Jump to content

As7-D Vs. As7-D-Dc: Why No Love For The D?


46 replies to this topic

#41 ICEFANG13

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,718 posts

Posted 03 March 2013 - 06:22 PM

View PostPhoenix Gray, on 03 March 2013 - 02:38 PM, said:



Under the new rules, PPC's short out ECM for four-odd seconds. Keep hitting the ECM mech with PPC and you (and your friends) can taget him with everything else.


Yes your reading skills may need some work. Let me lay this out for you.

D-DC=unable to get target info (etc, at certain ranges)
D=can get target lock
D-DC+PPC=can get target lock (of course you have to hit every four seconds otherwise you lose it)
D+PPC=can get target lock

See how that works? PPC do not counter ECM, they have the added bonus of affecting ECM. People do not bring PPCs to counter ECM unless they have a strange PPC+SSRM build, they bring it to do damage.

Ok disagree? They bring PPC to counter ECM? That's great, you have a 7 ton, 3 slot skill requiring weapon that uses up an energy hardpoint, and they have a 1.5 ton 2 slot skilless bubble that stacks. 1.5 tons and 2 slots is not a sacrifice what so ever on a D-DC, it literally is almost weightless and completely not a hindrance.

Even if ECM only worked for half the time you are alive, it still does so much. D-DC is preferred, its obvious why. It has ECM.

Missile to energy? This is player preference here. I prefer the D because its zombieness, its lack of ammo, I don't want to bring 3 6's, but the D-DC is better.

#42 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 03 March 2013 - 06:53 PM

Here's a breakdown damage potential for their differentiated hardpoints:
  • D - 3x PLlaser = 30 damage
  • D-DC - 3x SRM6 = 45 damage

Edited by StalaggtIKE, 03 March 2013 - 06:54 PM.


#43 p00k

    Member

  • PipPipPipPipPipPipPipPip
  • 1,661 posts

Posted 03 March 2013 - 08:46 PM

View PostStalaggtIKE, on 03 March 2013 - 06:53 PM, said:

Here's a breakdown damage potential for their differentiated hardpoints:
  • D - 3x PLlaser = 30 damage
  • D-DC - 3x SRM6 = 45 damage


wait what?

it's not like the D has 0 missile hardpoints, or the DDC has 0 energy hardpoints.

the difference is 1 extra LT missile vs 2 extra CT energy

which can be 10 mid range pinpoint damage (or 9 long-ish range pinpoint damage) for the D, vs 15 short range scattered damage for the DDC. giving the D an outright advantage anywhere beyond ~100m provided you can aim, and potentially a cumulative advantage even within 100m if you were able to wear the enemy down as they closed in

#44 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 03 March 2013 - 09:14 PM

View Postp00k, on 03 March 2013 - 08:46 PM, said:


wait what?

it's not like the D has 0 missile hardpoints, or the DDC has 0 energy hardpoints.

the difference is 1 extra LT missile vs 2 extra CT energy

Sigh. I know that. I was comparing the hardpoints that are different between them. What would be the point of comparing their arm energy points or RT ballistics points, since they're the same.

View Postp00k, on 03 March 2013 - 08:46 PM, said:

which can be 10 mid range pinpoint damage (or 9 long-ish range pinpoint damage) for the D, vs 15 short range scattered damage for the DDC. giving the D an outright advantage anywhere beyond ~100m provided you can aim, and potentially a cumulative advantage even within 100m if you were able to wear the enemy down as they closed in

This is partially true. Yes, in a D you have the potential for that kind of damage, but you likely will not be able to sustain it due to heat. The fact is the Atlai are natural brawlers. You want something that can keep up the dps, while staying as cool as possible.

Btw, SRM can be pinpointed beyond 100m.

Edited by StalaggtIKE, 03 March 2013 - 09:14 PM.


#45 p00k

    Member

  • PipPipPipPipPipPipPipPip
  • 1,661 posts

Posted 03 March 2013 - 09:45 PM

View PostStalaggtIKE, on 03 March 2013 - 09:14 PM, said:

Sigh. I know that. I was comparing the hardpoints that are different between them. What would be the point of comparing their arm energy points or RT ballistics points, since they're the same.

Btw, SRM can be pinpointed beyond 100m.


but that's not what's different between them
what's different between them is 2 energy vs 1 missile
not 3 energy vs 3 missile

also, clearly artemis makes srms cluster better, but that's not my point. a single srm6, to equal 2 mlas, has to hit 4 of 6 missiles in one component. meaning the 2 mlas will out-pinpoint damage 1 srm6 as long as it lands less than 4 missiles on the same component. which, even with artemis, will generally be the case at greater than 100m

#46 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 04 March 2013 - 05:19 AM

View Postp00k, on 03 March 2013 - 09:45 PM, said:

but that's not what's different between them
what's different between them is 2 energy vs 1 missile
not 3 energy vs 3 missile

Semantics. Ok, 1 RT missile hardpoints still has larger damage potential than 2 CT energy hardpoints.

Quote

also, clearly artemis makes srms cluster better, but that's not my point.

As that video showed, you do not need artemis to pinpoint SRM shots.

Quote

a single srm6, to equal 2 mlas, has to hit 4 of 6 missiles in one component. meaning the 2 mlas will out-pinpoint damage 1 srm6 as long as it lands less than 4 missiles on the same component. which, even with artemis, will generally be the case at greater than 100m

Getting full damage with lasers is far easier said than done, especially with the Atlas. This is due to his slow torso twist, which is the reason I run pulse mlasers. One must keep laser on particular spot for duration of beam. That means exposing your LT, CT, RT. That also means full damage with lasers are reliant on your target allowing you to do so, by not using torso twists and/or moving. Where as the missiles does full damage immediately upon impact.

Edited by StalaggtIKE, 04 March 2013 - 05:49 AM.


#47 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 04 March 2013 - 05:34 AM

1 missile hardpoint = 3 energy hardpoints

because SRM6s give you 3 times the damage for the same heat





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users