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Ac-2 Decent To Use Against Lights?


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#1 Redwo1f

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Posted 02 March 2013 - 07:27 PM

I am naive to this weapon having never actually used one with any of my builds so far. I was wondering if the AC-2 is good against fast moving lights, okay, or not great at all.

Thoughts from those with good experience and this weapon please.
Thanks. :P

#2 EmCeeMendez

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Posted 02 March 2013 - 07:34 PM

No. If you must have a ballistic to use against lights, UAC5 is your best bet. Missles and lazorz are better still.

#3 Mycrus

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Posted 02 March 2013 - 07:35 PM

Low ping? Even ac20 werkz...

Medium ping? Lazorz

High ping? LRM + streaks

#4 Levi Strauss

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Posted 02 March 2013 - 07:38 PM

AC2 shoukd never be used. Do not copy those noob NGNG builds.

#5 CheeseThief

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Posted 02 March 2013 - 07:39 PM

The AC2 seems better at drilling slow things rather than light hunting.

The weapon itself does decent DPS but the problem with DPS weapons is that you need to keep it on target for maximum effect, something thats pretty hard against an evading lag shielded light.


Most of my kills against lights come from raking them with lasers for an entire game or going 'oh hai!' with an AC20 or SRM's after a blind corner.

Edited by CheeseThief, 02 March 2013 - 07:41 PM.


#6 Mystere

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Posted 02 March 2013 - 07:41 PM

Unless you're a really great marksman, repeatedly hitting a light mech to bring it down with an AC/2 is very difficult.

Using it as a troll weapon to lure lights (or any mech for that matter) into a trap is another question though. :P

#7 Monky

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Posted 02 March 2013 - 07:44 PM

It's easy enough once you get used to it. It's not a primary anti-light weapon, but its rapid refire rate makes it workable.

#8 Urdnot Mau

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Posted 02 March 2013 - 07:46 PM

i've tried that using 2 ac 2 in a ctf-4x. Yeah, it's hard. But ac/2 firepower should not be underestimated. 4 x ac/2 means 2 gauss shots in 1.5 seconds

#9 Comassion

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Posted 02 March 2013 - 07:46 PM

Against lights you want the AC/20 or a Gauss - those hurt lights the most, because it doesn't take many hits to take us down. A dual AC/20 cat can one-shot most lights, and if you take a hit from dual Gauss you'll probably live until you get into a fight, because if it was anything but an arm, it's really important to us.

The AC/2 is quite bad at taking down lights, you won't be able to hit consistently and you'll hit different parts of the 'mech. I take on a lot of different 'mechs in my Jenner, and the ballistics I fear facing the most to least are, in order, AC/20, Gauss, LBX-10, AC/10, UAC/5, AC/5, AC/2.

Edited by Comassion, 02 March 2013 - 07:49 PM.


#10 Spinning Burr

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Posted 02 March 2013 - 07:48 PM

Ac2's are a lot like stupid people. They are harmless alone, but very devastating in large groups. I've never seen less than two used effectively and then always in combo with other weapons (may I suggest the ERPPC) or 3-4 AC2's as a primary weapon loadout without another real weapon. My answer to your question is "yes."

#11 Team Leader

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Posted 02 March 2013 - 07:48 PM

Ac2 is probably the best weapon in the game it's good against everything

#12 Spinning Burr

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Posted 02 March 2013 - 07:56 PM

Joking aside, AC2 is the perfect weapon(s) to run on a ballistic cicada 3C. They are both tiny and underestimated.

#13 Team Leader

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Posted 02 March 2013 - 07:59 PM

View PostSpinning Burr, on 02 March 2013 - 07:56 PM, said:

Joking aside, AC2 is the perfect weapon(s) to run on a ballistic cicada 3C. They are both tiny and underestimated.

View PostSpinning Burr, on 02 March 2013 - 07:56 PM, said:

Joking aside, They are both tiny and underestimated.

View PostSpinning Burr, on 02 March 2013 - 07:56 PM, said:

They are both tiny and underestimated.

Edited by Team Leader, 02 March 2013 - 08:00 PM.


#14 Vahnn

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Posted 02 March 2013 - 08:01 PM

Yeah, the AC/2 is not a good choice against lights. At all. I have a ping under 60 and it's still wonky trying to hit them.

However, I love nailing them with an LB/10x or AC/20... Just reminded me of that 3L who got scared when my buddies showed up. He turned tail to run and he messed up and ran in a straight line for slightly too long... Just long enough for me to lead him with a perfectly timed AC/20 shot to the back. Most satisfying kill I had all day.

#15 JokerVictor

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Posted 02 March 2013 - 08:05 PM

if you have 3-4 of them, aim for the legs. Do this, and the answer is yes.

#16 Escef

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Posted 02 March 2013 - 08:36 PM

The AC2 is best against big, slow moving targets. It's also good at spotting for PPC fire, as the projectiles move at the same rate. I have a K2 with 2 ERPPCs and an AC2, and will often use the AC to figure out how much I should lead a distant target before committing the PPCs to fire.

#17 Ravill

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Posted 02 March 2013 - 08:37 PM

You forgot a 0.

#18 jakucha

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Posted 02 March 2013 - 08:53 PM

If you have at least 2 ac2s they can be pretty good, but most ballistics aren't really the answer for lights.

#19 Spinning Burr

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Posted 02 March 2013 - 09:53 PM

View PostEscef, on 02 March 2013 - 08:36 PM, said:

The AC2 is best against big, slow moving targets. It's also good at spotting for PPC fire, as the projectiles move at the same rate. I have a K2 with 2 ERPPCs and an AC2, and will often use the AC to figure out how much I should lead a distant target before committing the PPCs to fire.


Have you tried running 2 AC2's with 2 ERPPC's on your k2? You know, so you've got some dakka while the ppcs recycle or cool. I'm very happy with twin ac2's and one ERPPC on cicada 3C, so 2+2 might work well on a k2 mech.

#20 Escef

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Posted 02 March 2013 - 10:03 PM

View PostSpinning Burr, on 02 March 2013 - 09:53 PM, said:


Have you tried running 2 AC2's with 2 ERPPC's on your k2? You know, so you've got some dakka while the ppcs recycle or cool. I'm very happy with twin ac2's and one ERPPC on cicada 3C, so 2+2 might work well on a k2 mech.

Can't really do that without swapping to an XL engine, which I am loath to do.





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