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Criticise My Atlas As7-D Refit.


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#1 Rayah

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Posted 03 March 2013 - 06:03 PM

Been playing around with the Atlas D lately, I don't think I've ever seen this refit before. I'd like to know what you guys think, the build has held up fairly well in battle for the most part and I'm having fun with it. I call her Echo, by the way....

Loadout:

Medium Laser x2
Large Laser x2
AC/5, 2 tons of ammo
Ac/2, 2 tons of ammo
SRM 6
SRM 4, 1 ton of ammo

Standard 300 Engine

20 Double Heat Sinks.

Armor:

Head 18/18
CT 94/124
CT® 28/124
RT 64/84
RT® 20/84
LT 64/84
LT® 20/84
RA 68/68
LA 68/68
RL 82/84
LL 82/84

Specs:

48.6 KPH
60 Damage Alpha
1.22 Heat Efficiency

Edited by Rayzor, 03 March 2013 - 06:04 PM.


#2 Kobold

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Posted 03 March 2013 - 06:04 PM

Not sure why you wouldn't just use one gauss.

#3 JakeRadden

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Posted 03 March 2013 - 06:05 PM

I like dis:

Std325
2x LPL
1x AC20 ammo x4
2xSRM6 ammo x2

Is nasty.

#4 Rayah

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Posted 03 March 2013 - 06:06 PM

View PostKobold, on 03 March 2013 - 06:04 PM, said:

Not sure why you wouldn't just use one gauss.
I was going to try that out about an hour ago, but when I logged on I didn't have enough money to buy one, then I kind of forgot to try it out.

View PostJakeRadden, on 03 March 2013 - 06:05 PM, said:

I like dis:

Std325
2x LPL
1x AC20 ammo x4
2xSRM6 ammo x2

Is nasty.

I'd imagine so...

#5 Jman5

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Posted 03 March 2013 - 06:07 PM

You want at least 2 tons of SRM ammo.

#6 Royalewithcheese

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Posted 03 March 2013 - 06:09 PM

IMO the best ballistics for an Atlas with two ballistic slots are AC/20 (if you want low-maintenance) and paired UAC/5 (if you want flexibility and damage.) Additional bonus: much more heat-efficient than AC/2, so you can take off some of those DHS. Also I'd recommend experimenting with endo steel and bigger engines with more internal heatsinks - sweet spot for Atlas maneuverability seems to be around 325-350.

Edited by Royalewithcheese, 03 March 2013 - 06:10 PM.


#7 ProtoformX

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Posted 03 March 2013 - 06:09 PM

5 different weapon systems can make aiming at a moving target hell. I try very hard to use 3 or less. The AC2 and AC5 have bad synergy between the rate of fire and projectile speed. I wouldn't say it's bad, just difficult to use effectively with a loadout like that.

#8 Rayah

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Posted 03 March 2013 - 06:12 PM

View PostJman5, on 03 March 2013 - 06:07 PM, said:

You want at least 2 tons of SRM ammo.

Can't fit it, would have to move a lot of stuff... I think I'm out of crit space too. 1 ton doesn't last long, but I try not to get that close anyway. I'll try to work another ton on later and play around with it.

View PostRoyalewithcheese, on 03 March 2013 - 06:09 PM, said:

IMO the best ballistics for an Atlas are AC/20 (if you want low-maintenance) and UAC/5 (if you want flexibility and damage.) Additional bonus: much more heat-efficient than AC/2, so you can take off some of those DHS. Also I'd recommend experimenting with endo steel and bigger engines with more internal heatsinks - sweet spot for Atlas maneuverability seems to be around 325-350.

I'm not using an AC20 due to its short range. I was going to try a UAC/5 today, but like the guass I had no money and forgot to try it when I got money.

Edited by Rayzor, 03 March 2013 - 06:19 PM.


#9 Wrayeth

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Posted 03 March 2013 - 06:13 PM

My personal fit uses a different philosphy. It's built for long range and accuracy, but also works decently at close range if you're good at stacking damage into one location.

