Reishiko, on 03 March 2013 - 09:21 AM, said:
With the changes to PPCs that now disrupt ECM, I find the D-DC variant not as good. The reason being its a huge target and stupid easy to keep PPC fire on to disrupt that ECM. Lets face it, in LOS in the heat of combat, ECM does you really nothing. With solid PPC fire, that ECM does you no good; and when you are not in LOS, you can use terrain to avoid missiles.
Fact is, you have to work to eliminate his ECM, just for 4 seconds, mind you. And to do so, you need direct los. So now you are vulnerable to being spotted, LRM, ballistics and/or any weapon from his
whole team that now see you lit up. Yeah PPCs work great on your bad D-DC players, but anyone worth his weight in salt, stays near another ECM mech, does not venture in the open too long and can fire back at you once you poke your head out to snipe. The fact is ECM is a light, passive tool that requires no input from the user. Eliminating it momentarily does not make the D-DC all of a sudden useless.
Why is this even a discussion? Compared to the D it is only missing 2 energy slots in CT, with the gain of ECM and an extra missile slot. As someone posted earlier, missiles are the most weight/damage efficient weapons in the game. You can prefer the D to the D-DC, however the choice
is should be obvious. Even in lore the D-DC was an upgrade to the D; it is supposed to be better.
Edited by StalaggtIKE, 03 March 2013 - 12:22 PM.