- Firing of LRM's at a target 50m away
- Mechs running into walls
- "test" firing at the beginning of a round
- "What's the key for chain fire?"


So Now That There's A Testing Area
#1
Posted 04 March 2013 - 11:39 AM
#2
Posted 04 March 2013 - 11:49 AM
You can lead a Hel's Horse to water and all that...
#4
Posted 04 March 2013 - 11:49 AM

No amount of hand-holding or being lead around by the bullring can stop people from being people.

#6
Posted 04 March 2013 - 11:57 AM
#7
Posted 04 March 2013 - 12:08 PM
NitroDev, on 04 March 2013 - 11:39 AM, said:
- Firing of LRM's at a target 50m away
Technically, Morgan Kell used LRMs fired at short range to batter Yorinaga Kurita's Warhammer after he disabled Kell's Archer. So if anything, we should get some ballistic damage out of it.

#8
Posted 04 March 2013 - 12:22 PM
Personally, I have no problem with "test" firing at the beginning of a match so long as it doesn't result in self-inflicted team damage.
#9
Posted 04 March 2013 - 12:25 PM
Of course, it will do none of those things, but I can still have hope.
#10
Posted 04 March 2013 - 12:26 PM

I also plan to practice against one of my friends who has a 3L to develop strategies to counter them, among other things. Heck, one thing I definitely intend on doing is to get both of us to have 0 armor and a heavy ballistic weapon or two, move ~800 or so km away, and to a cowboy quickshoot for the funs of it

#11
Posted 04 March 2013 - 12:29 PM
Huh. Nothing new to see or read here...
#12
Posted 04 March 2013 - 12:32 PM
#13
Posted 04 March 2013 - 12:33 PM
#14
Posted 04 March 2013 - 12:33 PM
#15
Posted 04 March 2013 - 12:36 PM
Ecouto, on 04 March 2013 - 12:32 PM, said:
Wait... The training grounds will have targets in it?
For some reason I thought that people would just spawn in an empty map - allowing them time to figure out piloting and all that jazz...
#16
Posted 04 March 2013 - 12:38 PM
When a player walks into combat and gets blown to pieces they can then go, test some stuff out, and learn just how to return the favor.........
instead of quitting 'cos the learning curve and hungry dogs. (and comprehension in general)
Edited by M4NTiC0R3X, 04 March 2013 - 12:41 PM.
#18
Posted 04 March 2013 - 12:40 PM
Bilbo, on 04 March 2013 - 11:49 AM, said:
That would work.
I think part of the problem is that in MW4:Mercs a person could set up a server to require you to "fire" your weapons to spawn. It was useful to prevent spawn camping - getting hit by enemy mechs camping a spawn area just waiting for you to appear (in respawn games). By having the option to wait and spawn when you wanted, you could wait until there weren't any mechs around or between recycle times to click and respawn. For those of us that played regularly, it was habit to fire our weapons (I've broken the habit I promise

Edited by Coolant, 04 March 2013 - 12:41 PM.
#19
Posted 04 March 2013 - 12:40 PM
#20
Posted 04 March 2013 - 12:41 PM
NitroDev, on 04 March 2013 - 11:39 AM, said:
- Mechs running into walls
You put me in a hot combat situation in a spider at 137,5km/h and you bet your *** my lack of attention span and reaction speed will pancake me against a mountain.
Especially if is a canyon...or city...or anything with things steeper than hills.
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