So Whats The Optimal Raven 3L Build?
#1
Posted 04 March 2013 - 02:18 AM
?
#2
Posted 04 March 2013 - 02:24 AM
This! Although I swap the 3xML's for 2xMPL's because I like the noise, and the shorter duration seems to get more focussed results with my latency.
Enjoy!
#3
Posted 04 March 2013 - 02:29 AM
http://mwo.smurfy-ne...a2a0ef2176da7db
You'll see this a lot in Run Hot or Die (with minor variations, some run without AMS and more heatsinks, and some will shed a little armour, but most designs will be very similar to this).
#4
Posted 04 March 2013 - 02:33 AM
#5
Posted 04 March 2013 - 02:39 AM
Sephlock, on 04 March 2013 - 02:33 AM, said:
I do think you are correct there Seph. I dont believe AMS is a working trait with ECM
#6
Posted 04 March 2013 - 02:39 AM
Protection, on 04 March 2013 - 02:29 AM, said:
http://mwo.smurfy-ne...a2a0ef2176da7db
You'll see this a lot in Run Hot or Die (with minor variations, some run without AMS and more heatsinks, and some will shed a little armour, but most designs will be very similar to this).
That, but there is various versions but they're not much different, basically anything with ECM, ES, FF, DHS, 280xl or bigger, 2-3 ml/mpl, 2ssrm2 (usually 2T ammo). Sometimes bap or ams or extra heatsinks, tag is fairly common. If repair costs was still in the game it would be a nightmare compared to other lights.
There of course is totally different builds like ones with ppc or srm6 but the ones above are the usual Raven 3LOL.
#7
Posted 04 March 2013 - 02:40 AM
Totally not required, though.
#8
Posted 04 March 2013 - 02:57 AM
#9
Posted 04 March 2013 - 03:01 AM
Sephlock, on 04 March 2013 - 02:57 AM, said:
Hells yes. ECM gives you near immunity to missiles. Speed gives you near immunity to direct fire and offers a tighter turning circle and faster twist for duelling. (in case you're not aware engine size postively affects turning and movement with each high increment)
Also - you get a more pronounced effect from any DHS in your engineblock as compared to DHS about your slots. So it's in your interest in most mechs to pack the largest engine practical.
P.S. Sighface to the MWO new user experience having to work all this arcane bs out solo. :/
#10
Posted 04 March 2013 - 03:02 AM
Sephlock, on 04 March 2013 - 02:57 AM, said:
You absolutely need to be going 140+ kph in a light for decent survivability
Going to the extreme is usually a benefit.
If you are faster and you are winning a light fight -- kills secured.
If you are equal and winning a light fight -- might get away.
If you are slower and winning a light fight -- curses, they escaped.
If you are faster and losing a light fight -- escape is likely.
If you are equal and losing a light fight -- might have a chance to escape.
If you are slower and losing a light fight -- probably dead.
It's a bit of an oversimplification, but it still rings pretty true,
#11
Posted 04 March 2013 - 03:02 AM
#12
Posted 04 March 2013 - 03:10 AM
Edited by dario03, 04 March 2013 - 03:11 AM.
#14
Posted 04 March 2013 - 03:22 AM
#15
Posted 04 March 2013 - 03:26 AM
Sephlock, on 04 March 2013 - 03:22 AM, said:
s-l-o-w I wouldnt put a xl200 on any lite mech for that matter
Edited by LordRush, 04 March 2013 - 03:27 AM.
#16
Posted 04 March 2013 - 03:28 AM
(I'm sleep deprived here so you'll need to explain this to me ).
#17
Posted 04 March 2013 - 03:29 AM
#18
Posted 04 March 2013 - 03:32 AM
Sephlock, on 04 March 2013 - 03:28 AM, said:
(I'm sleep deprived here so you'll need to explain this to me ).
Easy, DHS and the fact that free engine DHS is true 2.0 DHS makes it so you can fire a good amount before overheating. And if you do start to heat up you just use your speed to run off for 2 seconds and cool down. Or add 3 external DHS and almost never overheat.
#19
Posted 04 March 2013 - 03:36 AM
#20
Posted 04 March 2013 - 03:40 AM
Sephlock, on 04 March 2013 - 03:28 AM, said:
(I'm sleep deprived here so you'll need to explain this to me ).
Every time I can whilst continually piling on the SSRM's. Generally a go at a leg first just to troll unless the target has especially juicy parts elsewhere. In fact overheating and stalling is about the only mistake you can make in a 3L.
Honestly DHS gives you a good 3-4 alphas on the lasers before you need to hold back.
Edited by Inertiaman, 04 March 2013 - 03:40 AM.
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