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The Potential Death Of Mwo


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#481 Bad Andy

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Posted 07 March 2013 - 11:32 PM

I don't agree that new mechs are the only important content. Once you own 20 or 30 mechs I think the interest in new ones starts to decline, at least for me, because they won't do anything the Mechs you already own cant. After that new maps, modules, and game modes are more important.

#482 Peter von Danzig

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Posted 10 March 2013 - 05:27 AM

View PostGrizley, on 04 March 2013 - 12:56 PM, said:

They need to stop with the new mechs, Holo house symbols, new camo, chinese lanterns and all that crap until they have the core functionality working properly. Community Warfare, and the Clans.


!!!

If I may add: A well balanced game comes first. I don't really care if the timeline is accurate.

Edited by Peter von Danzig, 10 March 2013 - 05:31 AM.


#483 Spokes

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Posted 10 March 2013 - 12:01 PM

The 'Mech production rate is symptomatic, but I dont think it's the real problem. How do you implement community warfare in a meaningful way with less than a dozen maps?

Also, yes, I would in fact pay money to replace MWO's UI with an updated version of the Mechwarrior 2: Mercenaries front end.

#484 M0rpHeu5

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Posted 10 March 2013 - 12:52 PM

I like to beleave that when the invasion starts they's throw 8 clan mechs day 1 and even out the 2 mechs per month promise

Edited by M0rpHeu5, 10 March 2013 - 12:53 PM.


#485 Thunder Lips Express

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Posted 10 March 2013 - 01:18 PM

View PostNorris J Packard, on 04 March 2013 - 02:56 AM, said:


The game being fine now does not mean it will be fine in the wake of a four month content drought.

Please, read the post, I encourage you to educated yourself on the reality of what is actually occurring here.

Right now your words read to me like a man who is denying Climate Change. It is inevitable.


oh...i didn't realize that the founders money i paid for went to support other games that i'm not interested in. i was under the impression i was supporting mwo. if an after though now but had i paid attention in the first place i wouldn't have became a founder had i known. ignorance was bliss, i wish i didn't read your post :D scary read but well written

#486 Tabrias07

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Posted 16 March 2013 - 06:33 PM

Between the lack of concept art for months and total disappearance of ISN updates, I'm wondering about the health of the game in the short-term. The management seems totally irresponsible.

This should be considered an open letter to the devs. This deserves an official response.

#487 valkyrie

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Posted 16 March 2013 - 06:49 PM

View PostDarkBazerker, on 05 March 2013 - 12:42 PM, said:


Wasn't going to put another post here but here I go. Been a beta tester for many years now and I can recall quite a few games that have been in beta for 3-5 years, and yes people still complaine but not nearly as much as here. Truly intresting.


I'll say this, because the "it's a beta" excuse drives me up the [whoa can't say that on a Comstar-sanctioned forum!] walls:

You should not be charging your customers for items when your game is still in beta.

If anything, us having put money towards this game in a pre-launch state should mean that PGI should treat us more like investors who know what the consumers want best and when they want it because we are the consumers. Instead, consumables seem to suggest they think we're fools with a short attention span - remember what they said about not introducing "buyable" advantages? - and we all know what they say about a fool and his money.

#488 soulfire

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Posted 16 March 2013 - 08:52 PM

