

You Know Your Elo Ranking Is Bad When...
#21
Posted 02 March 2013 - 02:51 PM
#22
Posted 02 March 2013 - 03:16 PM
So I'll go with, "You know your ELO is bad when the other team consists of Cardboard Cutouts and you still lose!"
#23
Posted 02 March 2013 - 03:27 PM
Fenris Krinkovich, on 02 March 2013 - 10:20 AM, said:
You know your ELO is bad when players use alpha strike.
Alpha is only supposed to be used when you can afford to overheat - or when you can't afford to fail in destroying the target.
That said - I will occasionally fire a weapon or two for the hell of it. Put on a light show for the other team to guess at.
#24
Posted 02 March 2013 - 03:31 PM
Aim64C, on 02 March 2013 - 03:27 PM, said:
You know your ELO is bad when players use alpha strike.
Alpha is only supposed to be used when you can afford to overheat - or when you can't afford to fail in destroying the target.
That said - I will occasionally fire a weapon or two for the hell of it. Put on a light show for the other team to guess at.
< always alphaing all the time.
#25
Posted 02 March 2013 - 03:38 PM
#26
Posted 02 March 2013 - 03:57 PM
Homeless Bill, on 02 March 2013 - 05:09 AM, said:
You know, this is one of the more interesting aspects of Elo. It's kind of cool to rate yourself in different weight classes by the calibre of opponents you face.
For example, I do very well in my DRG-FLAME and kitties, and tend to end up in awesome battles with great players and precious few terribad players.
However, I'm plain bad with Mediums' and Assaults, mostly because I have very few matches since Elo started data-tracking with both, and most of those I did have were levelling matches with random builds, further dropping my Elo score there. Thus, when I clamber into an assault for a random match, it makes for absurdly hilarious battles filled with the Steering Wheel Underhive, wherein players die from being out of bounds regularly, and do things like run up to my atlas, and stand in front of me motionlessly firing. In lights and mediums. I see the occasional A1 SplatCat, and have taken on 2 at once. Simultaneously. In my Atlas. This is not because I'm particularly good(I'm not), it's an indication of just how bad my Assault Elo rating is. That someone can be so bad to be that low in a Splatcat is mindboggling.
It pays to have one weight class, then, with a terrible Elo rating just so you can get a good laugh at just how ridiculous things can be - so you don't forget what the game was like before Elo.
Edited by Wintersdark, 02 March 2013 - 03:58 PM.
#27
Posted 02 March 2013 - 04:04 PM
#28
Posted 02 March 2013 - 04:06 PM
Thats make me sad.
#29
Posted 02 March 2013 - 04:13 PM
#30
Posted 02 March 2013 - 04:21 PM
#31
Posted 02 March 2013 - 04:22 PM
Albert Cowboy Teuton, on 02 March 2013 - 05:26 AM, said:
Because the theory that good players are never in new mechs or running new load-outs and would like to see how a weapon/group affects heat, or the firing point of their weapons in relation to POV, requires an obvious intentional refusal to access higher brain functions.
Bishop Steiner, on 02 March 2013 - 05:59 AM, said:
cuz lets say my ELO sucks (which I can assure you, in Assault mechs, anyhow, it does)...
but the other 3-7 people I drop with all have good ELO.... then conversely, wont the other team have a single poo ELO pilot, and 7 good ones?
Hence, since there is no guarantee I will even run into and face the other crap pilot.... how the eff does it really "balance" anything? (And what does it prove if I roll out and nab 5 kills that match against the ELO masters?)
I dunno.. probably an easy answer... but I guess I never needed some online scorecard to measure how good my Wang is...
As someone else said, it's supposed to balance the teams as a whole, rather than individual players. Furthermore, it's supposed to try to get all the players from within a certain (undisclosed) range of scores, but it's still new and being tuned. Also their may not be enough players withing that range currently seeking a match. If it can't find a match quickly, it begins looking at increasingly broader ranges so as to find 16 and get the match started.
If you feel that you're significantly below par in the current match, pick someone you think is better and stick to his flank, shooting his targets.
#32
Posted 02 March 2013 - 04:30 PM
Edited by Deathlike, 02 March 2013 - 04:31 PM.
#33
Posted 02 March 2013 - 06:50 PM
OneEyed Jack, on 02 March 2013 - 04:22 PM, said:
If he's trying a new loadout, he's bound to underperform. it may not be ELO related but still not desirable on your side.
#34
Posted 02 March 2013 - 06:57 PM
#35
Posted 02 March 2013 - 07:01 PM
Demoned, on 02 March 2013 - 06:48 AM, said:
DukeNukem is on your team
Now he COULD have decent ELO, even with his non-stop suiciding, if his team wins. We need more jokes relating to this player. I do not know of a match that his corpse was not in, kind of does not feel the same without his corpse smoking/clogging up the place.
#36
Posted 02 March 2013 - 07:50 PM
#38
Posted 02 March 2013 - 08:29 PM
#40
Posted 02 March 2013 - 09:19 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users