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I Got A Crit!


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#1 Fred013

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Posted 03 March 2013 - 12:16 AM

Since the new patch, flamers, Mgs and LBXs are supposed to get more criticals on internals. I recently started getting xp for the spiders and I am currently running a Spider 5K with 4 MGs and 1 LLAS.

One match, I came across a dragon with most of his armour burnt off. I didn't use my LLAS, I wanted to see if I could get a crit. For a while, nothing happened except awesome noises and visual effects.

Then the dragon suddenly exploded, and I got the kill. I don't know if it was ammo, or the engine, but I think I killed a mech with a crit.

Looking forward to more battles in my spider :D

Edited by Fred013, 03 March 2013 - 12:16 AM.


#2 MechWarrior849305

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Posted 03 March 2013 - 12:18 AM

Try hunch with 9 flamers, tell us what you feel :D

#3 Fred013

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Posted 03 March 2013 - 12:20 AM

View PostDuoAngel, on 03 March 2013 - 12:18 AM, said:

Try hunch with 9 flamers, tell us what you feel :D

Are you saying crits are now common and flamers and Mgs are no longer UP?

#4 SuomiWarder

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Posted 03 March 2013 - 12:22 AM

I see Component Destroyed more now with MGs on the two mechs I run them on. Still I have to wonder, if the armor is gone and the internals exposed isn't landing 15 or 20 damage with lasers or guns to kill the part better than raking MGs for a component kill?

Then again, my MGs are there because there is not weight for anything else so what the heck.

#5 Ohari

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Posted 03 March 2013 - 12:24 AM

I only wish that Betty would tell me if I achieved a critical hit. I suppose it is not a big deal. I did try it out on my Trebuchet of all mechs. I slapped 2mg in the 7k and on a map I ran into an Atlas with both side torsos with no armor....I blew off both sides totally disarming the Atlas (no pun intended). makes me want to run a Dragon mg build.

#6 MechWarrior849305

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Posted 03 March 2013 - 12:25 AM

View PostFred013, on 03 March 2013 - 12:20 AM, said:

Are you saying crits are now common and flamers and Mgs are no longer UP?


For now I run Treb with only one flamer. It's about 2 pts/sec for 0.5 tons. And I can see internals of my foes go red and explode often - just shoot side torsos and blow them with arms altogether. Really like it.
Of course, lone flamer does little dmg, but coupled with 2 MLs it becomes devastating.

Also my Ilya is fitted with AC20+2xMGuns. What cannot be critted could be punched thru :D

Edited by DuoAngel, 03 March 2013 - 12:27 AM.


#7 Fred013

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Posted 03 March 2013 - 12:25 AM

Yes, info on what you destroyed and how, where and when, and if you destroyed a component would be nice.
Off to test some MOAR!!!!!

#8 Sug

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Posted 03 March 2013 - 12:34 AM

View PostFred013, on 03 March 2013 - 12:16 AM, said:

Then the dragon suddenly exploded, and I got the kill. I don't know if it was ammo, or the engine, but I think I killed a mech with a crit.


Engine crit!

Just a guess.

Odds are the ammo is in the legs so if you were shooting his torso you either took out the XL engine in the torso (std engines can't be destroyed by crits) or destroyed all the internal structure of the torso (destroying the XL)

#9 Fred013

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Posted 03 March 2013 - 12:37 AM

View PostSug, on 03 March 2013 - 12:34 AM, said:


Engine crit!

Just a guess.

Odds are the ammo is in the legs so if you were shooting his torso you either took out the XL engine in the torso (std engines can't be destroyed by crits) or destroyed all the internal structure of the torso (destroying the XL)


I was shootin' all oer da place 0_o

#10 Fred013

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Posted 03 March 2013 - 01:27 AM

Update: have had lots more matches, and cannot seem to replicate results. MGs and Flamers need to at least have the chance of a crit upped.

#11 Gaan Cathal

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Posted 03 March 2013 - 01:31 AM

View PostSug, on 03 March 2013 - 12:34 AM, said:


Engine crit!

