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Catapult 2K - What Config?


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#21 Steve Pryde

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Posted 06 March 2013 - 01:11 AM

What's with equipping 2 LBX AC10s? Don't know to buy and equip them or not.

#22 Chrithu

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Posted 06 March 2013 - 01:31 AM

I am currently testing a layout with the stock STD 260 engine 2 ER PPC in the Arms and an AC/20 with 2 tons of Ammo in one of the side torsos. It's a fun build. You can lay fire support over long range and if anything comes close theres a good chance it has some vulnerable places already that you can deliver treatment with the AC/20 to. Without Speed Tweak it's a little bit slower than I like my heavies but I will eventually get there.

View PostSteve Pryde, on 06 March 2013 - 01:11 AM, said:

What's with equipping 2 LBX AC10s? Don't know to buy and equip them or not.


In my experience, and many share that view, LBX 10s only makes sense if your mech lacks the critspace or tonnage for AC/10s.

#23 Escef

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Posted 06 March 2013 - 04:18 AM

View PostSteve Pryde, on 06 March 2013 - 01:11 AM, said:

What's with equipping 2 LBX AC10s? Don't know to buy and equip them or not.

LB10Xs would be awesome if you had the option to run solid slug or cluster rounds (especially with the ability to swap between the two), like in table top. But alas, I do not think that is to be. As things stand now, LB10X is the ballistic of choice for light hunting or to nail someone that's already lost all their armor on a location or two. But it is not a good "shell-cracking" weapon.

Edited by Escef, 07 March 2013 - 05:06 AM.


#24 Lynx7725

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Posted 06 March 2013 - 08:55 AM

LB-10X is nice but lacks the concentration of a normal AC10. If you are a run-and-gun and prefer to bully lights, a 9D Centurion with LB-10X and SRM6s can be a nasty light-hunter.

On a heavier chassis like the K2? Eh. Well, you'll be doing a lot of sandpapering, the problem is surviving the (disproportionate) response the other team is going to throw at you.

#25 Harabeck

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Posted 06 March 2013 - 09:09 AM

View PostLynx7725, on 04 March 2013 - 11:01 PM, said:

  • After that, worked up to replace the stock 260 STD with a 300 XL. That didn't work out. The slower 260 forces me to close slower, which meant I get more shots out of the AC10s before I close to brawling range. The more powerful 300XL meant I closed faster and the GunCat is not the best brawler for me. So eventually I stripped the 300XL out...


Just turn your throttle down if you want to approach more slowly. Also, the extra speed should help keep distance, not close it. Use the K2's huge twist angles to your advantage.

And I can't agree with whoever said XL's make Cats more vulnerable. I've been running cats all last week and this week, all with XL engines, and I've only died once to a side torso kill.

#26 Escef

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Posted 06 March 2013 - 09:30 AM

View PostHarabeck, on 06 March 2013 - 09:09 AM, said:

And I can't agree with whoever said XL's make Cats more vulnerable. I've been running cats all last week and this week, all with XL engines, and I've only died once to a side torso kill.

That was me. I've been running my 2 LL, 2 AC5 cat for over 2 months, and I lose the torso mounted ACs with the arm mounted lasers still operable so damn often it isn't even funny.

#27 Harabeck

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Posted 06 March 2013 - 10:18 AM

View PostEscef, on 06 March 2013 - 09:30 AM, said:

That was me. I've been running my 2 LL, 2 AC5 cat for over 2 months, and I lose the torso mounted ACs with the arm mounted lasers still operable so damn often it isn't even funny.

Well that just seems bizarre to me. The huge CT hitbox is one of the Cat's main weaknesses and is almost always my downfall, with headshots coming in a distant second, and legging a distant third. I never skimp on side torso armor, and with their tiny hitboxes, it just never seems to be an issue.

#28 Escef

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Posted 06 March 2013 - 11:35 AM

View PostHarabeck, on 06 March 2013 - 10:18 AM, said:

Well that just seems bizarre to me. The huge CT hitbox is one of the Cat's main weaknesses and is almost always my downfall, with headshots coming in a distant second, and legging a distant third. I never skimp on side torso armor, and with their tiny hitboxes, it just never seems to be an issue.

I am rarely legged. I agree with the CT and head, those have been my experience as well. But I frequently lose components in the side torso before losing an arm. I rarely lose an arm without the cause being side torso destruction.

It may seem bizarre to you, but this has been my experience. At least in a K2. People focus fire on the torso areas because that is usually where the most dangerous weapons are, and if you are packing an XL, hey, bonus. Most likely, the torso loss is a side effect of people trying to core me, but shots being inaccurate due to movement. The arms on a K2 are too slim to be accurately targeted, so most people go for the higher reward of torso shots (and hope for a lucky head hit or two).

#29 NRP

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Posted 06 March 2013 - 12:01 PM

Nothing beats a dual AC/20 Cat. Nothing.

#30 Escef

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Posted 06 March 2013 - 12:08 PM

View PostNRP, on 06 March 2013 - 12:01 PM, said:

Nothing beats a dual AC/20 Cat. Nothing.

