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Absolute Beast Stalker 3F Build


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#1 MrDerp

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Posted 28 February 2013 - 06:55 AM

This has become the most devastating assault build I've used. Or rather, the only assault build I have that I feel like I can dominate literally any mech on the battlefield at any range. It has a nice balance of mobility, sniping, and raw firepower.

It uses an xl engine, but strangely I rarely get cored from the side using this build.

http://mwo.smurfy-ne...c07a2668437d51b

XL 310 engine
19 DHS

3x PPC (in arms)
2x SL in torso (or 1x TAG)
2x SRM 4 in arms
2x SRM 6 in torso
3 tons of srm ammo

It has enough heat sinks to fire off 5 consecutive shots from all three ppcs before overheating, making it an absolutely sick sniping machine. The top speed is also 60 KPH, allowing for easy 'poptarting' (aka beef sliding ;) ) and enough mobility to deal with lights. The ammo for the srms is a bit short though.

Anything in the 90-200 meter range is reduced to dust in seconds. I've seriously eaten so many atlases with this build that i've lost count.

I think the average damage I put out in a match with this mech is around 900, no joke. The PPC spam is so nice. I recently did a match where I got 7 kills and did 1300 damage using this build and was the last mech standing. It was so epic lol. Haven't been able to do that with any other builds I have.

Edited by MrDerp, 05 March 2013 - 08:05 AM.


#2 Wanderfalke NK

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Posted 28 February 2013 - 07:21 AM

May I ask why you have a tag? Support for Team?

ps:
Damage done is not a good indicator of how well youre doing.
Not much damage required to "kill" a mech, so a guy that made, well like 300 dmg could have been more effective then someone who did 1k dmg because his hits were in vital zones and not splattered all over 8 different mechs. Just a sidenote.

Edited by Wanderfalke NK, 28 February 2013 - 07:23 AM.


#3 MrDerp

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Posted 28 February 2013 - 09:32 AM

View PostWanderfalke NK, on 28 February 2013 - 07:21 AM, said:

May I ask why you have a tag? Support for Team?

ps:
Damage done is not a good indicator of how well youre doing.
Not much damage required to "kill" a mech, so a guy that made, well like 300 dmg could have been more effective then someone who did 1k dmg because his hits were in vital zones and not splattered all over 8 different mechs. Just a sidenote.


The tag is to improve the accuracy of the srms as well as help the team. Also I hate ECM with a passion. I just like having a tag on my mechs if i can spare the hardpoint.

And I think you couldn't be more wrong about damage done. Just because I'm doing a lot of damage doesn't mean its spread out. In fact it probably means the opposite. If I'm hitting more shots on target its because I have good accuracy, and probably means I'm also better at targeting specific parts of a mech. Unless, of course, you are using LRMS. But even still LRM damage is very useful in its on way. Also there really isn't a part on a mech that you can blow off that isn't important in some way. The biggest reason I disagree though is that doing damage is a deterrent to the enemy. If you start pounding someone the minute they turn a corner, they will move back, making it harder for them to return fire.

anyway /endrant lol

#4 Elandyll

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Posted 28 February 2013 - 09:49 AM

Mmmh, unless something's changed recently (possible I guess), SRMs have no lock and are not guided, so ... a TAG would not help. If it 's just a team thing, why not even if more likely to be used by light scouts, and most LRM builds should probably be a BYO TAG hehe.

Edited by Elandyll, 28 February 2013 - 09:51 AM.


#5 Wanderfalke NK

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Posted 28 February 2013 - 10:10 AM

Even if you fight against 8 DD-Cs, you dont need 1200 dmg to kill all of them.
Dont get me wrong, I didnt mean to offend you, its just a general statement related to damage.

What I meant was, 10 dmg isnt just 10 dmg. WHERE the dmg is lead to, is more important.
Saying "The reason I did more dmg is because I hit better" is like saying "look a Tiger, I like tomatoes the most".
It makes no sense. You COULD have made more damage because your aiming was better, but its only a possibility.

