be on the scale of MW:LL (combined arms and all that jazz) but commander deployable artillery and such should at least shake up the current map meta somewhat, and the 3 new maps are all supposed to be alpine+ sized.
Game modes and game depth should expand drastically with CW, but I think you should rein in your expectations. I do not think this game will ever be on the scale of MW:LL (combined arms and all that jazz) but commander deployable artillery and such should at least shake up the current map meta somewhat, and the 3 new maps are all supposed to be alpine+ sized.
I don't mean combined arms, since I doubt PGI will do that. From MW:LL, I mean the example of its "Terrain Control" game mode that are on huge maps (of the size of Alpine and even larger). Battling over actual objectives back and forth, etc., goes hand-in-hand with the ability for each team to respawn at a main base, giving them a chance to regroup/counterattack, utilizing all routes of the map (while reducing the enemies ability to respawn/counter attack). It opens up a lot of tactical ability.
I just don't think big maps work at all with the game modes of Assault/Conquest, that are clearly tailored to the shorter/no respawn matches.
In the overarching issue of the future CW, for a next-gen MW game, it needs to go all out.