Phoenix Gray, on 03 March 2013 - 02:38 PM, said:
Under the new rules, PPC's short out ECM for four-odd seconds. Keep hitting the ECM mech with PPC and you (and your friends) can taget him with everything else.
Yes your reading skills may need some work. Let me lay this out for you.
D-DC=unable to get target info (etc, at certain ranges)
D=can get target lock
D-DC+PPC=can get target lock (of course you have to hit every four seconds otherwise you lose it)
D+PPC=can get target lock
See how that works? PPC do not counter ECM, they have the added bonus of affecting ECM. People do not bring PPCs to counter ECM unless they have a strange PPC+SSRM build, they bring it to do damage.
Ok disagree? They bring PPC to counter ECM? That's great, you have a 7 ton, 3 slot skill requiring weapon that uses up an energy hardpoint, and they have a 1.5 ton 2 slot skilless bubble that stacks. 1.5 tons and 2 slots is not a sacrifice what so ever on a D-DC, it literally is almost weightless and completely not a hindrance.
Even if ECM only worked for half the time you are alive, it still does so much. D-DC is preferred, its obvious why. It has ECM.
Missile to energy? This is player preference here. I prefer the D because its zombieness, its lack of ammo, I don't want to bring 3 6's, but the D-DC is better.