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Coolant Flush Is Coming


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#1 Father Dougal

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Posted 04 March 2013 - 11:55 AM

http://mwomercs.com/...14#entry1995414

I thought they said they weren't going to have coolant flush.

#2 EvilCow

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Posted 04 March 2013 - 11:57 AM

Depending on how it is implemented it could be a bad idea or a bad idea.

#3 Norris J Packard

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Posted 04 March 2013 - 11:57 AM

I literally cannot BR hard enough at this.

#4 VEightFreak427

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Posted 04 March 2013 - 11:58 AM

Moar content is good.

#5 LordBraxton

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Posted 04 March 2013 - 11:59 AM

lame.

Now that PPCs barely cause any heat who needs coolant flush? 6ERPPC stalkers?

#6 Roland

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Posted 04 March 2013 - 11:59 AM

huh.

That is going to make things interesting.

#7 Broceratops

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Posted 04 March 2013 - 11:59 AM

im going to kill a guy in my splat cat and then flush my coolant all over his corpse

#8 NRP

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Posted 04 March 2013 - 12:00 PM

Sounds neat. Now all we need is a toilet flush module for these forums.

#9 LordBraxton

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Posted 04 March 2013 - 12:00 PM

View PostVEightFreak427, on 04 March 2013 - 11:58 AM, said:

Moar content is good.


lol so if they just added CSSRM6s in the next patch for all our inner sphere mechs that would be good?

or they could make a my little pony mech for the light pony?

not all content is good

#10 Spheroid

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Posted 04 March 2013 - 12:00 PM

They won't be priced cheap enough to matter. With standard modules running in the millions of C-bills who is going to throw that much dough away?

Properly designed mechs should disipate enough heat as is. Maybe a PPC Stalker could get in one more alpha strike, nobody else would use it.

#11 VEightFreak427

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Posted 04 March 2013 - 12:00 PM

View PostBroceratops, on 04 March 2013 - 11:59 AM, said:

im going to kill a guy in my splat cat and then flush my coolant all over his corpse


Could become a trademark MWO move like the Halo hump hahah.

#12 Chavette

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Posted 04 March 2013 - 12:01 PM

6ppc troll stalker here I come!!!

Edited by Chavette, 04 March 2013 - 12:01 PM.


#13 Ranek Blackstone

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Posted 04 March 2013 - 12:01 PM

View PostLordBraxton, on 04 March 2013 - 11:59 AM, said:

lame.

Now that PPCs barely cause any heat who needs coolant flush? 6ERPPC stalkers?


Laser heavy builds on the incoming desert map? And the coolant flush is going to be a use once and you need to re-purchase it module from the look of things, like the air strike module. Certainly changes up some builds, and the air strike makes camping less viable when I can drop bombs on your head.

#14 VEightFreak427

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Posted 04 March 2013 - 12:02 PM

View PostLordBraxton, on 04 March 2013 - 12:00 PM, said:


lol so if they just added CSSRM6s in the next patch for all our inner sphere mechs that would be good?

or they could make a my little pony mech for the light pony?

not all content is good


We all know that won't happen. I think you might be over exaggerating just a little bit.

#15 FactorlanP

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Posted 04 March 2013 - 12:03 PM

I am very happy to see this listed for tomorrow...


Performance
[color=#CCCCCC]
On March 5th Host State Rewind (HSR) goes live. This new system allows players with high latency pings to fire and hit more reliably using Lasers, Machine Guns, and Flamers. Often referred to as the lag shield effect, HSR will significantly improve the reliability and accuracy of weapon hit detection, making certain BattleMechs much easier to hit. We anticipate overall damage will increase, resulting in some possible upcoming weapon balancing changes if needed.
[/color]

#16 QuantumButler

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Posted 04 March 2013 - 12:04 PM

pay2flush

#17 LaserAngel

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Posted 04 March 2013 - 12:04 PM

I guess these are the consumable ones? They mentioned it in Ask the Devs. I guess the question is how badly do you want Coolant Flush if it's consumed per match.

Edited by LaserAngel, 04 March 2013 - 12:05 PM.


#18 VEightFreak427

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Posted 04 March 2013 - 12:04 PM

View PostFactorlanP, on 04 March 2013 - 12:03 PM, said:

I am very happy to see this listed for tomorrow...


Performance

On March 5th Host State Rewind (HSR) goes live. This new system allows players with high latency pings to fire and hit more reliably using Lasers, Machine Guns, and Flamers. Often referred to as the lag shield effect, HSR will significantly improve the reliability and accuracy of weapon hit detection, making certain BattleMechs much easier to hit. We anticipate overall damage will increase, resulting in some possible upcoming weapon balancing changes if needed.


Awesome :D

#19 Terror Teddy

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Posted 04 March 2013 - 12:05 PM

Well, what if they call it Emergency Cooling but also causes damage to your heatsinks?

A last ditch attempt in a pitched battle to get the cooling just when you need it but penalized for the rest of the battle.

#20 Angus McBeef

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Posted 04 March 2013 - 12:05 PM

View PostFather Dougal, on 04 March 2013 - 11:55 AM, said:

I thought they said they weren't going to have coolant flush.


I seem to recall them specifically saying no coolant flush also. During CB, the consensus among players was that the mechanic was dumb and unnecessary. Go figure.





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