Sashulescu, on 03 March 2013 - 11:41 PM, said:
There are no official news from the team about clan mechs or clan tech.
PGI, be responsible for what you release in your official information, you clearly say about the timeline:
What is the timeline of MechWarrior Online?
The game is set in a 1:1 timeline with the BattleTech universe, meaning that the current year 2013 equates to 3050 in BattleTech lore and each day that passes in real life also passes in the game. This means we are on the brink of the upcoming Clan invasion and utilizing the latest in technology available in the 3049 timeframe.
Wave 1 of clan invasions happen between March and April:
http://www.sarna.net...i/Clan_Invasion
So we would like to have an official answer about PGI's plans to include the clan mechs in the game and how it will balance the game in 1 month, since PGI announced like 17 IS mechs and they delivered only 12 or so...
They, the clans, have technically been in the fold before the game even went into open beta, albeit on the far periphery. Wave 1 was the true first push...but the ilKhan was killed during the first wave and the clans put the invasion on hold, not advancing until a new ilKhan was put into place to guide the invasion.
Wave 2 is the true full blown invasion and when we should expect playable clan tech at the EARLIEST. My honest expectation is Wave 3 being implementation of the first set of clan mechs, giving some time balance out game play before the implementation of more mechs for Wave 4.
Wave 4 is probably when we will start seeing more functionality of both CW and Clan affairs, definitely in the fall September and October range.
We still have a solid two years of the invasion to go. We need more maps and community warfare before any justification for clan tech to get into the game. Give the devs some time this year, the game is finally starting to show some polish and the backbone of the game is starting to take shape. I want clans as much as the next clanner but I have tempered my expectations based on previous experience in game.