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What Does The Community Think Of Consumables?


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Poll: Consumables (470 member(s) have cast votes)

Hot or Flop?

  1. I think consumables are a good idea. (46 votes [9.81%])

    Percentage of vote: 9.81%

  2. I think consumables are a bad idea. (169 votes [36.03%])

    Percentage of vote: 36.03%

  3. I don't care either way. (17 votes [3.62%])

    Percentage of vote: 3.62%

  4. I don't know. (15 votes [3.20%])

    Percentage of vote: 3.20%

  5. Depends on how they are implemented. (222 votes [47.33%])

    Percentage of vote: 47.33%

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#21 Lukoi Banacek

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Posted 04 March 2013 - 12:43 PM

Until there's more details on implementation, it's all speculation or in some instances, nerd-rage ranting as some people will of course sound the death-knell of the game based on the vague information we have thus far.

#22 VEightFreak427

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Posted 04 March 2013 - 12:44 PM

View PostLukoi, on 04 March 2013 - 12:43 PM, said:

Until there's more details on implementation, it's all speculation or in some instances, nerd-rage ranting as some people will of course sound the death-knell of the game based on the vague information we have thus far.


What do you think about the idea of it though?

#23 Zervziel

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Posted 04 March 2013 - 12:51 PM

Nope. Do not want in any way shape or form. Leave those coolent flushing laserboats in MW4 and keep air and artillery strikes out, because then the slower assaults and heavies have even more against them. My atlas has to stick to cover enough as it is to avoid LRM barrages. I don't want to get blown up because a group of lights ran up, triggered several air strikes and run off before we can kill them.

#24 M4NTiC0R3X

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Posted 04 March 2013 - 12:53 PM

I am afraid of the thought that a player who plays the game more (makes more C-Bills than other players, I myself make more than commonfolk and the riches go vastly beyond my lowly capability) will be able to constantly have an advantage over those who do not. That players who have a higher budget for their monthly MWO consumables will always be able to out-do those who choose not to afford such luxuries through gameplay, or payment.

It's a situation where everybody has access to it... which is good. What scares me is the amount of access some will have over others. Like if it cost too much, commonfolk won't be sporting it every match...

I guess it all boils down to: How much are they going to allow? Because if you joined a match... and every player on the enemy team has the capability to cause complete chaos with artillery and air strikes... and can even sport those weapon heavy loadouts 'cos coolant flush... it will just straight up become no contest and the competitive factor will be removed.

So it's a tight line. Like I said, it's going to be very interesting to see how it all plays out. For instance: Only one artillery strike can be created by any player of the team every 5 minutes... or one Satelite Scan every 2.5 minute. It could be they try to balance it similar to the R'n'R system, making it unfeasible to utilize such advantage freely, though I highly doubt it. Griefing could go a couple different directions here I'll save that for another thread.

There has got to be some master plan as to how this isn't going to break the game and I'm very interested in hearing it.

(hell it could be that these consumables don't do much more than snakes and sparklers, which would be a good thing IMO)


TL;DR: Please be snakes and sparklers, please be snakes and sparklers!

Edited by M4NTiC0R3X, 04 March 2013 - 01:04 PM.


#25 Lukoi Banacek

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Posted 04 March 2013 - 12:54 PM

View PostVEightFreak427, on 04 March 2013 - 12:44 PM, said:


What do you think about the idea of it though?


I voted inline with my comments. Until there's more detail on how it will be specifically implemented, I don't think it's anything as of yet. Conceptually I could see it having some utility, but I could also see it potentially being a P2W misstep or just problematic in terms of balance.

Artillery strikes could be awesome, or completely imbalancing...not to mention their cost versus the F2P grind (aka players without premium time trying to earn c-bills) etc. So, until we know more....I'm just waiting with baited breath. Speculation on these forums can be interesting but all too often toxic.

#26 Magik0012

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Posted 04 March 2013 - 12:55 PM

How many 'danger close' artillery/air strikes would I have to call in to kill the light mechs who are capping my base?

#27 Orzorn

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Posted 04 March 2013 - 12:56 PM

Depends entirely on how they're implemented.

Single use in-match, but restored afterwards is how I hope it ends up.

