im not new but i wasnt in the closed beta.
Im playing since start of the new year and i was a thrilling hard process in learning
mechwarrior.
controls, firing, surviving.. etc
now i am getting kills and do 100> damage less then 2 month later.
im alrdy payed a hereo mech because i felt a bit guilty for playing such a good game and dont paying for it.
other people my think different but i should not be a secret that the free to playmodel works if a certain amount of player is paying the developers bills.
none is paying = no mechwarrior.
so now end of cheering.
first question do you remeber the old learning and long term entertainment graph in old pc game magazine?
how does the graph look like when it must show long term entertainment of mechwarrior online.?
again like i said :2 month later im bored of mechwarrior online.
its a horrible grind to farm the gold and thx to our developer rearm and repair is taken out with reducing the risk to 0.
thats is the real lrm problem.
rebuying rocket missels should be implemented and should be expensive.
you can even see these low risk in how people are play at the bgs(battle ground(s))
everone is bumping and jumping at smale mechs. team damage or just suicide is totally normal.
i dont wanne talk about boting and cheating.
(when you dont belive me , just type in google:
"mechwarrior online hacks" first two hits tells the truth.)
and because players have no risk in losing the hardcore hardware they way of playing is reflecting in the way the play.
dont forget the players who alt f4 right at the beginning of game
thats a kind of abusing.
they will get the lose or the win xps for free.
next problem.
the skilltree is to smale.
the only things that keeps me playing world of tanks is the skilltree.
i dont need such crapy moduls.
so buying and skilling three mechwarriants is much faster then leveling in world of tanks.
even a level tier 1 tank.
(level 1 tier pvp is the best:)
beside tha facts that the skilltres five to much to much power to the alrdy overpower damage dealer
nex problem..
the lobby system.. wait ther is no lobby system.
after hardly searching the screen a notived a tiny blue button "social"
i can invite people.
form groups.
but wait what ppl should i invite.
i must go in game. note some players. go out of game.
send in invite to the player and then hoping he or she will be playing with me....
sry pgi but we are living in 2013 this is really the worst ui i ever seen.
lets think about that chaning the game enginge
a free to play model must get ppl as much as possible .
mate its a urban legend that many ppl using big hardware to play.
a engine like the one the used in tanks would be better.
and im not quiet sure but the maps of mechwarrior online are on the harddrive of the users.
it dont know but doenst that sound strange to you in the eyes to reduce cheating?
that objects on the map arent destryoable is only an other side effect.
so now to the start.
when we would endless lobby to bg fights i would play world of tanks.
for a mechwarrior game i want more content.
and i rlly dont understand who made the roadplan.
where is the pve content???
when a game such as mechwarrior online so hardly copie that system that is used by world of tanks i would assure that my customers get something.. more.
a good ui with a social system is the first thing what keeps the ppl playing.
many ppl have played the old mechwarrior or even mechcommander games and are very used to falling trees or destroying objects. and having things like turrets.but i think that will not come.
so the world is totally liveless.
.
every time the same maps. same mechs same things.
i trying to play 2-3 a week also to the fact i have payed for the game.
Edited by GruenGruen, 03 March 2013 - 06:36 AM.