Used one a small number of times. First time out I got killed by taking an Alpha from an Atlas at point blank. In the cockpit. Dude was as surprised as I was, he just turned and unloaded on me in a panic. Second time I took it out I ended up in Alpine. That didn't go well.

#31 Reported for Inappropriate Name

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Posted 06 March 2013 - 02:42 PM

http://mwo.smurfy-ne...145c3a94b403343

enjoy

however you might collect some "honorable" knight tears by killing them with this crossbow before they can get close enough to swing their sword

Edited by Battlecruiser, 06 March 2013 - 02:48 PM.


#32 Rei Fukai

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Posted 07 March 2013 - 12:25 AM

Endo-Steel, stripped armor from arms, 2xAC/20 (chain fire) and lots of ammo. Tends to overheat when facing more than 1 Atlas.
Tried 2xAC10 and 2xGauss - current maps are tight, and ping (average 160) + fire lag makes short distance for balistic weapons preferable.

#33 Evil Ed

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Posted 07 March 2013 - 01:17 AM

I've played them all (Guasscat, Pepsicat, K40, Dual Ac10, Dual UAC5, Dual AC5, 4LL, Dual 10LBX etc.) and I vote for the dual UAC5 with 4ML as bakup or maybe AC10 with same backup. Flank or ride shootgun with an Atlas. Pepsi is interesting but the lack of jumpjets is a big drawback (3D does the job better).

#34 xRatas

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Posted 07 March 2013 - 03:45 AM

Following have been at least viable mechs to use:
2ERPPC/2PPC/XL300/DHS/ES
2ERPPC/2UAC5/XL280/DHS/ES
2ERPPC/2AC5/XL280/DHS/ES
2ERPPC/1Gauss/XL280/DHS/ES
2ERPPC/1AC20/STD260/DHS/ES

All are reasonably fast for heavy mech, can fight at any distance, and are generally fun to play.

I'd not worry about XL engine in Catapult. By the time side torso starts to fall apart, there is usually not much center torso or head remaining anyway.

K2 was the first mech I purchased instantly after Open Beta started. Used to run a build with:
2LL/2ML/2UAC5/XL280/DHS/ES when I started. Can recommend that too, but I like the looks of PPC barrels too much to put anything else in the arms.

Edited by xRatas, 07 March 2013 - 03:48 AM.


#35 SC1P1O

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Posted 07 March 2013 - 06:34 AM

http://mwo.smurfy-ne...5ec018df537d42e

takes some accuracy to use, but its one of the best sniper builds for me in the game atm, good against any size mech

Edited by SC1P1O, 07 March 2013 - 06:35 AM.


#36 Buckminster

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Posted 07 March 2013 - 06:55 AM

Here's my take:

http://mwo.smurfy-ne...e8108488f6757d0

Fairly basic, no frills. I like to stick with the ERPPCs over ballistics because I don't like dealing with ammo - this thing is built for endurance. Especially as maps get bigger and games run longer, I like not having to worry about running dry. I like the ERPPCs over standard PPCs for the increased long range as well as the lack of a minimum range, although they can run a little hot when used up close with the two MLs.

I'm thinking of taking off the two MLs and putting a pair of MGs back on, just to see how this crit tweaking they've done works. The lack of heat is also a nice touch, it'd let me run the ERPPCs harder when I'm up close.

#37 Gothbloodman

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Posted 07 March 2013 - 07:04 AM

View PostJason Parker, on 06 March 2013 - 01:31 AM, said:

I am currently testing a layout with the stock STD 260 engine 2 ER PPC in the Arms and an AC/20 with 2 tons of Ammo in one of the side torsos.

The only problem I see with this is that you are specializing in 2 things. The PPCs for sniping and the AC20 for brawling. It may be more effective to use AC2's of 5's. Just a thought!

#38 Vincent Lynch

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Posted 07 March 2013 - 07:34 AM

keep it simple, replace the MGs with AC/2s.
you will need Endosteel, an XL Engine and DHS though.
My Buld has a 265XL Engine, 13 DHS, nearly full armor, 2 PPCs, 2 AC/2. 2 MLaser, and an AMS.
Since the AC/2 are not your primary weapon, 2 tons of ammo are more than sufficient, I never managed to use all of it in a fight.

If you put the AC/2s on chain fire, 1. you have the psychological effect of sustained fire, while your PPCs reload, which should not be underestimated, 2. you can use the AC/2 rounds as tracer for your next PPC volley.

I had lots of fun with this build, and still have.

#39 Escef

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Posted 07 March 2013 - 08:02 AM

View PostSC1P1O, on 07 March 2013 - 06:34 AM, said:

http://mwo.smurfy-ne...5ec018df537d42e

takes some accuracy to use, but its one of the best sniper builds for me in the game atm, good against any size mech

Did you know you have an ton of AC5 ammo in the machine's head? Which would be fine if it had an AC5, but it doesn't.

#40 SC1P1O

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Posted 07 March 2013 - 09:45 AM

I did not realize that thanks. Take that out and put 1 more heat sink in the shoulder to grit buff the ppc

Grit buff





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