

The Potential Death Of Mwo
#481
Posted 07 March 2013 - 11:32 PM
#482
Posted 10 March 2013 - 05:27 AM
Grizley, on 04 March 2013 - 12:56 PM, said:
!!!
If I may add: A well balanced game comes first. I don't really care if the timeline is accurate.
Edited by Peter von Danzig, 10 March 2013 - 05:31 AM.
#483
Posted 10 March 2013 - 12:01 PM
Also, yes, I would in fact pay money to replace MWO's UI with an updated version of the Mechwarrior 2: Mercenaries front end.
#484
Posted 10 March 2013 - 12:52 PM
Edited by M0rpHeu5, 10 March 2013 - 12:53 PM.
#485
Posted 10 March 2013 - 01:18 PM
Norris J Packard, on 04 March 2013 - 02:56 AM, said:
The game being fine now does not mean it will be fine in the wake of a four month content drought.
Please, read the post, I encourage you to educated yourself on the reality of what is actually occurring here.
Right now your words read to me like a man who is denying Climate Change. It is inevitable.
oh...i didn't realize that the founders money i paid for went to support other games that i'm not interested in. i was under the impression i was supporting mwo. if an after though now but had i paid attention in the first place i wouldn't have became a founder had i known. ignorance was bliss, i wish i didn't read your post

#486
Posted 16 March 2013 - 06:33 PM
This should be considered an open letter to the devs. This deserves an official response.
#487
Posted 16 March 2013 - 06:49 PM
DarkBazerker, on 05 March 2013 - 12:42 PM, said:
Wasn't going to put another post here but here I go. Been a beta tester for many years now and I can recall quite a few games that have been in beta for 3-5 years, and yes people still complaine but not nearly as much as here. Truly intresting.
I'll say this, because the "it's a beta" excuse drives me up the [whoa can't say that on a Comstar-sanctioned forum!] walls:
You should not be charging your customers for items when your game is still in beta.
If anything, us having put money towards this game in a pre-launch state should mean that PGI should treat us more like investors who know what the consumers want best and when they want it because we are the consumers. Instead, consumables seem to suggest they think we're fools with a short attention span - remember what they said about not introducing "buyable" advantages? - and we all know what they say about a fool and his money.
#488
Posted 16 March 2013 - 08:52 PM
I was told awhile back that a new interface was being worked on, personally I hope so myself as the current one doesn't bring me into the game, I am sure though that interface will have to be set up so that it connects to the community warfare aspect of the game so we may not see it until then..
They haven't hired anyone since last August you say. Well that's incorrect they hired a couple net code people for example that is why we are getting improvements now in net code. I am sure there are others that have been hired also but they have to keep their costs down. People who work in the gaming world that are talented dont work for minimum wage.
Though I haven't heard but I do believe they have been making a clan mechs also besides the IS mechs we get. I think they just want to keep them a surprise.
I do think the hardest part is ahead of them and that is how to create a community warfare system. System is the important word. How to create part of a game that allows players to be in house units, other groups of players in mercenary units, still others as clans with all the different groups there. How will the various ranks in house and clan units be decided in the game? Will rank have a bearing on which weight class of mech you will pilot like it did in BT 3025 online. Will rank matter at all? How are mercenary contracts going to be issued? Will that be controlled by the game? Will a dev run each house and each clan? How will battles for contested areas work. Since the clan mechs will be better for the first few years will it be a star or 5 clan mechs against a reinforced lance 8(?) of Inner Sphere mechs.? In many ways i wish they had started the game at 3025 last succession war like EA.s game was doing before EA pulled the plug on it. Just houses and merc units.Everyone had same mechs basically.
So if they have to put all their resources into creating this system for 4 months I can understand it. I would hope they keep us appraised of things. Some concept art, screen shot or two here and there. To keep us happy though I wish they would create some tools for us to keep ourselves happy. First is a way for us to create drops among ourselves. Whether its so we can practice inter squad or we can create tournaments, or create our own battles, scenarios or recreation of known B.T. battles. Second the ability to control which map to drop into. Weather and time of day would also be nice but don't have those in the game as it is.
Edited by soulfire, 16 March 2013 - 08:58 PM.
#490
Posted 28 March 2013 - 03:25 PM
#491
Posted 28 March 2013 - 03:32 PM
#492
Posted 28 March 2013 - 03:40 PM
#493
Posted 28 March 2013 - 03:53 PM

#494
Posted 29 March 2013 - 01:08 AM
One can get the impression that Mechwarrior: Online is in some "housekeeping mode" were a skeleton-crew of programmers just keeps the basics running, but no new development happens.
Could even imagine that they really sticked to their two mechs per month schedule and even have them ready. But that they just spread them out over a longer amount of time so nobody realizes that they have stopped developing the game.
I mean, who really still believes in Community Warfare?
#495
Posted 29 March 2013 - 01:23 AM
Comguard, on 29 March 2013 - 01:08 AM, said:
One can get the impression that Mechwarrior: Online is in some "housekeeping mode" were a skeleton-crew of programmers just keeps the basics running, but no new development happens.
Could even imagine that they really sticked to their two mechs per month schedule and even have them ready. But that they just spread them out over a longer amount of time so nobody realizes that they have stopped developing the game.
I mean, who really still believes in Community Warfare?
I want to believe.
#496
Posted 29 March 2013 - 02:16 AM
#498
Posted 29 March 2013 - 05:10 AM
Norris J Packard, on 04 March 2013 - 02:56 AM, said:
On that note; did you consider that perhaps they hired a marketing consultant? Ambush marketing(leaked Highlander - surprise Flea) and the slowed release of content coupled with a HUGE jump in the quality of the sales writing points to either a significant upskill on behalf of their marketing folks, a marketing plan that was sneaky all along or a new marketing head or two in thee mix.
There're plenty of things they may have spent the Founders money on; if I was IGP I'd have made marketing my first port of call.
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