In any case, I run the following:

1 gauss (4 tons of ammo)
2 ER PPC
2 medium laser
1 AMS (1 ton of ammo)
CASE in the torso with the gauss
19 DHS
300 std engine

With this config, I'm usually tops on my team for points, and often damage as well.

Basically, your play philosophy is to fire at your enemy from range, stacking the ER PPCs and the gauss in the same location. If you're torso twisted left or right, you can strafe aim somewhat by moving forward or backing up to better line up your shot. With this fit, it's possible to core out an enemy mech more than a kilometer away, but that same coring ability also works up close: pick a location on the enemy mech, then hit it with everything including the medium lasers. As long as you wait for the arms to align with the torso-mounted gauss and medium lasers, you'll be stacking a lot of damage into just one spot on the enemy mech.

#10 Royalewithcheese

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Posted 03 March 2013 - 06:13 PM

View PostRayzor, on 03 March 2013 - 06:12 PM, said:

I'm not using an AC20 due to it's short range. I was going to try a UAC/5 today, but like the guass I had no money and forgot to try it when I got money.


Keep in mind that because of how fall-off works, an AC/20 is actually as more effective than a gauss rifle all the way out to ~400m. So depending on your favorite engagement distance it might be a good bet. UAC/5, I'd either say get two or none - they have different firing mechanics than the other ballistics, so you want them to be their own weapon group.

#11 Rayah

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Posted 03 March 2013 - 06:14 PM

View PostProtoformX, on 03 March 2013 - 06:09 PM, said:

5 different weapon systems can make aiming at a moving target hell. I try very hard to use 3 or less. The AC2 and AC5 have bad synergy between the rate of fire and projectile speed. I wouldn't say it's bad, just difficult to use effectively with a loadout like that.

I have the LLs and MLs grouped together because I hate managing more than three groups, I suppose I could set up group 4 as LLs only, that would help my heat a bit.

It is difficult to manage the Lasers and Autocannons at range against moving targets though, that I will agree with.

#12 Rayah

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Posted 03 March 2013 - 06:18 PM

View PostWrayeth, on 03 March 2013 - 06:13 PM, said:

Basically, your play philosophy is to fire at your enemy from range, stacking the ER PPCs and the gauss in the same location. If you're torso twisted left or right, you can strafe aim somewhat by moving forward or backing up to better line up your shot. With this fit, it's possible to core out an enemy mech more than a kilometer away, but that same coring ability also works up close: pick a location on the enemy mech, then hit it with everything including the medium lasers. As long as you wait for the arms to align with the torso-mounted gauss and medium lasers, you'll be stacking a lot of damage into just one spot on the enemy mech.

I was actually planning to eventually run the Atlas-RS with a very similar loadout... when I save up enough money that is.

#13 8CH Trooper

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Posted 03 March 2013 - 06:19 PM

On my D I have 2 A/C5's 4 tons ammo, 2 SRM6's 2 tons ammo and 4 Med.L's 19DHS and maxed out armor. The A/C5's last longer in battle with the smaller crits and tied together I get more DPS than an A/C20. Great brawler

#14 Thejuggla

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Posted 03 March 2013 - 06:31 PM

I run an atlas D with dual utlra ac5(125 ammo) 2 mediums 2 large lasers a streak and a lrm 5(Harrasment) and AMS(Stack of ammo for each) which sounds like we should have very similar heat values. However I run with 15 doubles Heat sinks and find it to be a good amount. I can fire all my lasers maybe 3 times before I have to do some heat balance, and can use the uac5s to pound away at the target while i run to some cover to lose some heat, double tap on uac5 is awesome for when you are about to take cover or to pop a few extra shots into an enemy that you have running for cover. Rarely get the hot map though so I dunno how well it fares on that but the colder worlds its perfect. Your 20 double heat sinks seems to be a lot and could take one off for more srm ammo as one guy suggest. Also my build has a top speed of 52.7 STD Engine(Used the 325 to fit 3 double heatsinks on it) found those extra few km/h to be nice.Also unlike your build I have full armor except a little i took off the legs and arms. I originally ran Gauss but would get beat up pretty bad at close range which inspired this build(Along with running into dual ac5 cataphrats) I looked at the ultra 5 stats and it says ONE has a higher dps than the gauss so thats why I came up with this build, still has decent ballistic range and even better the closer the target it. First few matchs I was pleased to have a dual uac5 cataphrats rush straight to me while I matched his uac5s with even more firepower and armor, normally that build would cause a lot more damage to me if I was running gauss.