Just a guess.

Odds are the ammo is in the legs so if you were shooting his torso you either took out the XL engine in the torso (std engines can't be destroyed by crits) or destroyed all the internal structure of the torso (destroying the XL)


Actually, apparently all engines are crittable, but destroying them doesn't actually kill the mech, you need to nuke the containing compartment for that. Ergo it has to have been an ammo explosion, by his description.

And incase anyone was wondering, no this has not made MGs/Flamers/LB-X any good. You are still mathematically better off shooting an unarmoured section with a real weapon in order to damage the internal structure hitpoints (which are not crittable, so no damage multiplier) - and that's ignoring the fact you have an additional real weapon to remove the armour in the first place.

#12 SmokinDave73

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Posted 03 March 2013 - 01:44 AM

it would be nice if we got a notification when you crit someone.

#13 Mild Monkey

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Posted 03 March 2013 - 02:01 AM

try to regroup your MGs in a separate group and as soon as you close in on a target without armour, fire only the MG group. Best choice is a mech without armour and yellow internal structure. This way you know his condition isn't critical yet and you know that any dramatic changes to the target's condition are due to a crit hit. Noncritical hits would hardly do any damage since the damage output of MGs isnt that high :D. A dramatic change would indicate a crit.

Edited by Mild Monkey, 03 March 2013 - 02:01 AM.


#14 MustrumRidcully

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Posted 03 March 2013 - 02:28 AM

View PostSmokinDave73, on 03 March 2013 - 01:44 AM, said:

it would be nice if we got a notification when you crit someone.

You know how this would work with an MG (even without any crit buff)?

Betty couldn't stop talking once you fire at uprotected internals.

Or do you wish only an information if something gets actually destroyed? That would work better.

#15 Fred013

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Posted 03 March 2013 - 02:33 AM

View PostMild Monkey, on 03 March 2013 - 02:01 AM, said:

try to regroup your MGs in a separate group and as soon as you close in on a target without armour, fire only the MG group. Best choice is a mech without armour and yellow internal structure. This way you know his condition isn't critical yet and you know that any dramatic changes to the target's condition are due to a crit hit. Noncritical hits would hardly do any damage since the damage output of MGs isnt that high :D. A dramatic change would indicate a crit.


This is what I have been doing. Dakka Dakka ^_^

Edited by Fred013, 03 March 2013 - 02:34 AM.


#16 Sifright

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Posted 03 March 2013 - 03:26 AM

View PostSuomiWarder, on 03 March 2013 - 12:22 AM, said:

I see Component Destroyed more now with MGs on the two mechs I run them on. Still I have to wonder, if the armor is gone and the internals exposed isn't landing 15 or 20 damage with lasers or guns to kill the part better than raking MGs for a component kill?

Then again, my MGs are there because there is not weight for anything else so what the heck.


Component destroyed is when you blow a arm off.

nothing to do with destroying equipment.

#17 liku

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Posted 03 March 2013 - 04:21 AM

Tried the flamer several time in different scenarios. It s useless no..until you wanna blind your opponent or use it as a nice cockpit item.

I surgically removed the armor of my target then warmed then for as long a whole minute with 5 flamers i didn't so the weamons breaking like glass. Where a single volley could finish the target or rip it s arms or torsos (stk 5m 5 smr6 5 flamers). The flamers almost always ended me by getting killed.

#18 SpiralRazor

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Posted 03 March 2013 - 12:46 PM

Engine criticals do nothing as per the devs...what you saw was an internal ammo explosion.

MG and flamers still useless because math.

#19 Davers

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Posted 03 March 2013 - 12:51 PM

The only use for MG and Flamers is to get ammo/Gauss rifle explosions- Both have a chance to kill the enemy mech (especially ammo explosions). Other than that, they really aren't good for much.

#20 Zero Neutral

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Posted 03 March 2013 - 01:26 PM

Actually blowing off an arm with no components in it will not give the components destroyed bonus. The bonus only accrues when an internal component is destroyed.





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