Oh my a topic that had run on too long. I understand the original posters post though he did get some things wrong. Others have stated such.I think allot of us are burnt out there is just so much death match you can play on the same maps. I do agree that more maps need to be made I think one thing that has slowed them down is they have been making square to rectangular type maps this constitutes allot of time on areas that no one will ever go to. They need to be more like how golf coarse holes are. I think the other thing that has taken time is the development of tools to make maps. Someone has to make all the various trees, buildings and all the other stuff. Someone has to create all the textures so forth. Once all this stuff is created then map making should go faster. Remember also like anything in the game type and kind of map is decided an artist then creates a rendition of it it's passed on to group that makes the maps. once made the maps have to be checked to make sure there are no spots where a mech can get stuck, or sink into the ground, textures and all the other things have to be checked, I remember some maps in mw3 and 4 where trees were floating few inches or more above the ground.
I was told awhile back that a new interface was being worked on, personally I hope so myself as the current one doesn't bring me into the game, I am sure though that interface will have to be set up so that it connects to the community warfare aspect of the game so we may not see it until then..
They haven't hired anyone since last August you say. Well that's incorrect they hired a couple net code people for example that is why we are getting improvements now in net code. I am sure there are others that have been hired also but they have to keep their costs down. People who work in the gaming world that are talented dont work for minimum wage.
Though I haven't heard but I do believe they have been making a clan mechs also besides the IS mechs we get. I think they just want to keep them a surprise.
I do think the hardest part is ahead of them and that is how to create a community warfare system. System is the important word. How to create part of a game that allows players to be in house units, other groups of players in mercenary units, still others as clans with all the different groups there. How will the various ranks in house and clan units be decided in the game? Will rank have a bearing on which weight class of mech you will pilot like it did in BT 3025 online. Will rank matter at all? How are mercenary contracts going to be issued? Will that be controlled by the game? Will a dev run each house and each clan? How will battles for contested areas work. Since the clan mechs will be better for the first few years will it be a star or 5 clan mechs against a reinforced lance 8(?) of Inner Sphere mechs.? In many ways i wish they had started the game at 3025 last succession war like EA.s game was doing before EA pulled the plug on it. Just houses and merc units.Everyone had same mechs basically.
So if they have to put all their resources into creating this system for 4 months I can understand it. I would hope they keep us appraised of things. Some concept art, screen shot or two here and there. To keep us happy though I wish they would create some tools for us to keep ourselves happy. First is a way for us to create drops among ourselves. Whether its so we can practice inter squad or we can create tournaments, or create our own battles, scenarios or recreation of known B.T. battles. Second the ability to control which map to drop into. Weather and time of day would also be nice but don't have those in the game as it is.

Edited by soulfire, 16 March 2013 - 08:58 PM.


#489 Slater01

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Posted 28 March 2013 - 01:38 PM

View PostElizander, on 04 March 2013 - 03:47 AM, said:

Posted Image

Glory Hole comes to mind.
Damm this internet is just TMI

#490 LaserAngel

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Posted 28 March 2013 - 03:25 PM

It was nice to see the Hero Highlander first. I have about another month of hope left in me. I'm still waiting for what is going to come out of GDC.

#491 Strucker

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Posted 28 March 2013 - 03:32 PM

Completely new and unique thread that has not been brought up in thousands of other posts, wait what?

#492 Roadbeer

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Posted 28 March 2013 - 03:40 PM

Ok, so who was the necromancer who summoned this doom and gloom?

#493 Paula Fry

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Posted 28 March 2013 - 03:53 PM

Posted Image

#494 Comguard

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Posted 29 March 2013 - 01:08 AM

The huge, big "we are hiring button" in combination with the really slow output of content makes one think. Consider that bugs are almost never fixed and features not working as intended are removed, but never replaced (collisions anyone?).

One can get the impression that Mechwarrior: Online is in some "housekeeping mode" were a skeleton-crew of programmers just keeps the basics running, but no new development happens.

Could even imagine that they really sticked to their two mechs per month schedule and even have them ready. But that they just spread them out over a longer amount of time so nobody realizes that they have stopped developing the game.

I mean, who really still believes in Community Warfare?

#495 Vassago Rain

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Posted 29 March 2013 - 01:23 AM

View PostComguard, on 29 March 2013 - 01:08 AM, said:

The huge, big "we are hiring button" in combination with the really slow output of content makes one think. Consider that bugs are almost never fixed and features not working as intended are removed, but never replaced (collisions anyone?).

One can get the impression that Mechwarrior: Online is in some "housekeeping mode" were a skeleton-crew of programmers just keeps the basics running, but no new development happens.

Could even imagine that they really sticked to their two mechs per month schedule and even have them ready. But that they just spread them out over a longer amount of time so nobody realizes that they have stopped developing the game.

I mean, who really still believes in Community Warfare?


I want to believe.

#496 Terror Teddy

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Posted 29 March 2013 - 02:16 AM

Can we wait for the game to be BORN before we ask about it's death.

#497 Accursed Richards

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Posted 29 March 2013 - 04:16 AM

View PostSlater01, on 28 March 2013 - 01:38 PM, said:

Glory Hole comes to mind.
Damm this internet is just TMI


Posted Image

#498 Sam Slade

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Posted 29 March 2013 - 05:10 AM

View PostNorris J Packard, on 04 March 2013 - 02:56 AM, said:

Please, read the post, I encourage you to educated yourself on the reality of what is actually occurring here.


On that note; did you consider that perhaps they hired a marketing consultant? Ambush marketing(leaked Highlander - surprise Flea) and the slowed release of content coupled with a HUGE jump in the quality of the sales writing points to either a significant upskill on behalf of their marketing folks, a marketing plan that was sneaky all along or a new marketing head or two in thee mix.

There're plenty of things they may have spent the Founders money on; if I was IGP I'd have made marketing my first port of call.





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