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Balancing Pug Matches


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Poll: Will this balance the game? (32 member(s) have cast votes)

Do you support the OP's Suggestion?

  1. Yes (24 votes [75.00%] - View)

    Percentage of vote: 75.00%

  2. No (8 votes [25.00%] - View)

    Percentage of vote: 25.00%

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#1 BFett

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Posted 02 March 2013 - 08:06 AM

I have heard and read complaints about how the match maker is worse since ELO has been introduced. To help even out random PUG matches I think it would be useful to have the match maker look at both ELO and the battle mech's battle value (BV) as described in table top.

The system would add a player's ELO and mech BV together to generate a player score. The match maker would then look for other player scores which equaled a pre-defined value per team.

I think that if the mech and the pilots skill are both taken into account the game should be much more balanced.

Edited by BFett, 05 March 2013 - 04:46 PM.


#2 BFett

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Posted 05 March 2013 - 04:47 PM

Bumping to support new format.

#3 Targetloc

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Posted 14 March 2013 - 07:10 PM

Even if they don't implement BV, I think the total cost of the mech might be a decent rough indicator of how powerful it is.

#4 GalaxyBluestar

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Posted 14 March 2013 - 07:49 PM

i'll vote in your poll if you vote in mine. :D

http://mwomercs.com/...64#entry2061564


as for balancing bv etc...


View PostGalaxyBluestar, on 14 March 2013 - 06:46 PM, said:


yeah i think if elo has a big issue it's going to be mr perfect in assaults suddenly is thown in with other mr perfects when he moves onto mediums. elo should be attached to each mech you pilot, cause skills and techniques differ from chassis to chassis, i know cause my heavy's and mediums are woefull cause i just suck at them :lol: other than that elo works for me most my stats are on the 50% line so it looks balanced.


View PostOne Medic Army, on 14 March 2013 - 06:51 PM, said:

It's attached to each weight class separately, and a group's Elo is averaged and boosted from what I understand.
But it's still annoying to see mediums pretty much extinct in the higher tiers that I get dragged to whenever I try and play my medium in a group.

Edited by GalaxyBluestar, 14 March 2013 - 07:51 PM.


#5 BFett

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Posted 14 March 2013 - 07:51 PM

You got yourself a deal GalaxyBluestar!


View PostTargetloc, on 14 March 2013 - 07:10 PM, said:

Even if they don't implement BV, I think the total cost of the mech might be a decent rough indicator of how powerful it is.



The basic idea being that Mech Power Rating + Player ELO = Player's Combat Strength

then a match maker which looks for an average of Player's Combat Strengths to keep matches even.

#6 Syllogy

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Posted 15 March 2013 - 07:16 AM

The challenge for this would be overcome the upcoming Lobby system that will allow players to change their Mechs after the matchmaker has created the teams.

#7 IceSerpent

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Posted 15 March 2013 - 07:41 AM

View PostSyllogy, on 15 March 2013 - 07:16 AM, said:

The challenge for this would be overcome the upcoming Lobby system that will allow players to change their Mechs after the matchmaker has created the teams.


Not sure if lobbies would actually use matchmaker to create teams, but if they do, there's an easy solution - show current BV or "combat strength" for each team (and update it every time someone changes their mech) and only allow teams to drop if their BV/Combat strength is roughly even.

Edited by IceSerpent, 15 March 2013 - 07:41 AM.


#8 Werewolf486 ScorpS

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Posted 15 March 2013 - 07:47 AM

Another discussion on ELO and suggestions to add battle value of a mech.

PGI needs to do something about how bad ELO is and they know it, they've stated they are working on it. Taking into account BV or tonnage would improve it.

A lot of pug matches I've been in are one sided usually because the pugs die early in the battle. This could be due to a great strategy call by the other team or the stupidity of the pugs rushing into battle, not using cover, or poor situational awareness. I've noticed a slight uptick in close fights, but still the amount of 8-0 and 8-1 battles I've been in are way to great. I'm all for a fix to this and as PGI has stated they are working to improve things, I just hope it happens soon.

#9 Jetfire

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Posted 15 March 2013 - 07:53 AM

No brainer if they can implement it.

#10 jay35

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Posted 15 March 2013 - 07:53 AM

Teamwork and coordination are the key to winning, and there's nothing a matchmaker or ELO can do to address that since it's entirely up to the players in the game to make that happen.

That said, the OP's suggestion might help a bit, so "Yes".

#11 ICEFANG13

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Posted 15 March 2013 - 07:59 AM

I think that makes sense to look at BV in a way, also weight matching (should be easy with all the DDC clones and 3L clones we have right now). Devs said they aren't doing anything related to BV, so I think we just have to accept weight balancing as the next best.

#12 MaddMaxx

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Posted 15 March 2013 - 08:36 AM

With the upcoming advent of 12 v 12 some form of weight Balancing will have to be added. Any thoughts of possibly adding another Steiner Scout lance to one side, while the other could get Heavies, Mediums and or Scouts(Lights) in response would be totally ludicrous.

BV, outside of TT, (well ok, inside of TT as well sometimes), has proven difficult to balance. Folks can't decide what is a balanced ML fcol, let alone what BV it should finally have. BV v3 is apparently under construction. Was BV v1 and v2 no good?

#13 Donas

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Posted 15 March 2013 - 12:33 PM

Perhaps my experience is different than yours, but I've been having far more matches that are within a kill or two for most of the battle. At least for my ability level and Elo score, the new matchmaker is working really well.

Nearly every lopsided match I've been a part of lately has been the result of a HORRIFIC group tactical decision ( whole team wading out into the water in forest colony, for example) or they have started even, and someone pulled off something really cool tactically that turned the tide of the match and once a flank collapsed the score went from 3-3 to 8-3 in a hurry. But thats going to happen. More often than not? I'm in matches that are ending in the 8-7 to 8-4 range. And conquests have been a lot more even as well when they go long enough to be decided by capping.

#14 ohtochooseaname

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Posted 18 March 2013 - 04:36 PM

BV is inaccurate given that it does not factor in the effects that speed has on survivability.

#15 Werewolf486 ScorpS

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Posted 25 March 2013 - 07:42 AM

How about making Pugs drop against pugs and Premades against Premades? Give pugs the option to join in premade matches to fill out those matches.

#16 BFett

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Posted 27 March 2013 - 05:12 PM

View PostWerewolf486, on 25 March 2013 - 07:42 AM, said:

How about making Pugs drop against pugs and Premades against Premades? Give pugs the option to join in premade matches to fill out those matches.

I believe that is basically the system we have right now (minus the "small" groups of up to 4 players). Premades don't necessarily need the ELO rankings since they try to match up with each other as it is. The average PUG player does need this system (in my perspective) because it takes the player's skill level and mech into account.

I suppose I could use actual numbers to support my point but I think you get my drift.

#17 ZI0N

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Posted 28 March 2013 - 12:04 PM

makes perfect since to me





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