Coolant Flush Is Coming
#1
Posted 04 March 2013 - 11:55 AM
I thought they said they weren't going to have coolant flush.
#2
Posted 04 March 2013 - 11:57 AM
#3
Posted 04 March 2013 - 11:57 AM
#4
Posted 04 March 2013 - 11:58 AM
#5
Posted 04 March 2013 - 11:59 AM
Now that PPCs barely cause any heat who needs coolant flush? 6ERPPC stalkers?
#6
Posted 04 March 2013 - 11:59 AM
That is going to make things interesting.
#7
Posted 04 March 2013 - 11:59 AM
#8
Posted 04 March 2013 - 12:00 PM
#10
Posted 04 March 2013 - 12:00 PM
Properly designed mechs should disipate enough heat as is. Maybe a PPC Stalker could get in one more alpha strike, nobody else would use it.
#12
Posted 04 March 2013 - 12:01 PM
Edited by Chavette, 04 March 2013 - 12:01 PM.
#13
Posted 04 March 2013 - 12:01 PM
LordBraxton, on 04 March 2013 - 11:59 AM, said:
Now that PPCs barely cause any heat who needs coolant flush? 6ERPPC stalkers?
Laser heavy builds on the incoming desert map? And the coolant flush is going to be a use once and you need to re-purchase it module from the look of things, like the air strike module. Certainly changes up some builds, and the air strike makes camping less viable when I can drop bombs on your head.
#14
Posted 04 March 2013 - 12:02 PM
LordBraxton, on 04 March 2013 - 12:00 PM, said:
lol so if they just added CSSRM6s in the next patch for all our inner sphere mechs that would be good?
or they could make a my little pony mech for the light pony?
not all content is good
We all know that won't happen. I think you might be over exaggerating just a little bit.
#15
Posted 04 March 2013 - 12:03 PM
Performance
[color=#CCCCCC]
On March 5th Host State Rewind (HSR) goes live. This new system allows players with high latency pings to fire and hit more reliably using Lasers, Machine Guns, and Flamers. Often referred to as the lag shield effect, HSR will significantly improve the reliability and accuracy of weapon hit detection, making certain BattleMechs much easier to hit. We anticipate overall damage will increase, resulting in some possible upcoming weapon balancing changes if needed.[/color]
#16
Posted 04 March 2013 - 12:04 PM
#17
Posted 04 March 2013 - 12:04 PM
Edited by LaserAngel, 04 March 2013 - 12:05 PM.
#18
Posted 04 March 2013 - 12:04 PM
FactorlanP, on 04 March 2013 - 12:03 PM, said:
Performance
On March 5th Host State Rewind (HSR) goes live. This new system allows players with high latency pings to fire and hit more reliably using Lasers, Machine Guns, and Flamers. Often referred to as the lag shield effect, HSR will significantly improve the reliability and accuracy of weapon hit detection, making certain BattleMechs much easier to hit. We anticipate overall damage will increase, resulting in some possible upcoming weapon balancing changes if needed.
Awesome
#19
Posted 04 March 2013 - 12:05 PM
A last ditch attempt in a pitched battle to get the cooling just when you need it but penalized for the rest of the battle.
#20
Posted 04 March 2013 - 12:05 PM
Father Dougal, on 04 March 2013 - 11:55 AM, said:
I seem to recall them specifically saying no coolant flush also. During CB, the consensus among players was that the mechanic was dumb and unnecessary. Go figure.
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