Why Dmg done is not a good indicator. Example:

You did 100 dmg to a CTF and another player was also dealing 100 dmg an CTF.
Doesnt mean "yeah we both did well, 100 dmg is 100 dmg right?"
NO! Its not!
Your CTF is still alive because you hit both Legs, both arms, scattared your dmg all over the place.
Your buddys enemy is dead. He cored it with his 100 dmg.
This is just hypothetical, just to show you that the whole discussion about damage is utter nonsense without talking about WHERE the damage was applied.

About the Tag:
No, Tag wont increase accuracy of SRMs, only for LRMs and Streaks in addition you can TAG ecm protected Mechs.
Only guided missiles will be affected by TAG.

Edited by Wanderfalke NK, 28 February 2013 - 10:10 AM.


#6 Lege

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Posted 28 February 2013 - 10:12 AM

My theory for a TAG on any Stalker is this, all another energy weapon is going to do is over heat you faster.
Might as well have something that cuts through ECM to light people up for your lrm boats.
The extra energy weapon you could have instead, would be able to be fired 1-2 times before over heat and then it's useless.
The extra energy weapon does not increase your dpm only your alpha, which you will pay for if you fire more than 1-2 times with it.
I've seen a LRM20x2/SSRMx2-3/PPCx3/med laserx1-2/TAG build that is interesting too.
Basically it allows you to be heat efficient at every range and absolutely lethal in the 180-270m range.
Your fooling yourself if you consider any Stalker "mobile" though. Even with a 310 engine they are as mobile as a pregnant yak. At least compared to any mech running at 100+ kph.

#7 Wanderfalke NK

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Posted 28 February 2013 - 10:19 AM

I dont get your whole heatefficiency thingy... TAG is only good for your own guided rockets or for TEAMsupport.
Heatefficiency? You could built in an heatsink for 1 Ton...... If you dont have space because you use DHS and no critical slots = bigger engine / more armor / ammo what ever.
To use a TAG for heatefficiency... oh boy

#8 Sedant

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Posted 28 February 2013 - 10:29 AM

Its a laser sight! I often see cats (whether pults or phracts) chasing the little red dot around at times on the battlefield.

#9 Wanderfalke NK

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Posted 28 February 2013 - 10:33 AM

nugh said........... XD

#10 MadPanda

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Posted 28 February 2013 - 10:35 AM

3 PPC's on a stalker? The asymmetry is killing me inside...

#11 MrDerp

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Posted 28 February 2013 - 10:40 AM

View PostWanderfalke NK, on 28 February 2013 - 10:10 AM, said:

Even if you fight against 8 DD-Cs, you dont need 1200 dmg to kill all of them.
Dont get me wrong, I didnt mean to offend you, its just a general statement related to damage.

What I meant was, 10 dmg isnt just 10 dmg. WHERE the dmg is lead to, is more important.
Saying "The reason I did more dmg is because I hit better" is like saying "look a Tiger, I like tomatoes the most".
It makes no sense. You COULD have made more damage because your aiming was better, but its only a possibility.

Why Dmg done is not a good indicator. Example:

You did 100 dmg to a CTF and another player was also dealing 100 dmg an CTF.
Doesnt mean "yeah we both did well, 100 dmg is 100 dmg right?"
NO! Its not!
Your CTF is still alive because you hit both Legs, both arms, scattared your dmg all over the place.
Your buddys enemy is dead. He cored it with his 100 dmg.
This is just hypothetical, just to show you that the whole discussion about damage is utter nonsense without talking about WHERE the damage was applied.

About the Tag:
No, Tag wont increase accuracy of SRMs, only for LRMs and Streaks in addition you can TAG ecm protected Mechs.
Only guided missiles will be affected by TAG.


uhhh... ok lmfao. I'm not even going to bother discussing this further lol, its too dumb. I'm sure my team is really disappointed about all the damage I do and all the components I destroy all the time.