#15 Scrawny Cowboy

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Posted 03 March 2013 - 06:43 PM

Atlas-D: 13 double heatsinks, endo steel, 300 Std., BAP, LRM20+A (two tons ammo), SRM4+A (one ton), TAG left arm, ER PPC right arm, two MPL center torso, gauss rifle (three tons)

I may swap the SRM4 for SSRM and grab another ton of LRM. Maybe I'm better off ditching the SRM's and going with AMS, but it may prove to be better used in an Atlas-K for two AMS.

#16 Spheroid

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Posted 03 March 2013 - 06:44 PM

The Ultra-5 blows the standard AC-5 out of the water. Go ultra or go gauss.

#17 p00k

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Posted 03 March 2013 - 06:51 PM

@OP
too hot
too many weapon types
- unable to operate at any ideal range, and consequently minimize the enemy's effective range
- different recycle times means wasting a lot of potential firepower or facing your enemy the entire time
- too many different projectile speeds means spreading your damage since you have to lead them differently
too much leg armor, i usually take 57-73 and i've never been legged in my atlas despite ~1mil post-mastery exp
not enough srm ammo. depending on what other weapons i'm packing i generally like to have 15-30 "volleys" of any ammo based weapon (more obviously if i'm extremely dependent on that weapon e.g. gausscat/ac20cat, and more for uac5s)

#18 Fate 6

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Posted 03 March 2013 - 06:59 PM

I'll comment on what I didn't see mentioned. You have an overabundance of leg armor. Yeah, it would suck to lose a leg, but people rarely target legs, ESPECIALLY on an Atlas. Only a crazy person is aiming for your leg over your side torsos. You could give yourself a ton or two by removing some leg armor. 40-50 is plenty.

#19 Malora Sidewinder

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Posted 03 March 2013 - 07:02 PM

Drop the AC2 and it's ammo, throw in another SRM 6 and another ton of ammo. get rid of the AC5 and it's ammo, take off a few heat sinks, strip some leg ammo, and throw in a gauss rilfe with 3 tons of ammo.

boom, you now have a decent mech.

View PostMalora Sidewinder, on 03 March 2013 - 07:02 PM, said:

Drop the AC2 and it's ammo, throw in another SRM 6 and another ton of ammo. get rid of the AC5 and it's ammo, take off a few heat sinks, strip some leg armor, and throw in a gauss rilfe with 3 tons of ammo.

boom, you now have a decent mech.


#20 Khobai

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Posted 03 March 2013 - 07:28 PM

Quote

Not sure why you wouldn't just use one gauss.


Because gauss has 3 health and explodes. Im not sure why anyone would use gauss on a brawling atlas to be honest. On a sniping atlas sure... but based on his lack of ppcs, a sniping atlas is clearly not what hes going for.


1) The SRM6 + SRM4 combination is good because it allows an additional DHS over dual SRM6. I do this on my Atlas-D.

2) The AC/5 and AC/2 are both complete garbage. Get rid of them. Go with dual UAC/5s or an AC/20 instead. Ammo goes in your legs, arms, and head (because those locations almost never get destroyed on an Atlas).

3) Dump the large lasers to fill out your ballistic slots and just go with 4 medium lasers instead.

4) Reduce your leg armor and possibly arm armor. You dont really need more than 60 in any of those locations since no one ever aims for an Atlases arms or legs. Any leftover weight should go to upgrading your engine.

Edited by Khobai, 03 March 2013 - 07:58 PM.






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