Because single use totally would have to be cheap enough in terms of c-bills, or else paying 5 million or something c-bills every time you used a consumable would practically make the item P2W, since its an issue of availability (not much if it was that expensive).

So here's to the hope that its single use per match, but restored afterwards.

Edited by Orzorn, 04 March 2013 - 12:56 PM.


#28 Lonestar1771

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Posted 04 March 2013 - 12:56 PM

Coolant flush just ruined this game.

#29 MustrumRidcully

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Posted 04 March 2013 - 12:58 PM

I am concerned, but not generally negatively approaching it. It can easily be turn into a "P2W" scenario if you either need a Premium or outright MC to afford using them regularly. Same problem as with R&R as an attempt to balance equipment. You'll get a feedback loop - you lose a lot, you can't afford the equipment that could improve your chances of winning, you win a lot, you can afford the equipment that supported your win.

They call it consumable, not just "once-per-match" items, so optimism may not be warranted.

Edited by MustrumRidcully, 04 March 2013 - 01:00 PM.


#30 VEightFreak427

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Posted 04 March 2013 - 01:01 PM

View PostLukoi, on 04 March 2013 - 12:54 PM, said:


Artillery strikes could be awesome, or completely imbalancing...not to mention their cost versus the F2P grind (aka players without premium time trying to earn c-bills) etc. So, until we know more....I'm just waiting with baited breath. Speculation on these forums can be interesting but all too often toxic.


I agree.

#31 Dredhawk

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Posted 04 March 2013 - 01:01 PM

I sure lose allot in these so called Pay to win games when I pay into them....I haven't found a Pay to win game yet my definition of pay to win is I pay and never lose at all that what I consider pay to win..Until I get gold ammo that never bonce and tank that never gets pen it's not Pay to win...

#32 VEightFreak427

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Posted 04 March 2013 - 01:02 PM

View PostLonestar1771, on 04 March 2013 - 12:56 PM, said:

Coolant flush just ruined this game.


Tell me how? Is it even in yet? I believe the answer to that is a big NO.

#33 Elizander

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Posted 04 March 2013 - 01:02 PM

I'm a reasonable person so I'll wait for the details. :D

#34 topgun505

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Posted 04 March 2013 - 01:03 PM

C-bills, generally speaking, are earned. I would prefer consumables be c-bill only items and not purchasable via MC.

It wouldn't be the end of the world if you could get them with MC but I think its not a good idea.

#35 Lonestar1771

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Posted 04 March 2013 - 01:04 PM

Redacted

Edited by Lonestar1771, 04 March 2013 - 01:10 PM.


#36 VEightFreak427

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Posted 04 March 2013 - 01:07 PM

View PostLonestar1771, on 04 March 2013 - 01:04 PM, said:


Wait and see... Just because you can't see the writing on the wall doesn't mean others don't.

BTW, what's the point in asking for people's opinions and then being a douche once some one gives it?


I'm not trying to be a douche. BTW sorry I came off that way but you said something and I wanted to know why. Is it just Coolant Flush you are opposed to or all consumables?

Edited by VEightFreak427, 04 March 2013 - 01:07 PM.


#37 Windies

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Posted 04 March 2013 - 01:08 PM

Chances are high that it's going to be like World of Tanks in that the c-bill variant will be your basic airstrike or basic coolant flush and what not. The MC variant will probably have some perks or will have multiple uses.

#38 Khobai

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Posted 04 March 2013 - 01:09 PM

As long as theres no MC only consumables im fine with it.

#39 Lonestar1771

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Posted 04 March 2013 - 01:09 PM

View PostVEightFreak427, on 04 March 2013 - 01:07 PM, said:


I'm not trying to be a douche. BTW sorry I came off that way but you said something and I wanted to know why. Is it just Coolant Flush you are opposed to or all consumables?


Then I rescind my previous statement and will edit my previous post. I'm okay with consumables, but coolant flush in my mind is just as bad as the 3rd person view. It has no place in this game and honestly is just a crutch for noobs who can't manage their heat.

#40 Havyek

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Posted 04 March 2013 - 01:10 PM

I love them so much I think we should ALL make a post about them!





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