Also have you ever killed 5+ people in a match? I think you would be hard pressed to accomplish it without doing over 1k damage (unless they were kill steals ofc).

Anywho, does tag really not effect normal SRMS?? I swore that It did. I thought I read it a few places. Maybe I just misunderstood. It seems to group them together more tightly. Maybe I'm just seeing things.


View PostLege, on 28 February 2013 - 10:12 AM, said:

My theory for a TAG on any Stalker is this, all another energy weapon is going to do is over heat you faster.
Might as well have something that cuts through ECM to light people up for your lrm boats.
The extra energy weapon you could have instead, would be able to be fired 1-2 times before over heat and then it's useless.
The extra energy weapon does not increase your dpm only your alpha, which you will pay for if you fire more than 1-2 times with it.
I've seen a LRM20x2/SSRMx2-3/PPCx3/med laserx1-2/TAG build that is interesting too.
Basically it allows you to be heat efficient at every range and absolutely lethal in the 180-270m range.
Your fooling yourself if you consider any Stalker "mobile" though. Even with a 310 engine they are as mobile as a pregnant yak. At least compared to any mech running at 100+ kph.

And yea thats basically my reasoning behind the tag on the stalker. I cant really make the engine any bigger and a ML would just make me overheat faster. Also i love seeing an ECM atlas torn apart by lrms. Its just so satisfying.

Mobile as in compared to an atlas haha. I consider anything 60 kph and over to be decently mobile.

Edited by MrDerp, 28 February 2013 - 10:41 AM.


#12 Gothbloodman

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Posted 28 February 2013 - 10:51 AM

View PostSedant, on 28 February 2013 - 10:29 AM, said:

Its a laser sight! I often see cats (whether pults or phracts) chasing the little red dot around at times on the battlefield.

My cats (their names are Lulu and Onyx) do the same all over the livingroom!

#13 Wanderfalke NK

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Posted 28 February 2013 - 10:56 AM

Quote

Also have you ever killed 5+ people in a match? I think you would be hard pressed to accomplish it without doing over 1k damage (unless they were kill steals ofc)


Yes, my KDR is above 2.6
Since im fairly new to battletech its not the worst kdr.
And I killed 4 mechs a couple of rounds before with only about 500 dmg. And this was by far not a good ratio...
I even cored 2 Mechs once with only 130 Damage, the whole game just using 2 ER PPCs....
If you use spreading weapons like SRMs you most like do more dmg than you have to. If your enemy is fast as fkkk you do more dmg then you have to more likely.

If your aiming is realy devastating, you dont need much dmg done.
What you dont realise is: Dmg alone isnt woth being observed..... you need to observe several things.
What weapons do I use, where did my shots land?
You can even be a good player only doing 300 dmg and without any kill. Because you maybe opened 6 freakin Torsos helping your team to shred the enemy to parts.
[REDACTED]

Edited by Viterbi, 28 February 2013 - 11:13 AM.
Removed directed statement


#14 MrDerp

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Posted 28 February 2013 - 11:02 AM

View PostWanderfalke NK, on 28 February 2013 - 10:56 AM, said:


Yes, my KDR is above 2.6
Since im fairly new to battletech its not the worst kdr.
And I killed 4 mechs a couple of rounds before with only about 500 dmg. And this was by far not a good ratio...
I even cored 2 Mechs once with only 130 Damage, the whole game just using 2 ER PPCs....
If you use spreading weapons like SRMs you most like do more dmg than you have to. If your enemy is fast as fkkk you do more dmg then you have to more likely.

If your aiming is realy devastating, you dont need much dmg done.
What you dont realise is: Dmg alone isnt woth being observed..... you need to observe several things.
What weapons do I use, where did my shots land?
You can even be a good player only doing 300 dmg and without any kill. Because you maybe opened 6 freakin Torsos helping your team to shred the enemy to parts.
[REDACTED]


LOL. Oh right, I forgot. Doing damage in this game is bad. I must have missed that part in the training. Next time I can damage an enemy I won't, because too much damage is baaaad.

