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Devs Desperate Plea!


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#21 General Taskeen

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Posted 01 March 2013 - 11:45 AM

View PostTabrias07, on 01 March 2013 - 11:33 AM, said:

Dropship is, I believe, a mutator for the current modes.

Game modes and game depth should expand drastically with CW, but I think you should rein in your expectations. I do not think this game will ever be on the scale of MW:LL (combined arms and all that jazz) but commander deployable artillery and such should at least shake up the current map meta somewhat, and the 3 new maps are all supposed to be alpine+ sized.


I don't mean combined arms, since I doubt PGI will do that. From MW:LL, I mean the example of its "Terrain Control" game mode that are on huge maps (of the size of Alpine and even larger). Battling over actual objectives back and forth, etc., goes hand-in-hand with the ability for each team to respawn at a main base, giving them a chance to regroup/counterattack, utilizing all routes of the map (while reducing the enemies ability to respawn/counter attack). It opens up a lot of tactical ability.

I just don't think big maps work at all with the game modes of Assault/Conquest, that are clearly tailored to the shorter/no respawn matches.

In the overarching issue of the future CW, for a next-gen MW game, it needs to go all out.

#22 Joe Mallad

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Posted 01 March 2013 - 11:50 AM

Maps like alpine and future larger maps make for great maps to have bases on. But the bases need to spawn in different locations. They can set up 2 or 3 different location per side where the bases can spawn. And then make it to where you have to locate the enemy base to be able to cap it. Don't have it visible from the start of the match.

On the boards we have up to alpine... I say get rid of bases and make those maps team death match boards only, with no base capping. Also I think conquest mode can still be used on all maps but depending on the size of he map... Give us a different number of capture points. On small maps have 3 points but no one starts with one. Make us work for all 3 points. On medium maps, have 5 points, on large maps have 7.

#23 Comassion

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Posted 01 March 2013 - 11:54 AM

Chromehounds had multiple bases per map that you could start at. I think this game could be enriched quite a bit by that feature.

Your own starting location would be different when you played a map, and you wouldn't know the initial location of your enemies - or their base, until you went looking for it. It encouraged different approaches to the maps and made for more varied matches.

Edited by Comassion, 01 March 2013 - 11:55 AM.


#24 keith

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Posted 01 March 2013 - 11:57 AM

the problem is stuff like upper and lower is really bad scouting. on a big map like that u should be giving degree bearings. example atlas is 800m at 350. the 800m is a relative term for u, ppl have been given a bad habit for bad maps.

#25 Monsoon

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Posted 01 March 2013 - 12:05 PM

View PostFunkadelic Mayhem, on 01 March 2013 - 10:30 AM, said:

I love the new Alpine map. LOVE IT! I cant wait for the others. However something needs to be done in regards to the big awesome maps for assault. The community seams to lack the imagination it takes to play a map of that caliber and needs a kick in the 5th dimension. Id hate the new maps to become "upper" for RC or "water" for Forest Colony or the drop ship for Frozen City over and over. It just seams like a waist of your time to make big maps if the community is not going to take full advantage of it.


I understand your concerns, but that's the problem of certain people who play on that map, is as you outlined above - it's a lack of imagination that makes for the same tactic over and over again. The best way for you to combat this is to take the mantle of 'leader' for your group and direct them accordingly. Even the small Forest Colony map offers more options then many people give it credit for, you just need to be willing to try them.

Edited by Monsoon, 01 March 2013 - 12:07 PM.


#26 Joe Mallad

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Posted 01 March 2013 - 12:05 PM

View PostComassion, on 01 March 2013 - 11:54 AM, said:

Chromehounds had multiple bases per map that you could start at. I think this game could be enriched quite a bit by that feature.

Your own starting location would be different when you played a map, and you wouldn't know the initial location of your enemies - or their base, until you went looking for it. It encouraged different approaches to the maps and made for more varied matches.
i loved chrome hounds for that reason. And all the maps were large and interactive.





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