K2 is now down to 1 module slot.....is this a bug or nerf?


K2 Module Slot Bug Or Nerf?
Started by Telemetry, Mar 03 2013 03:22 PM
7 replies to this topic
#1
Posted 03 March 2013 - 03:22 PM
#2
Posted 03 March 2013 - 03:29 PM
Its always been that way.
#3
Posted 03 March 2013 - 03:40 PM
Yup. Only one.
#4
Posted 03 March 2013 - 03:41 PM
For a little while in CB all mechs had 2 module slots, but since then they have all had the same amount as they have now.
#5
Posted 03 March 2013 - 04:16 PM
Working as intended.
#6
Posted 03 March 2013 - 07:18 PM
Actually not too long ago all Catapults had 2 module slots. I only noticed the change this patch although it coulld have happened in one of the last few patches.
Edited by Telemetry, 03 March 2013 - 07:18 PM.
#7
Posted 03 March 2013 - 07:29 PM
Module slots are one of the areas where PGI can balance mechs individually without messing up any other mechs or gear. Hence, you can probably expect to see changes to module slots on an ongoing basis. As the mech characteristic rollout progresses, though, I suspect those numbers will be the major areas for balance tweaking going forward.
#8
Posted 03 March 2013 - 07:32 PM
Telemetry, on 03 March 2013 - 07:18 PM, said:
Actually not too long ago all Catapults had 2 module slots. I only noticed the change this patch although it coulld have happened in one of the last few patches.
wrong
k2 has always been 1, with 2 when you get master, pretty much since before open beta
HugoStiglitz, on 03 March 2013 - 03:41 PM, said:
For a little while in CB all mechs had 2 module slots, but since then they have all had the same amount as they have now.
iirc, in CB they never had 2. i remember everything having 5 at one point, and maybe 3 at another time?
Edited by p00k, 03 March 2013 - 07:33 PM.
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