DERRRRRRRRRRP.

Edited by Viterbi, 28 February 2013 - 11:13 AM.


#15 Sedant

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Posted 28 February 2013 - 11:06 AM

View PostGothbloodman, on 28 February 2013 - 10:51 AM, said:

My cats (their names are Lulu and Onyx) do the same all over the livingroom!

My cats have actually caught onto me tagging the backs of my friendly mechs at the beginning of the match and are like "ERMAGHERD, theres the dot get it" and usually end up charging my monitor now whenever they hear the tag pew.

#16 Kingdok

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Posted 28 February 2013 - 11:06 AM

View PostMadPanda, on 28 February 2013 - 10:35 AM, said:

3 PPC's on a stalker? The asymmetry is killing me inside...


It's probably the aesthetic offense that prevented me from trying this out already. I assure you, the 3F will be torn down and spread over the floor of my garage tonight. I want to see what I can do with this. The symetrical 2x ERPPC and 2x Large Laser build is getting a little stale. Works great, but needs a rest.

#17 Kingdok

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Posted 28 February 2013 - 11:11 AM

View PostMrDerp, on 28 February 2013 - 06:55 AM, said:

This has become the most devastating assault build I've ever used. It completely dominates any size mech. It has a great balance of mobility, sniping, and close range firepower.

It uses an xl engine, but strangely I rarely get cored from the side using this build.

XL 310 engine
19 DHS

3x PPC (in arms)
TAG laser in torso
2x SRM 4 in arms
2x SRM 6 in torso
3 tons of srm ammo

It has enough heat sinks to fire off 5 consecutive shots from all three ppcs before overheating, making it an absolutely sick sniping machine. The top speed is also 60 KPH, allowing for easy poptarting and enough mobility to deal with lights. The ammo for the srms is a bit short.

Anything in the 90-200 meter range is reduced to dust in seconds. I've seriously eaten so many atlases with this build that i've lost count.

I think the average damage I put out in a match with this mech is around 900, no joke. I recently did a match where I got 7 kills and did 1300 damage using this build and was the last mech standing. It was so epic lol.


And I have to say something about this -- you do not 'poptart' (as in toaster pastry) in a Stalker... As a Stalker enthusiast, I know what I'm saying. When you move in and out of cover in the Stalker, it is more like sliding a beef roast out of your oven and back in again because it's not brown enough yet... :P a more measured process.

Edited by Kingdok, 28 February 2013 - 11:12 AM.


#18 NRP

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Posted 28 February 2013 - 11:12 AM

Come on guys. This isn't a thread to argue. The discussion should be about builds.

#19 MrDerp

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Posted 28 February 2013 - 11:17 AM

View PostKingdok, on 28 February 2013 - 11:11 AM, said:


And I have to say something about this -- you do not 'poptart' (as in toaster pastry) in a Stalker... As a Stalker enthusiast, I know what I'm saying. When you move in and out of cover in the Stalker, it is more like sliding a beef roast out of your oven and back in again because it's not brown enough yet... :P a more measured process.


LOL so right. I guess I just use the term 'poptart' loosely.
I've been meaning to ask whats with the crazy sliding stalkers do? Is it me or do they slide more than other mechs?

#20 liku

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Posted 01 March 2013 - 03:58 AM

I am sorry.. i was wondering to try some 6 flamers and SMR6 on my lovely 3H.. but i knew he would never forgive me for sticking any other weapons that "his" 6 PPC ;)

Usually does 6 to 7 assist while in team and 500 to 800 dmg... (my teamates are monsters so we get ennemies far greather for my level)
While, in hte other hand, while pugging i do easely 4-5 kill with less than 350 dmg...
(i have done 6 kills with a 3 L and only 150 dmg..i'm so awesome... you now sometime raven look like scavengers :blush: :ph34r: )

so i agree dgm mean nothing, kill mean nothing, everything is relative and situationnal.

By the way if the build fit your play sttyle, thanks for sharing it :D





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