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Another Potential Narc Buff?


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#21 Lydialeera

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Posted 02 March 2013 - 06:36 AM

View PostB0NES, on 01 March 2013 - 11:02 AM, said:

I have said this before but... NARC needs to be a fire and forget weapon and due to its extra tonnage requirements, a direct counter to ECM, meaning it works in the ECM bubble regardless. Lights should be able to run by, NARC the target and get out. Leaving the enemy mech lit up for the duration of the NARC timer. In its current iteration I believe you need to maintain visual on the target to relay any data which is total crap.


Everyone seems to be missing this part from the patch notes:

Quote

- Narc now makes a `Mech targetable to everyone on the opposing team. - When an ECM "turns off" the other effects of a Narc beacon, it turns off this one as well.


I strapped a Narc to my raven and have been playing with it a bit. It is nice keeping a target lit up while I'm sprinting off behind a mountain somewhere. Don't get me wrong, it isn't perfect, but it is a heck of a lot better than it was before the patch.

#22 Terror Teddy

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Posted 02 March 2013 - 06:39 AM

View Postmwhighlander, on 01 March 2013 - 02:42 PM, said:

Or...

...we could fix ECM and Narc independently. The fact that everyone's suggestion to fixing equipment is based around ECM is a pretty big indication that ECM needs to be changed fundamentally.


what, havent you heard, the ECM is balanced at works perfectly, it's the SSRM that is op because it works well with the ECM...

*snarky sarcasm off * :)

#23 Cest7

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Posted 02 March 2013 - 06:43 AM

NARC requiring LOS is dumb. It should be fire and forget tag...

#24 Dexion

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Posted 02 March 2013 - 06:54 AM

View PostCest7, on 02 March 2013 - 06:43 AM, said:

NARC requiring LOS is dumb. It should be fire and forget tag...


It is, see above patch notes. All narc needs now is to be able to counter ECM on the unit it is attached too and people will start using it.





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